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Arcade · HTML5

Trimora

HTML5 3D Stacking Arcade With Local Records

by Polar GamesVersion 1.0.0Updated Oct 15, 2026

  • Source code
  • Live demo
  • Documented
Perpetual licence$19 $17.10 -10%Buy now
Main menu: play, local ranking, records and language.Gameplay: the moving slab lands and the overhang is cut away.Settings: music, sound effects, vibration, motion, effects quality and language.Result screen with score and a new best saved on this device.

Tap. Trim. Tower.

Place the moving slab, trim the overhang and keep your tower alive. Perfect streaks win back width, and a terrace every few slabs gives players room to breathe. Trimora is a focused 3D arcade game with clear one-touch controls and personal records, ready to upload and make your own.

Trimora: Tap. Trim. Tower. 3D stacking, perfect streaks and local records.

Place it. Trim it. Keep going.

Click, tap or press Space or Enter to drop the slab. Whatever hangs over the edge is cut away, so the next placement has less room. The slab alternates between two axes, which keeps every run sharp.

  • One-touch 3D stacking with overhang cutting
  • Alternating movement axes
  • Perfect streaks recover tower width
  • A widening terrace every eight slabs, never beyond the base size
  • Endless play and local personal records
  • English, Portuguese and Spanish interface, with sound and effects settings
Place it. Trim it. Keep going: overhangs fall away.

Build your next personal best

Accurate placements recover width and reward rhythm, and every eight slabs a terrace gives back room, up to the base size. The best runs are saved in the player's browser, with no backend to set up.

Build your next personal best: perfect streaks and widening terraces.

Make it yours

You get the ready-to-upload game with readable JavaScript, CSS and data, the editable TypeScript source with the game assets, and an illustrated English and Portuguese manual covering installation, controls, customisation, troubleshooting and FAQ. Dependency and font licence notices are included.

Hosting and local data

Upload the contents of game/ to any static HTTP/HTTPS host. Progress and records are saved in the player's browser, and no PHP, database or account is needed. This edition covers solo play with local data; online multiplayer, cloud records and advertising services are not part of the package.

Editing the compiled source needs Node.js and npm. The hosted game does not need a Node.js server.

Screens from this edition

Captured from the edition sold here.

Included

  • Ready-to-host HTML5 game (game/ folder) with readable JavaScript, CSS and data
  • Editable developer source (TypeScript, Three.js, Vite) with the game assets
  • Illustrated English and Portuguese manual with real screenshots, file map and FAQ
  • Optional automated tests for the stacking rules and the standalone setup
  • Bundled dependency and font licence notices

Not included in this edition

  • Online ranking, multiplayer or cloud saves
  • Advertising SDKs, accounts or ad-based undo and revive offers
  • Campaign, shop, missions or currencies
  • Native apps, hosting or hosted services

Item details

Edition
Local Browser Edition
Version
1.0.0
Released
Oct 15, 2026
Updated
Oct 15, 2026
Category
Arcade
Languages
English, Portuguese, Spanish
Files included
HTML, CSS, JavaScript, TypeScript, JSON
Built with
TypeScript, Three.js, WebGL2, Vite
Browsers
Modern browsers with WebGL2
Documentation
Documentation

Author

Polar Games

Brazilian studio making browser games. Every template here is a game we built and published.

See our games

Requirements

  • A modern browser with JavaScript and WebGL2
  • Any HTTP(S) web host that serves static files (file:// is not supported)
  • No PHP, database, account or Node.js server to play
  • Editing the source: Node.js 22.12+ and npm (npm ci, npm test, npm run build)

Support covers technical questions and reproducible defects in the supplied game. Installation and customisation are separate services.

Changelog

  1. 1.0.0Oct 15, 2026

Questions

Do I need a server or database?

No. Upload the contents of the game/ folder to any static HTTP(S) host and open index.html. Records and progress are saved in the player's browser.

Can I change the colours, timing and rules?

Yes. The manual maps each file: brand.ts for name and palette, tuning.ts for timing, perfect tolerance and terraces, and stack.ts for the rules. Source changes need a new build with Node.js and npm.

Are the records shared between devices?

No. Records belong to the browser and site where the game is played. There is no account, online ranking or cloud save in this edition.

Read the full licence, support, refund and privacy terms

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Trimora$19 $17.10 -10%
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