Guide

HTML5 Game Template License: What You Can and Can't Do With It

One end product, support, refunds and the licence certificate in plain words, read straight from our marketplace terms.

Polarzinho holds a blank certificate with a gold seal and red ribbon, next to a golden key and an open padlock on a desk.

An HTML5 game template license answers one question: what are you allowed to do with the files after you pay? On the Polar Games Marketplace the answer is short. One purchase gives you a perpetual, non-exclusive licence to use the edition you bought in one end product, yours or one client's. You can change the code, art and audio. You cannot resell it, share it, or pass it on to other developers.

This guide goes through the terms clause by clause (version 2026-10-24-v1, updated on 24 October 2026), says plainly where they are silent, and ends with the questions to ask any seller before you pay. Our store terms spell it 'licence', so the rest of the guide does too; it is the same word as 'license'. This is not legal advice. The terms themselves are the text that counts.

What an HTML5 game template license covers

Clause 2 of the terms, in the order it is written, with what each line means in practice.

  • Perpetual: there is no end date. The licence does not expire when support ends.
  • Non-exclusive: other buyers can license the same template. You are not buying a game nobody else will have.
  • One end product: one game, published for you or for one client.
  • Players: they can access your game free of charge or through advertising monetisation.
  • Changes: you can change the code, art and audio inside your end product.
  • Limits: you may not resell, share or redistribute the template, its source code or its assets on their own, as a template, kit or asset pack, or inside another product meant for developers.

Browse the HTML5 game templates

What 'one end product' means

The end product is the game you publish. The licence covers one of them, for you or for one client. Put the game on your own site and that is your end product. Build it for a client and that game is the one end product.

The terms do not define the edges: the same game on a second domain, a reskinned copy, a translated copy, a seasonal edition. Those are the cases where people disagree, so we would rather you ask than guess. Write to willian@polargames.com.br before you publish a second version.

  • Clearly covered by the text: one game, one owner or one client, changes made inside that game.
  • Ask first: more than one site, more than one client, a second version of the same game.

What players may do: free access or ads

The terms name two ways players can reach your game: free of charge, or through advertising monetisation. That covers the usual plan for a browser game: put it on a site and earn from ads.

Two details matter. First, no edition comes connected to an ad network. Each item page lists what is not included, and that list names advertising SDKs, a connected advertising provider or ad network accounts, depending on the edition (Pinloop, Twirldrop and Trimora, for example, list advertising SDKs). Ricopop and Zabum also include optional ad settings, off by default, but both still list ad network accounts as not included. Second, adding an ad SDK or integrating a portal is not support. Support covers questions about installing and using the supplied files and the correction of reproducible defects. SDK or portal integration is a separate service, quoted before any work.

What the terms do not name is charging players: paid access, in-game purchases, subscriptions. We do not read silence as a yes or as a no. If that is your plan, ask us first.

See what the Pinloop edition includes and leaves out

What you may change, and what you may not

Inside your end product you can change the code, the art and the audio. The editions come with readable source and a manual that maps where things live, so changes are expected: your branding, colours and texts, translations, your own ad code.

Outside it, the terms draw one line: you may not resell, share or redistribute the template, its source code or its assets on their own. In practice, all of these fall on the wrong side of it:

  • Selling the template, its source code or its assets.
  • Putting them in a public repository, a file-sharing site or another marketplace.
  • Cutting the art and audio into an asset pack.
  • Building the game into a starter kit inside a product for other developers.

Third-party components and the THIRD-PARTY-LICENSES notices

Not everything inside a game is ours. Fonts, for example, and in some editions a library such as Three.js. Third-party components keep their own licences, listed in THIRD-PARTY-LICENSES, and the terms ask you to keep those notices with your product.

Each item page says what its edition ships: Twirldrop lists notices for Three.js and its fonts, Pinloop lists a notice for its bundled font. We have not summarised those licences here. Read each notice and keep it, because the purchase licence does not replace any of them.

See what the Twirldrop edition includes

  1. Open the notices file that comes with your download.
  2. Keep it in the folder you publish, as the terms ask.
  3. If a notice seems to be missing, write to us.

Perpetual, support and downloads: three separate clocks

These three are easy to mix up.

  • Licence: perpetual. It does not expire when support ends.
  • Support: 6 months from the purchase date, or 12 months if you choose the extension at checkout.
  • Downloads: your files stay in 'My templates' while the marketplace operates, and we keep the version you bought available during normal operation. Updates to the same edition appear in your library when published; we do not promise updates for a fixed period.

The 12-month extension is priced at 30% of the item's list price, rounded to whole dollars: $6, $12 and $15 for list prices of $19, $39 and $49. The item page shows the exact amount, the cart gives it its own line, and the bundle discount does not apply to it.

Support covers questions about installing and using the supplied files and the correction of reproducible defects in the supplied game. Customisation, new features, hosting, SDK or portal integration and installation on your server are separate services, quoted before any work. The terms say you choose the extension at checkout and do not describe adding it later, so ask us first if you want that.

See the Trimora edition: price, support options and what's included

Refunds: only until you download, and what a refund does to the licence

Templates are digital products, so the refund rule follows the download. We refund a purchase only if you have not downloaded the template yet, or if the supplied template has a defect we cannot fix. To ask, write to willian@polargames.com.br with your licence number. The store badge sums up the first half: 'Refund until you download'.

In plain words, the first reason covers the stretch between paying and downloading. After you download, only the second reason is left: a defect we cannot fix. The terms do not spell out how a download is counted, so if something is unclear, write to us before you download.

A refund ends the licence: the files must no longer be used and the library stops offering them. The licence certificate then shows the status 'Revoked (refunded)', and anyone who checks it will see that.

Prices are in US dollars. Payments are processed by Stripe, and Polar Games never sees your card details. At checkout, buyers in Brazil can pay in reais, by Pix or card, at the day's rate.

  • Test before you pay: play the live demo on the item page and read its Included and Not included lists. That is the part of the decision the refund rule leaves with you.
  • Download only when you are ready to keep the files. Then write the licence number down somewhere safe: you need it for a refund request and for verifying the licence.
  • If a downloaded template shows a defect, reproduce it and write to us with the licence number. A defect we cannot fix is the case the terms keep open after a download.

The licence certificate, and how anyone can verify it

Every purchase has a licence certificate. It shows who the licence is issued to, the product, edition and version, the licence number and an authenticity code, the licence type (perpetual, non-exclusive, one end product), the order and purchase date, the date support is valid until, the status and the version of the terms you accepted. It repeats what the licence allows, copied from the first four lines of clause 2. You can print it or save it as PDF.

Anyone can check a licence on the verification page with the licence number and the authenticity code. A valid result shows the product, edition and version, the holder as initials only, the purchase date, the support end date and the status: Active, Revoked (refunded) or Suspended (under review).

Open the licence verification page

Bundle discount rules

The cart discounts every licence by the number of templates in it, and tells you how many more you need for the next step. The support extension is not discounted.

  • 1 template: no bundle discount
  • 2 templates: 5% off each licence
  • 3 templates: 10% off each licence
  • 4 templates: 15% off each licence
  • 5 or more templates: 20% off each licence

Coupons and promotions apply only as shown at checkout and cannot be combined unless stated, so read the checkout summary before you pay.

Can I…? Answers straight from the terms

Each answer says whether the terms answer the question. Where they are silent we say 'ask us first', and we mean it: write to willian@polargames.com.br before you spend money or publish.

  • Can I put it on 3 of my own sites? Ask us first. The terms give one end product and do not say whether one game on three domains counts as one or as three.
  • Can I publish it for 2 different clients? Not with one licence. The licence is for one end product, for you or for one client, so plan on one licence per client. Write to us first so the second one is arranged properly.
  • Can I add my own ad network? Yes. The terms allow advertising monetisation and changes to the code. No edition comes connected to an ad network (Ricopop and Zabum include optional ad settings, off by default), and integrating one is not covered by support.
  • Can I sell the source code? No. Selling the template, its source code or its assets on their own is what the terms rule out.
  • Can I translate it? Yes, inside your own end product, since you may change the code, art and audio. Selling or sharing the translated copy of the template is the 'no' above.
  • Can I make a mobile wrapper? Ask us first. The terms do not mention wrappers, and the editions do not include native app builds.
  • Can I charge players? Ask us first. The terms name free access and advertising only.

Questions to ask any seller before you pay

These work on any marketplace, ours included. A good seller answers them in writing.

  1. How many end products does one purchase cover, and who may own it: me, one client, or both?
  2. May players pay, or only play free or with ads? Which one matches my plan?
  3. May I change the code, art and audio? Is the source included, or only a built game?
  4. What exactly may I not do with the files? Can I put them in a repository, a kit or a product for developers?
  5. Which parts are third-party, and where are their licences?
  6. Does the licence end when support ends? How long is support, and what does it cover?
  7. When do I get a refund: before I download, after I download, if the product has a defect? What happens to the licence afterwards?
  8. Can I prove I hold the licence? Is there a certificate someone else can check?
  9. Which version of the terms applies to me, and does it stay the same after I buy?

Read our full terms (version 2026-10-24-v1)

How this compares with CodeCanyon's Regular and Extended licences

We read the Regular and Extended licence pages on codecanyon.net on 24 October 2026. Both terms pages are marked 'last revised March 11, 2025'. Paraphrased, they say:

  • Both cover one end product, for yourself or for one client.
  • The Regular licence is for an end product that is free for the end user, and it does not let you sell the end product except to one client.
  • The Extended licence is the one required when the end user must pay to use the end product, and it lets you sell and copy that single end product.
  • Neither lets you hand the item on to others as ready-made stock, a template or a tool, source files included.

Ours is shaped differently: one licence, no tiers, with free access and advertising named for players and paid access left unnamed. Both models say one end product, and both rule out passing the files on as a template. Which one fits depends on how your game earns money.

FAQ

Can I use an HTML5 game I bought on several sites?

Under our terms one purchase covers one end product. The terms do not say whether the same game on several sites counts as one end product, so ask us first at willian@polargames.com.br. For different clients, plan on one licence per client.

Can I sell a game I bought from a template?

You can publish the game as your end product and let players reach it free of charge or through ads. You cannot sell the template, its source code or its assets on their own. Charging players for the game is not named in our terms, so ask us first. On other marketplaces the answer depends on the licence tier you pick, so check it before you buy.

Does an HTML5 game template license expire?

Ours does not. The licence is perpetual and does not expire when support ends. Support is a separate clock: 6 months from the purchase date, or 12 months with the extension chosen at checkout.

Do I need to credit Polar Games?

The terms do not mention credit. They do ask you to keep the third-party notices (THIRD-PARTY-LICENSES) with your product. If you want certainty about credit for a specific project, ask us.

Can I get a refund, and what happens to my licence?

We refund a purchase only if you have not downloaded the template yet, or if the supplied template has a defect we cannot fix. Write to willian@polargames.com.br with your licence number. A refunded purchase ends the licence: the files must no longer be used and the library stops offering them, and the certificate then shows the status 'Revoked (refunded)'.

Can I check someone else's licence?

Yes, if they give you the licence number and the authenticity code. The verification page shows the product, edition and version, the holder as initials, the purchase and support dates and the status.

Next step

Pick a template, open its page and read the Included and Not included lists next to the terms. If something in your plan is not covered by the text, write to willian@polargames.com.br before you pay.

See all HTML5 game templates