For business
Guides for companies that buy, license or add HTML5 games to a website, app, event or campaign: prices, licences, source code and white label.
GuideCloud Gaming vs HTML5 Games: What ISPs Should Offer
What changes between playing in the cloud and playing in the browser: required bandwidth, device, cost and audience, and when each one makes sense for an ISP.
GuideHow to increase ARPU at your ISP with games as VAS
What ARPU is, why value-added services help raise the value of a plan, and how to use casual games in offers and campaigns without promising what the games do not do.
GuidePer-subscriber VAS vs perpetual licence: comparing cost
A monthly fee per subscriber, a platform subscription or a one-off licence: the sums every ISP should run before choosing a value-added service.
GuideValue-Added Services (SVA) and Tax in Brazil for ISPs
Why SVA appears as a separate line on the invoice in Brazil, what that split requires, what the tax reform changes and why real use is now the key point.
GuideValue-Added Services (VAS) in Telecom: A Guide for ISPs
What a value-added service is, how it shows up in an internet plan, the most common types and where games fit in.
GuideWhat Is an Advergame? Types, Metrics and a Fast Template Route
A plain definition, the six common kinds of advergame, how to rebrand a finished game in days instead of months, and what to count once it is live.
GuideBrand Activation Games: 10 Booth Ideas Built on Ready HTML5 Games
Ten booth game ideas that use real games from our store, plus how to staff the stand, handle prizes and collect contacts without the game doing it.
GuideBranded Games Examples by Format, and What to Rebrand in Each
A gallery of game formats a brand can use, each matched to a finished game in our store, with the files where the brand goes and what to watch out for.
GuideCodeCanyon Alternatives for Buying Game Source Code
Codester, itch.io, the Unity Asset Store and buying from a studio, compared on licence, files, support, refunds and engines, with each claim taken from the official page.
GuideWhat to Change First in Color Sort Puzzle Source Code (Water Sort Style)
Mochi Monsters as a worked example: the rules, the files, the one config file and the changes that need a rebuild.
GuideCorporate Games: Casual Browser Games for Team Events and Intranets
Short HTML5 games for company events, onboarding breaks, year-end parties and internal portals, with your company's name and colours on them.
GuideHow to Make a Game From a Template: A Beginner's Path in 7 Steps
From picking a template to a game with your name on it: the files you open, the changes that come first, and how to test, host or wrap it.
GuideDaily Puzzle Games for News Sites: What Fits and How to Embed
Why publishers add puzzles, which word and logic games in our store have a real daily mode, how to embed them on a news site and how the licence works.
GuideDominoes Game Source Code: Rules, CPU Rivals and 58 Tests Explained
What the Pip Club Dominoes package contains, which rules it plays, where to change texts and tiles, and what it leaves out.
GuideEnvato's 2026 Changes: What They Mean for Template Buyers
A flat 50% author fee, no more exclusivity and invitation-only author sign-ups. What changed on Envato Market, what stayed the same for buyers, and how to check that an item is still looked after.
GuideGame Templates Ready to Launch: What to Check and Change First
What separates a finished HTML5 game template from a starter kit, how to choose one for your use, and the order of edits that gets it online.
GuideAdd Games to Your App: Run an HTML5 Game Inside a WebView
How to put a finished HTML5 game inside an Android or iOS app you already have: local or hosted files, saves, the back button and the licence.
GuideHow Much Does an HTML5 Game Cost? Templates, Licences or Custom
Three ways to get an HTML5 game, what each one costs as of October 2026, and how to tell which fits your budget and your deadline.
GuideHTML5 Games for Mobile Operators: Portals, Billing and Source Code
How telecom operators and VAS providers offer browser games, what a games catalogue has to handle, and what owning the source code changes.
GuideWord Games for Websites: Three HTML5 Templates With Source Code
Word search, clue tracing and word-association solitaire: how the three formats differ in languages, word lists, code and hosting.
GuideTouch Screen Games for Events and Interactive Kiosks: Setup Guide
For totem rental companies and event agencies: what makes a game work on a kiosk, how to run it offline in full screen, and which of our games fit.
GuideLicense HTML5 Games for Your Portal: GameDistribution, Famobi, MarketJS
Three ways to fill a website or portal with HTML5 games: free embeds paid by ads, per-domain licences without the code, or buying the game outright. What each one asks of you, and what to ask before you sign.
GuideHow to Make Money With Game Apps in 2026: Models, Store Rules, Costs
Ads, in-app purchases, paid downloads and selling apps to businesses, checked against Google Play and Apple pages on 30 October 2026. No income promises.
GuideMini Golf Game Source Code: Holes, Physics and a 3D Course Map
How the Puttide package stores its 30 holes, where Three.js and Rapier sit, and how a buyer adds a hole of their own.
GuideHow Tenguin's Number Match Game Source Code Is Built, and What to Edit
The pairing rules, the boosters, the config file you edit without a build and the parts that need the TypeScript source.
GuideParking Puzzle Game Source Code: Inside a 30-Level 3D Traffic Puzzle
What the Beep Out package holds, how its TypeScript project is laid out, and what a buyer usually edits first.
GuidePool Game Source Code: Inside an 8-Ball HTML5 Package
Physics, rules, CPU and saves in separate files: what the Velvet Pool source contains and what a buyer changes first.
GuidePublish a Game on the App Store Without a Mac: Our Cloud Build Route
How we took an HTML5 game from a Windows PC to App Store review with Capacitor, Codemagic and TestFlight, and the mistakes that cost us builds.
GuidePublish an HTML5 Game on Google Play With Capacitor, Step by Step
From a game folder to a signed app bundle, the Play Console forms, the 12-tester rule for new accounts and the webview problems we hit on our own apps.
GuideReskin a Game So It Passes Google Play and App Store Review
What a template licence lets you publish, what Google Play and Apple say about copycat apps, and the changes that make a bought game your own.
GuideRhythm Game Source Code: Note Charts, Timing and Adding Songs
How Riffvolt stores 12 tracks and 48 charts, where timing and scoring are decided, and what it takes to add a song of your own.
GuideTable Tennis Game Source Code: Sunset Rally's Files, Physics and Campaign
A 3D ping pong game for the browser, opened file by file: where the physics, scoring, campaign and places live, and what to change first.
GuideTower Defense Source Code: Waves, Towers and Balance in TypeScript
Barricade Z keeps its 30 waves, 12 tower levels and economy in three data files. Here is what that means for a buyer.
GuideFootball HTML5 Game Template: Source, Modes and Limits
A tabletop football template with 50 national teams: modes, source code, commentary and what the edition does not include.
GuideHTML5 Puzzle Game Source Code: What You Get and What to Check
Levels, the daily puzzle, TypeScript source and hosting for a finished logic puzzle, using Frogdoku as the example.
GuideLudo HTML5 Game Template: What to Check Before You Buy
Modes, hosting, source code and what a Ludo template leaves out, using the Ludo Cats edition as the example.
GuideSolitaire HTML5 Template: Klondike Source Code and Deals
Draw 1 or Draw 3, a 12-deal campaign, a daily challenge and what the source includes, using Boba Club as the example.
GuideWord Search HTML5 Game: Source Code and Languages to Check
Themes, word lists, source code and browser needs of a finished word search game, using Aurora Words as the example.
GuideHow to Add HTML5 Games to a Company Website
Three ways to put a game on a business site, via iframe, your own hosting or a game package, and what to check before it goes live.
GuideGet a Branded HTML5 Game for Your Campaign
Two ways to get one, what a template lets you change, a five-step campaign plan and when to commission a custom game.
GuideHow to Buy an HTML5 Game: 12 Things to Check Before You Pay
A checklist for anyone shopping for HTML5 games or game templates, with real answers from our own marketplace, including what we leave out.
GuideLicense HTML5 Games or Buy the Source Code?
A fair comparison for companies and agencies: what you receive, who hosts, who can edit, who owns what, and when licensing is the smarter pick.
GuideConstruct 3 Game Templates or a Vanilla JavaScript Template? How to Choose
An engine project that opens in an editor, or plain files you edit in any text editor: what each one needs, what each gives you and how to test one before you pay.
GuideHow to Host an HTML5 Game on Your Website: Upload, Embed, Fix
A hands-on walkthrough for a static game folder: where it goes, how to open it, how to put it in a page, and what to check when it will not start.
GuideHTML5 Game Template License: What You Can and Can't Do With It
One end product, support, refunds and the licence certificate in plain words, read straight from our marketplace terms.
GuideHTML5 Game Source Code: We Opened a Real Package to Show What Is Inside
A look inside real packages from the Polar Games Marketplace: folders, files, build steps, licences and the questions worth asking before you pay.
Guide20 HTML5 Game Templates by Genre: Prices, Strengths and Limits
A genre-by-genre tour of the Polar Games catalog for site owners, portal builders and developers: what each game is, what it costs and what it leaves out.
GuideHow to Monetize HTML5 Games: Six Routes and What Each One Asks of You
Ads in the game, ads on your site, portals, clients, paid versions and brand extras, checked against the companies' own pages on 24 October 2026.
GuideWhere to Buy HTML5 Games: CodeCanyon, Other Marketplaces or a Studio?
Three ways to buy a finished HTML5 game or template, what the official licence, support and refund pages say, and when each one is the better pick.
GuideWhite Label HTML5 Games: What You Get and What to Ask
What white label means for a browser game, what to ask any supplier before you pay, and how we deliver it, with the rules for agencies.
