Corporate Games: Casual Browser Games for Team Events and Intranets
Short HTML5 games for company events, onboarding breaks, year-end parties and internal portals, with your company's name and colours on them.

Corporate games that work are short, easy to explain and playable on whatever screen is in the room: a projector at the year-end party, a touch screen at a stand, a phone during a coffee break, a page on the intranet. Casual HTML5 games fit that brief well. They open in a browser, need no install, and can carry the company's name, colours and words instead of ours.
This guide is for HR, internal communications and event teams, and for the agencies that serve them. It shows where a casual game fits in company life, which of our templates suit each situation, how far you can rebrand them and what it takes to host them on an internal server. One thing we will not do is promise training results. These are games for a good moment together. If someone sells you a measurable change in behaviour from a puzzle game, ask for their evidence.
Corporate games: where a casual game fits in a company
- Team events and ice-breakers: one big screen, two teams, short rounds with a clear winner.
- Onboarding breaks: a quick game between long sessions, ideally with the company's own words or places in it.
- Year-end and celebration parties: a tournament on the projector, a contest on phones.
- Internal portals and intranets: a games page people return to for five minutes at lunch.
- Stands and events: a touch screen where visitors play a branded game while they wait.
What these have in common is that the game is a side dish. It should start in seconds, explain itself in one sentence and end before people lose interest. That rules out long campaigns as the main attraction and favours board games, quick puzzles and two-player duels.
Which games suit which occasion
Every example below is a template in our store, with a live demo, readable source and the modes its item page lists.
Team events on one screen
- Golazo (US$49): turn-based tabletop football with 50 national teams, a friendly against the CPU, an eight-team Cup, practice and two players on one device. Teams and colours live in teams.js.
- Ludo Cats (US$49): Ludo for 2 to 4 players on one device, with Classic, Quick, Teams and Custom modes and a CPU on three levels.
- Pip Club (US$49): classic double-six dominoes against three computer opponents, with Quick Round and Points Match to 50 or 100.
Quiz moments and coffee breaks
- Zabum (US$49): a trivia game with about 1,000 questions per language in English, Portuguese and Spanish, in 7 categories, and a daily challenge of seven questions. The edition has no online multiplayer or live rooms; it is played on one device at a time.
- Solitaire Links (US$49): word cards sorted into categories, solitaire style, across twelve themed worlds.
- Tenguin (US$39): pair equal numbers or two that add up to 10, with a daily challenge and a Relax mode.
Quick arcade for stands and phones
- Pinloop (US$24): a timing arcade game with 30 collectible targets.
- Trimora (US$19): a 3D stacking arcade with local records.
See Golazo, two players on one device
Putting the company's identity on the game
Our licence allows white label: you may replace the Polar Games name and logo with the company's, and change the code, art and audio inside your end product. How much is easy to change depends on the edition, and each item page says where things live.
- Name, logo and colours: Tenguin keeps the title, logo path and accent colour in tenguin.config.js; Pinloop, Trimora and Twirldrop keep the name and colours in brand.ts; Pip Club's pip.config.js sets the title, save name and language.
- Teams: Golazo's teams.js holds teams and colours, which is where departments or offices could replace nations.
- Words: Letter River's word lists and clues are in source/words/en.js, pt.js and es.js, so an onboarding version could use the company's own vocabulary. Check the result with node test/check.js.
- Levels: Ricopop's 50 levels are text maps in src/levels.js.
Two limits. Fonts and libraries keep their own licences, listed in THIRD-PARTY-LICENSES, and those notices stay with the product. And a new logo on its own does not make a game feel like the company's: words, teams or places from inside the company do more than colours.
See Letter River and its editable word lists
Hosting on the intranet
Each edition ships a ready game/ folder for static HTTP(S) hosting. There is no database to install, and the game folder needs no PHP. Upload it to a folder of the internal web server and link it from the portal.
- Saves stay on the player's device, in the browser. There are no accounts and no single sign-on in any edition.
- Some item pages state that normal play makes no requests to ranking, advertising or payment services; Golazo and Ludo Cats are two of them. That makes the security review shorter.
- Zabum and Ricopop have an optional one-file PHP leaderboard, off by default, which needs PHP 7.4 or newer and a writable folder. Ricopop's page calls it a casual leaderboard: scores are sent by the browser, so a determined player could fake one. Fine for fun, not for prizes.
- The games load from your server, so they keep working when outside game sites are blocked.
What not to promise
Corporate games are often sold with large claims. We would rather you knew the limits before the meeting with the board.
- No training efficacy: these are casual games, not courses. They make no claim about learning, engagement scores or behaviour change.
- No online multiplayer: our editions list online multiplayer, live rooms or online rankings as not included.
- No analytics or reports: none of the editions includes participation tracking. If you add your own, your privacy notice must say so.
- No native app: every edition lists native apps or store publication as not included.
What they do offer is a finished, tested game that opens in seconds and can carry your name.
Licence, invoices and buying for a company
- One licence covers one end product, for the company or for one client of an agency. Another product or another client needs another licence.
- The licence is perpetual and does not expire when support ends. Support lasts 6 months, or 12 with the extension, and covers installing and using the supplied files and reproducible defects.
- We issue a Brazilian nota fiscal on request, or an invoice for buyers abroad.
- Each licence certificate has a number and an authenticity code that procurement can check on our verification page.
- Buying several templates in one order gives 5% off for 2, 10% for 3, 15% for 4 and 20% for 5 or more. Until 30 November 2026 a Black Friday promotion takes 15% off every template.
- Refunds follow the terms: before you download the template, or when it has a defect we cannot fix.
When the company needs more than a template
Sometimes the brief goes beyond swapping a logo: a game built around a product launch, a quiz with the company's own questions written in, a version for a stand with a custom start screen. We take that work by quote. Send us the goal, the audience, the screens it will run on and the date, and we reply with scope, price and timing before any work starts. We do not publish a price list for custom work.
Ask for a quote for a company game
FAQ
What are corporate games?
Games a company uses at its own events, onboarding, parties or internal portals, usually short, casual and branded. Ours are HTML5 games that run in a browser on computers, phones, projectors and touch screens.
Can we put our logo and colours on the game?
Yes. White label is allowed, and you may change the code, art and audio inside your product. Each item page says which files hold the name, colours and texts.
Can we host the games on our intranet?
Yes. The game folder needs only static hosting, with no database and no PHP. The optional leaderboards in Zabum and Ricopop are the only parts that need PHP.
Can employees play against each other online?
Not in our editions, which list online multiplayer as not included. Golazo has two players on one device and Ludo Cats 2 to 4 players on one device, which work well on a shared screen.
Do the games improve team performance?
We make no such claim. They are casual games for a shared moment. Judge them by whether people enjoy them, not by a training metric.
Next step
Pick the occasion first, then open two templates that suit it and play the demos on the screen you will use. If you need several games for a programme, one order brings the bundle discount; if you need something made for you, ask for a quote.
