Tap. Trim. Tower.
Place the moving slab, trim the overhang and keep your tower alive. Perfect streaks win back width, and a terrace every few slabs gives players room to breathe. Trimora is a focused 3D arcade game with clear one-touch controls and personal records, ready to upload and make your own.

Place it. Trim it. Keep going.
Click, tap or press Space or Enter to drop the slab. Whatever hangs over the edge is cut away, so the next placement has less room. The slab alternates between two axes, which keeps every run sharp.
- One-touch 3D stacking with overhang cutting
- Alternating movement axes
- Perfect streaks recover tower width
- A widening terrace every eight slabs, never beyond the base size
- Endless play and local personal records
- English, Portuguese and Spanish interface, with sound and effects settings

Build your next personal best
Accurate placements recover width and reward rhythm, and every eight slabs a terrace gives back room, up to the base size. The best runs are saved in the player's browser, with no backend to set up.

Make it yours
You get the ready-to-upload game with readable JavaScript, CSS and data, the editable TypeScript source with the game assets, and an illustrated English and Portuguese manual covering installation, controls, customisation, troubleshooting and FAQ. Dependency and font licence notices are included.
Hosting and local data
Upload the contents of game/ to any static HTTP/HTTPS host. Progress and records are saved in the player's browser, and no PHP, database or account is needed. This edition covers solo play with local data; online multiplayer, cloud records and advertising services are not part of the package.
Editing the compiled source needs Node.js and npm. The hosted game does not need a Node.js server.









