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Puzzle · HTML5

Ghostpaw

HTML5 Potion Shooter Puzzle Game With 50 Levels

by Polar GamesVersion 1.0.0Updated Nov 14, 2026

  • Source code
  • Live demo
  • Documented
Perpetual licence$49 $41.65 -15%Buy now
A level in the Great Hall: the potion chain rolls along the red carpet toward the coffin, the kitten aims from its cauldron and the four power-ups wait on the right.Title screen: the logo, the ghost kitten in its cauldron and Tap to start, which also turns on the sound.Menu: the current world with its progress, Play opens the next level and Levels opens the level list.Levels: five world badges and ten levels per world as potion flasks on a carpet, with the stars of each level.Pumpkin Kitchen: a figure-eight track where the chain crosses over itself on a stone bridge.Moonlit Tower, the fifth world, with its own background, ornaments and kitten accessory.Guided first level: the kitten explains each step while a hand shows where to tap.Level complete: three stars, the score and the best chain reaction.When the chain reaches the coffin the level is lost, with Try again one tap away.Journey Complete after level 50: every world badge, the total stars and the total score.Settings: music and effects volume, vibration, less motion, language, full screen and the tutorial.

Aim, shoot, pop three of a color.

Ghostpaw is a cute potion shooter set in a haunted castle that is never scary. A little ghost kitten sits in a cauldron and shoots potion orbs from a brass candlestick cannon at a chain that rolls along a red castle carpet toward a coffin with friendly glowing eyes. Three or more of the same color pop; clear the chain to win, and if it reaches the coffin the level is lost. You get a finished game with menus, progress, music and sound effects, plus the complete source code to reskin, translate and publish as your own.

Ghostpaw: a ghost kitten in a cauldron shoots potion orbs at a chain rolling along a castle carpet.

Chain reactions and three stars

Touch or click to aim and release to shoot; one tap on the kitten swaps the potion with the one on the silver saucer (right-click or Space on a computer). When a gap closes and the colors at both ends match, they pop too. Each color has its own symbol, so the potions can be told apart without color. Gap shots, streaks and the free carpet left at the end add points, and each level gives up to three stars.

Aim, shoot, match 3.
Real gameplay in the Great Hall: the chain, the coffin, the kitten and the four power-ups.

50 levels in 5 worlds

Great Hall, Haunted Library, Pumpkin Kitchen, Frozen Crypt and Moonlit Tower, ten levels each, every world with its own background, ornaments and kitten accessory. Tracks go from ovals and spirals to a figure eight with a stone bridge and levels with two tracks; tunnels hide the potions and frozen potions break free only when their neighbours pop.

50 levels in 5 worlds: Great Hall, Haunted Library, Pumpkin Kitchen, Frozen Crypt and Moonlit Tower.

Four power-ups and four special potions

Freeze stops the chain for a few seconds, rockets pop five potions at once, the hammer smashes where you tap and the rainbow potion matches any color. In the chain, a bomb blasts its neighbours, lightning clears its whole color, the snail slows everything down and rewind rolls the chain back.

Power-ups and special potions: freeze, rockets, hammer, rainbow, bomb, lightning, snail and rewind.

A guided start and 14 languages

Level 1 is a guided tutorial: the kitten explains each step while a hand shows where to tap, and a short tip introduces each new piece. The interface comes in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. The settings have music and effects volume, vibration, less motion and full screen.

14 languages.

Yours to customise

Plain HTML, CSS and JavaScript with no build step and no dependencies: upload the game folder to any static host and it runs in portrait and landscape on phones, tablets, desktops and ultrawide screens. The full editable source comes with tests for the rules, every level, the 14 languages and the save key, an illustrated guide in 14 languages and a customisation guide with numbered screenshots. No ads, no store, no ranking and no server.

Full source code included: 50 levels, 5 worlds, 14 languages, portrait and landscape, guided tutorial, easy to customise.

Screens from this edition

Captured from the edition sold here.

Included

  • Ready-to-upload HTML5 game (game/ folder) with 50 levels in 5 worlds and a Journey Complete screen
  • Full editable source in plain HTML, CSS and JavaScript, with no build step and no dependencies
  • Tests for the chain rules, every level on several screen sizes, the 14 languages and the save key, plus build and local server scripts
  • Four power-ups, four special potions, frozen potions, tunnels, a bridge and two-track levels, and a guided tutorial
  • 14 interface languages, music and sound effects
  • Offline illustrated guide in 14 languages with installation, customisation, cache and FAQ
  • Separate step-by-step customisation guide for people who do not program, with numbered screenshots of the game (in English)
  • Third-party licence notices

Not included in this edition

  • Online multiplayer or rankings
  • Advertising SDKs, store, payments, analytics or accounts
  • Native apps, hosting or hosted services

What is in the ZIP

The real folder structure of the package you download, with names and sizes read from it.

ghostpaw-1.0.0-complete.zip555 files · 26.2 MB
  • ghostpaw-static-1.0.0/554 files · 26.2 MB
    • documentation/HTML guide, open it before you buy22 files · 4.2 MB
      • img/JPG · PNG · 20 files · 3.6 MB
      • customization.html64 KB
      • index.html491 KB
    • game/Ready to host: upload this folder259 files · 11 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 238 files · 10.7 MB
      • src/Source modulesJS · 18 files · 233 KB
      • DOCUMENTATION.txt1 KB
      • index.html8 KB
      • style.css64 KB
    • source/Readable source code267 files · 11 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 238 files · 10.7 MB
      • src/Source modulesJS · 18 files · 233 KB
      • test/Automated testsMJS · 4 files · 11 KB
      • tools/Build and check scriptsMJS · 2 files · 4 KB
      • index.html8 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md4 KB
      • style.css64 KB
    • THIRD-PARTY-LICENSES/Licence notices to keep with your game2 files · 5 KB
      • fredoka-OFL.txt4 KB
      • README.txt1 KB
    • CHANGELOG.txtVersion history1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlOpens the guide1 KB
    • START-HERE.txtQuick start1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart here: licence, support and first steps1 KB

Item details

Edition
Complete Browser Edition
Version
1.0.0
Released
Nov 14, 2026
Updated
Nov 14, 2026
Category
Puzzle
Languages
English, Brazilian Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean, Simplified Chinese
Files included
HTML, CSS, JavaScript
Built with
Canvas 2D, Web Audio, ES modules
Browsers
Modern browsers with WebGL2
Documentation
Documentation

Author

Polar Games

Brazilian studio making browser games. Every template here is a game we built and published.

See our games

Requirements

  • A modern browser with JavaScript and ES modules
  • Any HTTP(S) web host that serves static files
  • No PHP, database, account or Node.js server to play
  • Node.js 26.13 or newer only for the optional tools: tests, build and local server

Support covers technical questions and reproducible defects in the supplied game. Installation and customisation are separate services.

Changelog

  1. 1.0.0Nov 14, 2026

Questions

Do I need a server or database?

No. Upload the contents of the game/ folder to any static HTTP(S) host. Progress is saved in the player's browser.

Can I replace the art and the sounds?

Yes. Replace the files in assets/ keeping the same names. The music and the recorded pop sounds can also be removed: the game stays silent or uses its synthesized pop. The guides explain it step by step.

Can I change the levels?

Yes. Each level is one line of a table: the track shape, the special potions, the tunnels and the frozen potions. The tests build every level on several screen sizes after a change.

Can I edit the texts and translations?

Yes. The texts of the 14 languages live in two files, and the tests check that every language has the same keys.

Does it work on phones?

Yes. It runs in portrait and landscape on phones, tablets and computers, with touch, mouse and keyboard. A tap-to-start screen turns on the sound, as mobile browsers require.

Read the full licence, support, refund and privacy terms

Before you buy: guides and reviews

From Brazil to the world

Buyers in 25 countries

License a ready HTML5 game, with source code, for your website, app or brand.

  • 900+sales
  • 25countries
  • 2016selling since
Countries where we have sold: Brazil, United States, United Kingdom, Germany, Canada, Australia, France, India, Netherlands, Spain, Italy, Japan, South Korea, Poland, Mexico, Sweden, Switzerland, Singapore, United Arab Emirates, Saudi Arabia, Indonesia, Türkiye, Portugal, Philippines, Vietnam.

More from Polar Games

Ghostpaw$49 $41.65 -15%
Buy now