Review

3D Stacking Game: I Climbed 52 Floors in Trimora

One tap, one slab, and whatever hangs over the edge falls off. One panda with chubby paws and a very tall tower.

Official Trimora cover art

Here is the entire rulebook of this 3D stacking game: a slab slides back and forth over a tower, you click once, and whatever hangs over the edge falls into the void. That is Trimora. It looks like a coffee-break game, then you look up and the tower is at floor 30, the sky has turned purple and you have forgotten what a blink is.

I wanted to see the sky change way up high, and my paws are the size of dinner plates, which is a problem when the whole game lives on the Space bar. I have two speeds, too early and too late. Still, my tower reached 52 floors, and every number in this post is something I read off the screen or counted on my own paws.

Yes, Trimora comes from Polar Games and I wear the studio colors, so cheering is my default. I will flag what nibbled at me too. If you want a stack blocks arcade you can open and play right now, in English, Portuguese or Spanish, read on.

Play Trimora

What is Trimora? A 3D stacking game with exactly one verb

The studio calls it a 3D stacking arcade, and that fits. A cream-colored base, a slab hovering above it and a number at the top that counts floors. The slab glides over the tower, you click, it drops, and the part that lands stays. The overhang is sliced off and tumbles away, and the next slab is exactly as big as whatever you kept.

Trimora title screen with a small tower on the left, the Play button, Ranking and Records buttons and an EN PT ES language switch

PolarzinhoLook at that little tower, calm and symmetrical. I know what the slab is about to do to it, and so does the tower.

The title screen: a demo tower, Play, Ranking, Records and languages.

A fresh load starts with a splash that says Click to start, then the menu. I pressed Play. Nothing to install: it ran in a normal browser tab and never asked for an account.

How to play Trimora: the tap-and-trim routine, step by step

The controls fit in one sentence, and the game prints it on screen: click, or press Space, to drop the slab. Enter works too. The studio lists touch for phones, but I only used a desktop browser, so that part is on their word. There is no timer: I left the first slab sweeping for several seconds and the game simply waited.

  1. Press Play and give the first slab a second to appear over the base.
  2. Click or press Space when the slab sits right over the tower. It drops into place.
  3. Whatever sticks out past the edge is cut off and falls away. What is left is your new top.
  4. Repeat. The slabs take turns along the two edges of the tower. Miss the tower completely and the run is over.
The first slab of a Trimora run sliding in from the left over the cream base, with the line Click, or press Space, to drop the slab

PolarzinhoSlab number one. Nothing to lose, and I still held my breath.

Slab number one, sliding in, with the how-to line.

Tap, trim, regret: what happens when your drop is a little off

This is the heart of it. Trimora does not punish a late click with a game over. It punishes it with geometry. If the slab is a few fingers too far right, the overlap stays, the overhang falls off as a loose strip and your tower gets thinner. The next slab is cut to the new size, so the target keeps shrinking until the tower is basically a plank.

A tower at floor 6 with a cut-off strip falling away on the left and the next slab sliding in from the right

PolarzinhoThat strip falling off the side is my dignity leaving in installments. It even has its own shadow. Rude.

Floor 6: a sloppy drop leaves a strip falling off.

What counts as perfect?

A perfect drop keeps the whole slab and trims nothing. By my count, a drop about seven pixels off on a full-HD screen still counted as perfect, and one about nine pixels off did not. Miss by a hair and the game flashes So close and shaves a sliver.

A tower at floor 13 whose top has become a narrow strip, with a thin blue slab hovering at the left

PolarzinhoThirteen floors up and my tower is a baguette. Still standing, still smug.

Floor 13 after deliberate sloppy drops: a narrow strip.

Perfect streaks: the wider-tower trick and a terrace every eight floors

Chain perfect drops and a small chip appears under the score: ×3, ×4, ×13. It shows up from two in a row. While the streak lives, the score digits turn warm red and glowing rings pulse from the top slab. It is not a multiplier, since the score is just the number of floors. It is a streak counter, and it has a job.

Three perfects and the tower grows back

After three perfects in a row the game flashes Wider and hands back a small but visible slice of width. It will not fix a disaster alone, but it is a repair kit you can earn.

Terraces: a breather every eight floors

Every eight floors, if the tower has lost width, a Terrace label appears and the top widens again, up to the size of the base and no further. I saw it on floor 8, where my cut-down tower came back visibly fatter, like a stranger handing me a sandwich mid-marathon.

A tower at floor 13 with the ×13 streak chip under the score, glowing rings around the top slab and a blue slab hovering above

Polarzinho×13! Look at those rings. The tower is applauding itself, and honestly, fair.

Floor 13, streak of 13: ×13 chip and pulsing rings.

Climbing the tower: skies, colors and a sweep that creeps faster

The first floors look like a pastel cake: ivory sky, soft shadows, coral and orange slabs. Then the slab color drifts through yellow, green, teal, blue and violet to pink, so a tall tower becomes a rainbow. Around floor 9 golden light rays cross the sky, and by floor 18 it has turned rosy.

A tall tower of rainbow-colored slabs at floor 25 against a lilac and pink dusk sky

PolarzinhoFloor 25 and the sky has gone to a sunset I would happily nap in. The tower looks like a stack of rainbow pancakes.

Floor 25: a lilac-pink dusk above a rainbow of floors.

By floor 34 the first stars are clearly out, and at floors 41 and 48 the sky is properly dark, with stars everywhere and soft bands of light behind the tower.

A very tall tower at floor 48 against a night sky with stars and soft bands of light, while the next slab slides in from the left

PolarzinhoA starry night behind a stack of rainbow slabs. A panda could cry. I am not saying I did. I am saying someone here was wiping an eye with a paw.

Floor 48: a night sky with stars.

Does it get faster?

Yes, but politely. By my count, a slab needs about three seconds to cross at the start. Near floor 50 it is closer to two. In between it speeds up in small steps, a notch every ten floors or so, with a bigger jump past 40. There is no wall. What ends long runs is not raw speed but a tower that has been thinning for a while.

Game over, the results screen and my run log

Run 1: 18 floors and a planned crash

Treat these two runs as a tour, not a leaderboard. In the first one I got sloppy on purpose on a few floors between 6 and 12, just to see what failing looks like. At floor 18 I ended the run with a click that missed the tower. The results screen read Score 18, New best, Perfects 11 and Streak 3.

Run 2: 52 floors with two planned slips

Here my paws behaved, apart from two deliberate sloppy drops around floors 20 and 29. At floor 52 I pulled the plug with a planned miss. I did not lose, I wanted the results screen: Score 52, Perfects 50 and Streak 22.

Trimora results screen: Score 52, New best, Perfects 50 and Streak 22, with the whole rainbow tower in view and the Retry button

PolarzinhoThe camera pulls back so you can admire the tower. Mine, built with these paws. Nice of the game to let me pose beside it.

After floor 52: Score 52, New best, Perfects 50, Streak 22.

The results screen is tidy: the score, a New best tag, perfect drops with your longest streak, where the run lands on your list, then Retry, Ranking and Share.

Trimora tips: how to stack higher without crying

Everything here comes from the sessions, the sloppy ones included.

1. Aim at the top slab, not at the base

After a trim the top slab can sit off-center from the base. Your target is the slab you can see now, not the middle of the tower.

2. Repair with perfects

Three perfects in a row give back a slice of width, and terraces on floors 8, 16, 24 and so on widen the tower up to the base. If you are thin, play the next three for center.

3. A small trim beats a huge one

When you know you are a bit off, click anyway and take the sliver. A thin trim is a few pixels of tower. A late, panicked click is a bite.

Trimora ranking, records and the little settings menu

From the title screen you get Ranking and Records. Records is personal: Best score, Best perfect streak, Perfect drops and Runs, saved on this device only. The ranking is online: the studio lists the best towers of the day, week, month and all time, and lets you pick a name and see who is just ahead of you.

I opened the Ranking, glanced at the best towers and closed it again, the way you walk past the tallest building in town and pretend you were only looking for the bus stop. My tower is still a lean-to. Back to Play, where a panda feels at home.

The My records sheet in Trimora showing Best score 12, Best perfect streak 4, Perfect drops 10 and Runs 1, saved on this device only

PolarzinhoMy own records sheet is the only leaderboard where nobody has ever beaten me. A sacred place.

My records, saved on the device.

The settings icon in the corner pauses the game and opens a sheet with, among other things, Vibration, Less motion, an Effects switch (Low, Medium, High) and the language buttons. If your computer wheezes, lower Effects. I switched languages while testing and all three worked across menus, labels and results.

Who is Trimora for? And the one small catch

If you like one-button arcades, five-minute breaks and a tower that gets prettier as it gets taller, this is yours. It suits people who hate tutorials, since the manual is a sentence, and people who stress easily, since nothing ticks in a corner.

The catch, said kindly: it is one verb, forever. If you want upgrades, levels or enemies, they are not here. No clock also means the pressure lives in your head, a rude place for pressure to live. And once the tower is tall the camera lets the lower floors slide off screen, so you lose sight of where you started. I take that trade for the stars, but it is a trade.

Trimora FAQ: quick answers

What ends a Trimora run?

Missing the tower completely. A partial overlap just trims the slab.

Is there a timer?

No. Dropping early to save time only costs width, so patience is free.

What is a perfect drop?

A drop where the slab lands almost exactly over the tower, so nothing is trimmed. Being about seven pixels off on a full-HD screen still counted in my test.

Do I need to download or sign up?

It opened in my browser and I played without an account.

Trimora pros and cons

Go build your own tower

Open Trimora at Polar Games, hit Play and let the first slab sweep once before you touch a thing. Then drop it as centered as you can. The sky starts changing sooner than you think.

Play Trimora