Guide

Where to Buy HTML5 Games: CodeCanyon, Other Marketplaces or a Studio?

Three ways to buy a finished HTML5 game or template, what the official licence, support and refund pages say, and when each one is the better pick.

Polarzinho sits on a toy map between three market stalls of different sizes, a large red one, a medium blue one and a small green one, all selling game boxes.

Where to buy HTML5 games depends on three things: whether players will pay to play, which tools you are willing to own, and whether you would rather compare many sellers or ask one team. The places are large code marketplaces such as CodeCanyon, other code marketplaces and engine stores, and the studios that sell their own games.

This guide compares them on seven points: licence, support, engine requirements, demo, source code, who answers and payment. We are a studio that sells finished HTML5 games in two places: some of our games are listed on CodeCanyon under the author name polargames, and the Polar Games Marketplace on polargames.com.br is our own store. So we sit on both sides of this comparison, and we say so up front. Every fact about another company comes from its own official page, read on 24 October 2026 and named in the text. When a page refused to open for us, we left that fact out. We do not compare prices, sales or quality.

CodeCanyon and Envato belong to their owners. Being an author there does not make us their spokesperson, and Envato has not reviewed or endorsed this guide. Terms change, so treat what follows as a map and read the live pages before you pay.

Where to buy HTML5 games: seven points that change from seller to seller

Two listings that both say HTML5 games for sale can be very different purchases. Seven points explain most of the difference.

  • Licence: how many end products one purchase covers, and whether players may be charged.
  • Support: how many months, what it covers and what costs extra.
  • Engine or editor: whether you need a specific tool, and whether that tool has a licence of its own, to change anything.
  • Demo: whether you can play the exact build before you pay.
  • Source code: plain files you can read, an engine project or a bundle nobody can follow.
  • Who answers: the marketplace, the author or the studio.
  • Payment and refunds: currency, methods and what happens if you change your mind.

See how our marketplace answers the seven points

CodeCanyon and other code marketplaces

We sell there too. Even so, every statement in this section comes from Envato's own pages, not from our experience as authors.

What an HTML5 game listing looks like on CodeCanyon

According to the HTML5 Games category page on CodeCanyon (codecanyon.net/category/html5/games), checked on 24 October 2026, buyers can choose from over 8,800 HTML5 games there. The listings on the page each had a Live Preview button, and many titles name the engine the game was made with, such as Construct 3 or PlayCanvas. Some titles name none.

On one item page we opened as an example, the same day, an attributes table showed rows called Compatible Browsers, Files Included and Software Version. Files Included listed JavaScript, HTML and CSS, and Software Version said Construct 3. The editable Construct 3 project file appeared only in the description, under the items included. Read both places: the table tells you what runs in a browser, the description tells you what you can edit.

Licence

According to Envato's Standard Licences page (codecanyon.net/licenses/standard), checked on 24 October 2026, a Regular License covers one end product that end users are not charged for, and an Extended License covers one end product that end users can be charged for. The page also says you cannot use a Standard License on multiple clients or jobs. The Regular License terms (codecanyon.net/licenses/terms/regular, last revised 11 March 2025) describe an ongoing licence that can be terminated if you breach it. They let you modify the item, and they do not let you redistribute it as stock, in a tool or template, or with source files. For an item that is a template, the end product is a customised implementation of it.

Support and refunds

According to Envato's Item Support Policy (codecanyon.net/page/item_support_policy), checked on 24 October 2026, a supported item includes item support for 6 months from the purchase date, and you can extend it at purchase to a maximum of 12 months. Support covers questions about the item's features and functionality. It does not include modifying or extending the item, installing it on your server or a CMS, or problems with your hosting environment, and response times vary with no fixed deadline. The purchase box on a listing says whether support is included. On one HTML5 game page we opened, it read that the author does not support the item, so read that box every time.

According to Envato's customer refund rules (codecanyon.net/page/customer_refund_policy, version 1.2, effective October 2023), an item that does not work as it should must be promptly fixed by the author, and the rules list cases where a refund is possible, such as an item that is not as described, a security vulnerability that cannot easily be fixed or promised support that was not provided. An item you have not downloaded within 30 days may also be eligible. Changing your mind, or not wanting the item after you downloaded it, is listed among the cases where, to the extent the law allows, neither Envato nor the authors are obliged to give a policy refund.

Other code marketplaces: the same words can mean different things

Codester is another code marketplace. According to its help article What licenses are there? (support.codester.com, posted in 2017 and marked as updated), checked on 24 October 2026, a Regular licence allows an item in one project, with no resale and no distribution of the source files, while an Extended licence allows unlimited projects and lets you distribute the source files as part of a larger project. So Regular and Extended do not split the same way there as on CodeCanyon, where the line is whether end users are charged. A label is never a licence: read the definition on the marketplace you use. Codester's membership terms did not open for us, so we say nothing about its support or refunds.

Engine stores and engine projects

Engine stores sell content made for one editor. According to the Unity Asset Store EULA FAQ (assetstore.unity.com/browse/eula-faq), checked on 24 October 2026, you take the licence for a third-party asset directly from its publisher. Publishers must use the store's standard EULA unless the product page is labelled Non-standard, and a Restricted Assets label points to open-source components that restrict distribution. The FAQ also says assets must be embedded or incorporated into a game or digital product.

For the browser side, Unity's WebGL manual page (docs.unity3d.com/Manual/webgl.html), checked the same day, says its Web build target uses WebGL to publish real-time interactive 3D graphics in a browser. In practice, an engine project reaches the browser as a build you export, and changing the game means opening it in that engine. The engine maker's own licensing page tells you what editing requires, so read it before you count the asset's price as the whole cost.

Buying straight from a studio, ours included

Buying from a studio's own store means one seller writes the licence, answers the questions and ships the files. That is a strength when you want someone to ask, and a limit when you want a choice of hundreds. Polar Games is one such studio. What follows comes from our public terms page and item pages, and you can check each line there.

Two doors, one studio

Some of our games are listed on CodeCanyon under the author name polargames. One example is Sunset Rally, a 3D table tennis game: on its CodeCanyon page, checked on 24 October 2026, the attributes table says Software Version: HTML5, the support box lists 6 months of support from polargames as included, and the licence choice is Regular or Extended, as described above. The same game has its own page in our store. On CodeCanyon you choose between Envato's licences and see the listing's support box; in our store, our own terms apply, listed below. The two pages are written separately, so compare the contents and the price on each instead of assuming they match.

See Sunset Rally in our own store

What our terms say in our own store

  • Licence: perpetual and non-exclusive, for one end product, yours or one client's. It does not expire when support ends. Players may access the end product free of charge or through advertising monetisation. The terms do not mention charging players, so ask us before you plan that.
  • Changes and resale: you may edit the code, art and audio inside your product. You may not resell or redistribute the template, its source code or its assets on their own.
  • Support: 6 months from the purchase date, or 12 months with the extension you choose at checkout. It covers questions about installing and using the files and the correction of reproducible defects. Customisation, hosting, SDK or portal integration and installation on your server are separate services, quoted before any work.
  • Refund: templates are digital products, so we refund a purchase only if you have not downloaded the template yet, or if the supplied template has a defect we cannot fix. To ask, write to us with your licence number. A refunded purchase ends the licence.
  • Demo and manuals: every edition has a playable demo on its page and a manual.
  • Payment: prices are in US dollars, with list prices from $5 to $59 at the time of writing. Brazilian buyers can pay in reais by Pix or card at the day's rate.
  • Certificate: each licence has a certificate that anyone can check online with the licence number and the authenticity code.

See how licence verification works

Some of this matches the big marketplace, and we would rather say so than spin it: six months of support, a twelve-month extension, and no free customisation. Envato's policy also sends your questions to the author of the item, and for our CodeCanyon listings that author is us, so who answers is not the difference. What differs is the paperwork: in our store every item follows one set of terms that we wrote, Brazilian buyers can pay by Pix, and each licence has a certificate you can check online. On CodeCanyon you get Envato's own choice of licences and the support and refund rules it publishes, applied the same way to every author. Refunds work differently on each side, as the FAQ explains. Which one suits you depends on the plan you wrote down at the start.

What the files look like

Our editions ship a ready-to-host game/ folder: you upload it to any static web host, with no PHP, database or account. Editing differs from one edition to the next, so check the requirements on each page. Velvet Pool needs no npm and no build step, even to change the source. Beep Out is written in TypeScript with Vite: the game folder runs as it is, but rebuilding after you edit the source needs Node.js 22.12 or later and npm. Zabum is React and TypeScript, and rebuilding it needs Node.js 20.19 or later, or 22.

See Velvet Pool: no npm, no build step

See Beep Out: TypeScript source plus a ready-to-host build

Every item page also has a heading called “Not included in this edition”. For Beep Out it lists online multiplayer, online rankings or cloud records, advertising SDKs or accounts, and native apps, hosting or hosted services. We write that list so nobody buys a feature they assumed.

When our own store is not the better pick

  • You want players to pay to play. The terms of our own store cover free access and advertising monetisation and say nothing about charging, while Envato's licence page spells out a tier for products that end users are charged for. Where one of our games is listed on CodeCanyon, that listing and its Extended License are the clearer starting point; otherwise ask us first.
  • You want one purchase to cover several products. Ours covers one end product. According to its help article, a Codester Extended licence covers unlimited projects.
  • You work in an engine. Our editions are plain JavaScript or TypeScript, not engine projects, so no Construct or Unity project files come in the box.
  • You want to compare dozens of games in one genre. Our own store has 20 templates in total, across several genres, at the time of writing.

Which one should you pick?

Choose a big marketplace if

  • players will pay to play, and you want a licence that says so in plain words;
  • you want to compare many listings of the same genre in one place;
  • you already own an engine and want its project files, not plain code;
  • you prefer support and refund rules published once for every author;
  • you like one of our games and prefer Envato's licence and support rules: some of them are listed on CodeCanyon too.

Choose an engine store if

  • your whole pipeline already lives in that engine, and the browser build is one target among several;
  • you are happy to read each publisher's licence, because the licence comes from the publisher.

Choose a studio if

  • you want one set of terms for a whole catalogue, written by the seller you are asking;
  • you want plain code and a ready-to-host folder, and you are fine reading each edition's requirements;
  • you are in Brazil and prefer to pay in reais by Pix or card;
  • you want a licence certificate that you can check online.

If you need more than a reskin, such as your own SDK, portal or brand work, that is custom development, and a studio quotes it as a separate service. Our terms say the same: customisation is not part of support.

Ten minutes before you pay

Run the same short test on one game from each side. It tells you more than any guide, this one included.

  1. Find the licence text, not the line next to the buy button. Does it say whether players can be charged?
  2. Play the demo on the phone your players use, then reload the page.
  3. Open the file list: plain code or an engine project? Which editor, and does it have a licence of its own?
  4. Read the support box: included or not, for how long, and what it excludes.
  5. Find the refund rule and the date it was last revised.

FAQ

Where can I buy HTML5 games?

On code marketplaces such as CodeCanyon and Codester, on engine stores such as the Unity Asset Store for engine projects that export to the browser, and straight from studios, ours included. We sell in two of those places: on CodeCanyon under the author name polargames, and in our own store. The right place depends on the licence you need, the tools you will use to edit the game and who you want to ask when something breaks.

What do CodeCanyon HTML5 games come with?

It depends on each listing. On the pages we opened, a listing had a live preview, an attributes table with a Software Version row, a choice between Regular and Extended licences and a support box. The Items included list in the description shows whether you get an editable engine project, so read it before you buy.

Can I charge players for a game I bought?

Only if the licence allows it. According to Envato's licences page, a Regular License covers an end product that end users are not charged for, and an Extended License one that they can be charged for. The terms of our own store say players may access your end product free of charge or through advertising monetisation, and they do not mention charging, so ask us first. On our CodeCanyon listings you pick Regular or Extended the same way.

Do I need a game engine to edit an HTML5 game?

Only if the game is an engine project. The listing shows the engine, for example a Software Version of Construct 3 on the CodeCanyon page we opened. An edition with no build step, such as our Velvet Pool, can be edited in a text editor. Some of ours need Node.js to rebuild the source after you edit it, while the ready-to-host game folder needs nothing.

How long does support last?

On CodeCanyon, 6 months from the purchase date, extendable at purchase to a maximum of 12, and the box on a listing says whether support is included. In our own store it is 6 months, or 12 with the extension, and our CodeCanyon listing shows 6 months of support as included. On both sides, installation on your server and customisation are not part of support.

Can I get a refund if I change my mind?

It depends on the seller, and on whether you have already downloaded the file. Envato's refund rules list changing your mind, and not wanting the item after you downloaded it, among the cases where, to the extent the law allows, neither Envato nor the authors are obliged to give a refund, and they say an item you have not downloaded within 30 days may be eligible. The terms of our own store say templates are digital products: we refund a purchase only if you have not downloaded the template yet, or if the supplied template has a defect we cannot fix, and you ask by writing to us with your licence number. Read the refund rule of any seller before you pay, and note its date.

Play before you decide

Whatever you choose, play the demo first. Every item on our marketplace has one on its page, built from the same edition you would download, and you can run the seven points on any of them. If something is missing, ask us.

Open the Polar Games Marketplace and play a demo