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Puzzle · HTML5

Latte Lane

Café match-3 puzzle with 100 levels in 5 shop worlds

by Polar GamesVersion 1.0.0Updated Nov 8, 2026

  • Source code
  • Live demo
  • Documented
Perpetual licence$59 $50.15 -15%Buy now
Start screen with the red panda barista: Play, current level, coins and the renovation counter.Level map of the Bakery world: 20 levels per world, stars earned and the level chest.A Bakery level: goals and moves at the top, the board in the middle, boosters and coins below.Level 1 guided tutorial: a spotlight on the move and a hand showing the swap.Win screen: stars, coins, a gift and the next step of the shop renovation.Renovation screen: the golden line moves one step for each renovation of the Bakery.Pause card: continue or leave the level.Settings: language, vibration and reduced motion.

Latte Lane: swap treats, make specials, restore five shops.

Latte Lane is an HTML5 match-3 puzzle template with full source code. Players swap neighbouring treats to make lines of three, create special treats and help a red panda barista restore a café, a bakery, an ice cream parlor, a tea house and a chocolate shop. The edition has 100 levels in five worlds, 35 renovation steps, boosters, a guided tutorial, 14 interface languages and a ready-to-host game folder.

Latte Lane: the red panda barista jumping in a golden swirl of treats inside a cozy café.

Five worlds, one hundred levels

Café, Bakery, Ice Cream Parlor, Tea House and Chocolate Shop each bring their own treats, background and level map with 20 levels. Winning levels renovates the shop of each world in seven steps: a golden line sweeps across the before-and-after picture one step at a time until the shop is fully restored.

The five shop worlds of Latte Lane along a golden path: Café, Bakery, Ice Cream Parlor, Tea House and Chocolate Shop.

Made to feel good

Treats lift when you touch them, land with a soft squash, burst into crumbs and fly to the goals. Cascades build a combo with rising praise words and voice lines, special treats shake the board a little and screens change with a burst of treats. Everything respects the reduced-motion setting of the device.

A line of croissants bursting into golden sparkles with a COMBO x3 pop-up while the red panda barista cheers.

Specials, obstacles and boosters

Four in a line makes a striped treat, an L or T shape makes a choco bomb and five in a line makes a rainbow star; specials combine for bigger effects. Whipped cream and jars appear in later levels. The whisk removes one treat, the rocket clears a row, and players earn coins, up to three stars per level, a level chest and a daily bonus. Level 1 always runs a short guided tutorial.

14 languages, every screen size

The interface is translated into 14 languages and starts in the language of the device; the voice lines are in English. The game runs in portrait and landscape on phones, tablets and desktops, with a tap-to-start screen that unlocks sound on mobile. Sound pauses when the player leaves the page and comes back on return.

Latte Lane on a tablet and a phone with its main features: 100 levels, 14 languages, guided tutorial, power-ups, shop makeovers, easy to customize.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account, server or Node.js runtime is needed, and normal play makes no requests to ranking, advertising or payment services. The package includes the editable project, an illustrated offline guide in 14 languages and the font licence notice.

What this edition does not include

Native apps, hosting and custom development are not included, nor are online multiplayer, an online ranking, in-app purchases or an advertising SDK. The included translations are supplied as they are: have a native speaker review them before launching in a new market.

Customise it

Change goals and moves in src/game/levels.js, the match rules in src/game/rules.js, the game-feel numbers in src/config.js and the texts of all 14 languages in src/i18n/. The game is split by subject into small files in src/app/, each with a one-line description at the top. The stylesheets load in five parts: edit the last one that sets a rule. Replace artwork, sounds and music by dropping files with the same names into assets/.

Technical details at a glance

  • Stack: HTML5, plain JavaScript modules and CSS, Canvas 2D and Web Audio, with no third-party code and no game engine.
  • Files: HTML, CSS, JavaScript, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a guide in 14 languages.
  • Browsers: current Chrome, Edge, Firefox and Safari, desktop and mobile.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Tests: npm test plays 2,000 random swaps to check the match rules and checks the 14 languages. Node.js 26.13 or newer is only used for the tests, the local server and the copy command.

Screens from this edition

Captured from the edition sold here.

Included

  • 100 levels in 5 worlds (Café, Bakery, Ice Cream Parlor, Tea House, Chocolate Shop), a level map per world, 35 shop renovation steps, special treats and combos, whipped cream and jar obstacles, whisk and rocket boosters, coins and stars, guided tutorial. 14 interface languages.
  • Ready-to-host game/ with local artwork, music, sound effects, voice lines and font
  • Readable editable source in plain JavaScript modules and CSS (no dependencies, no compile step), rule and language tests, and the font licence notice
  • Illustrated offline buyer guide in 14 languages

Not included in this edition

  • Native apps, hosting and custom development
  • Online multiplayer, online ranking, in-app purchases and advertising SDK

What is in the ZIP

The real folder structure of the package you download, with names and sizes read from it.

latte-lane-1.0.0-complete.zip503 files · 26.4 MB
  • latte-lane-static-1.0.0/502 files · 26.4 MB
    • documentation/HTML guide, open it before you buy1 file · 1.3 MB
      • index.html1.3 MB
    • game/Ready to host: upload this folder245 files · 12.5 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 212 files · 12 MB
      • css/CSS · 5 files · 247 KB
      • src/Source modulesJS · 26 files · 203 KB
      • DOCUMENTATION.txt1 KB
      • index.html15 KB
    • source/Readable source code251 files · 12.5 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 212 files · 12 MB
      • css/CSS · 5 files · 247 KB
      • src/Source modulesJS · 26 files · 203 KB
      • test/Automated testsMJS · 2 files · 3 KB
      • tools/Build and check scriptsMJS · 2 files · 2 KB
      • index.html15 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md2 KB
    • THIRD-PARTY-LICENSES/Licence notices to keep with your game2 files · 5 KB
      • fredoka-OFL.txt4 KB
      • README.txt1 KB
    • CHANGELOG.txtVersion history1 KB
    • DOCUMENTATION.htmlOpens the guide1 KB
    • START-HERE.txtQuick start1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart here: licence, support and first steps1 KB

Item details

Edition
Standalone Browser Edition
Version
1.0.0
Released
Nov 8, 2026
Updated
Nov 8, 2026
Category
Puzzle
Languages
English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean, Simplified Chinese
Files included
HTML, CSS, JavaScript, WebP, MP3, WOFF2
Built with
HTML5, JavaScript, Canvas 2D, Web Audio
Browsers
Modern browsers with WebGL2
Documentation
Documentation

Author

Polar Games

Brazilian studio making browser games. Every template here is a game we built and published.

See our games

Requirements

  • Any current browser: Chrome, Edge, Firefox and Safari, desktop and mobile
  • Static HTTP(S) hosting; no database or author account required

Support covers technical questions and reproducible defects in the supplied game. Installation and customisation are separate services.

Changelog

  1. 1.0.0Nov 8, 2026

Questions

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting. The source is plain JavaScript modules and CSS with no dependencies; the build command only copies the files to game/.

Which browsers does it support?

Current desktop and mobile browsers: Chrome, Edge, Firefox and Safari (macOS, iPhone, iPad). Test on your target devices before publishing.

Where is progress saved?

Locally in the current browser, with no account or cloud sync.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

How do I change levels or texts?

Edit src/game/levels.js for goals and moves, src/config.js for the game-feel numbers and the files in src/i18n/ for the texts of the 14 languages. Replace artwork, sounds and music by dropping files with the same names into assets/.

Are the voice lines translated?

No. The interface has 14 languages; the voice lines are in English. The included translations are supplied as they are; have a native speaker review them before launching in a new market.

Read the full licence, support, refund and privacy terms

Before you buy: guides and reviews

From Brazil to the world

Buyers in 25 countries

License a ready HTML5 game, with source code, for your website, app or brand.

  • 900+sales
  • 25countries
  • 2016selling since
Countries where we have sold: Brazil, United States, United Kingdom, Germany, Canada, Australia, France, India, Netherlands, Spain, Italy, Japan, South Korea, Poland, Mexico, Sweden, Switzerland, Singapore, United Arab Emirates, Saudi Arabia, Indonesia, Türkiye, Portugal, Philippines, Vietnam.

More from Polar Games

Latte Lane$59 $50.15 -15%
Buy now