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Puzzle · HTML5

Fireflip

Memory match game with 60 levels in 5 worlds

by Polar GamesVersion 1.0.0Updated Nov 11, 2026

  • Source code
  • Live demo
  • Documented
Perpetual licence$49 $41.65 -15%Buy now
Menu at the lantern village with Flick the firefly: Play, Daily and Collection.Level map of Lantern Market: lantern stops with stars and the star chest.Firefly Village: a pair found lights up, with the Peek and Beacon powers on the side.Lantern Market: find the pair shown in the bubble for a bonus.Whispering Woods: cards locked by vines open when the pair next to them is matched.Breezy Bridge: now and then the wind swaps two cards.Moonlit Lake: match each Glimmer with its shadow.Level complete: stars, score and moves.Collection album: 60 Glimmers in five sets.Daily mode: one new board per day, with a calendar and a streak.

Fireflip: flip the lanterns, find the pairs, light up the village.

Fireflip is an HTML5 memory match template with full source code and a cozy fairy-tale theme. Players flip lantern cards two at a time and look for the pairs; every pair found lights up with a warm glow. The edition has 60 levels in five worlds, Flick the firefly mascot, two powers, a collection of 60 creatures, a daily board, 14 interface languages and a ready-to-host game folder.

Fireflip: Flick the firefly cheers next to a glowing pair of cards with the same purple bat.

Simple to learn, with a reason to play well

Each level has a move limit, never a timer, and gives up to three stars for fewer moves. Streaks of pairs raise the score and the musical note of each match. When the moves run out, a gentle "So close!" window offers five more moves once.

Flip, match, light up: two cards with the same candle owl glow as a pair over a grid of closed cards.

Five worlds, a new rule in each

Firefly Village, Lantern Market, Whispering Woods, Breezy Bridge and Moonlit Lake have twelve levels each, on a map with stars. Each world adds one rule with a short introduction card: Requests (find the pair in the bubble for a bonus), Locked Lanterns (vines that open when the pair next to them is matched), Windy Swap (the wind swaps two cards now and then) and Moon Shadows (match each creature with its silhouette). Boards grow from 2 to 16 pairs.

The five worlds of Fireflip on one path of lights: village, market, woods with vines, windy bridge and moonlit lake.

Powers, a star chest and 60 Glimmers

Peek turns every card face up for a moment and Beacon shows where the twin of a card is. Charges come from three-star levels and from a star chest that opens every 9 stars; there is no shop and no currency. Every creature matched goes into the Collection album: 60 Glimmers in five sets. The Daily mode gives one new board per day, with a calendar and a streak.

Powers and rewards: the Peek eye, the Beacon lighthouse, the star chest and three stars.

14 languages, every screen size

The interface is translated into 14 languages and can be changed in the settings without reloading. The art exists for landscape and portrait, with wide backgrounds for ultra-wide monitors. Settings include music and effects volume, vibration and a Reduce motion option. A "Tap to start" screen unlocks sound on mobile browsers.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account, server or Node.js runtime is needed, and normal play makes no requests to ranking, advertising or payment services. The package includes the editable project, an illustrated offline guide in English, Portuguese and Spanish, a separate step-by-step customization guide and the font licence notice.

Full source code, easy to reskin: a code window next to cards changing theme.

What this edition does not include

Native apps, hosting and custom development are not included, nor are online multiplayer, an online ranking, in-app purchases or an advertising SDK. The included translations are supplied as they are: have a native speaker review them before launching in a new market.

Technical details at a glance

  • Stack: HTML5, plain JavaScript modules and CSS, Canvas 2D for particles and Web Audio, with no third-party code and no game engine.
  • Files: HTML, CSS, JavaScript, PNG, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a guide in English, Portuguese and Spanish.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Tests: npm test checks the rules and plays every level through them. Node.js 26.13 or newer is only used for the tests, the local server and the copy command.

Screens from this edition

Captured from the edition sold here.

Included

  • 60 levels in 5 worlds (Firefly Village, Lantern Market, Whispering Woods, Breezy Bridge, Moonlit Lake) with a new rule in each world, a level map per world, move limit and three stars, Peek and Beacon powers, a star chest, the +5 moves rescue, a Collection album of 60 Glimmers and a Daily board. 14 interface languages.
  • Ready-to-host game/ with local artwork, music, sound effects and fonts
  • Readable editable source in plain JavaScript modules and CSS (no dependencies, no build step), rule tests and the font licence notice
  • Illustrated offline buyer guide in English, Portuguese and Spanish, plus a step-by-step customization guide

Not included in this edition

  • Native apps, hosting and custom development
  • Online multiplayer, online ranking, in-app purchases and advertising SDK

What is in the ZIP

The real folder structure of the package you download, with names and sizes read from it.

fireflip-1.0.0-complete.zip600 files · 51.9 MB
  • fireflip-static-1.0.0/599 files · 51.8 MB
    • documentation/HTML guide, open it before you buy32 files · 7.2 MB
      • img/JPG · PNG · 30 files · 7 MB
      • customization.html51 KB
      • index.html201 KB
    • game/Ready to host: upload this folder276 files · 22.3 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 230 files · 22 MB
      • css/CSS · 4 files · 73 KB
      • src/Source modulesJS · 40 files · 193 KB
      • DOCUMENTATION.txt1 KB
      • index.html1 KB
    • source/Readable source code285 files · 22.3 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 230 files · 22 MB
      • css/CSS · 4 files · 73 KB
      • src/Source modulesJS · 40 files · 193 KB
      • test/Automated testsJS · MJS · 3 files · 8 KB
      • tools/Build and check scriptsMJS · 3 files · 6 KB
      • .prettierrc1 KB
      • index.html1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md6 KB
    • THIRD-PARTY-LICENSES/Licence notices to keep with your game2 files · 5 KB
      • fredoka-OFL.txt4 KB
      • README.txt1 KB
    • CHANGELOG.txtVersion history1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlOpens the guide1 KB
    • START-HERE.txtQuick start1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart here: licence, support and first steps1 KB

Item details

Edition
Standalone Browser Edition
Version
1.0.0
Released
Nov 11, 2026
Updated
Nov 11, 2026
Category
Puzzle
Languages
English, Portuguese, Spanish, German, French, Italian, Dutch, Polish, Russian, Turkish, Japanese, Korean, Simplified Chinese, Indonesian
Files included
HTML, CSS, JavaScript, PNG, WebP, MP3, WOFF2
Built with
HTML5, JavaScript, Canvas 2D, Web Audio
Browsers
Modern browsers with WebGL2
Documentation
Documentation

Author

Polar Games

Brazilian studio making browser games. Every template here is a game we built and published.

See our games

Requirements

  • Any current browser: Chrome, Edge, Firefox, Safari, Opera and other modern browsers
  • Static HTTP(S) hosting; no database or author account required

Support covers technical questions and reproducible defects in the supplied game. Installation and customisation are separate services.

Changelog

  1. 1.0.0Nov 11, 2026

Questions

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting. The source is plain JavaScript modules and CSS with no dependencies; the build command only copies the files to the output folder.

Which browsers does it support?

All current browsers, desktop and mobile: Chrome, Edge, Firefox, Safari (macOS, iPhone, iPad), Opera, Brave and Samsung Internet. Test on your target devices before publishing.

Where is progress saved?

Locally in the current browser, with no account or cloud sync.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

How do I change the cards, the mascot or the difficulty?

CUSTOMIZATION.html in the package explains it step by step: which file draws every part of each screen, how to replace the card pictures, card backs, backgrounds and the mascot, and where the levels, powers, rewards and texts are. The mascot, the Daily board and the Collection can be switched off in one config file.

Are the names of the creatures translated?

The interface is translated into 14 languages. The names of the 60 Glimmers are English proper names in one card-set file, so you can rename or translate them there.

Read the full licence, support, refund and privacy terms

Before you buy: guides and reviews

From Brazil to the world

Buyers in 25 countries

License a ready HTML5 game, with source code, for your website, app or brand.

  • 900+sales
  • 25countries
  • 2016selling since
Countries where we have sold: Brazil, United States, United Kingdom, Germany, Canada, Australia, France, India, Netherlands, Spain, Italy, Japan, South Korea, Poland, Mexico, Sweden, Switzerland, Singapore, United Arab Emirates, Saudi Arabia, Indonesia, Türkiye, Portugal, Philippines, Vietnam.

More from Polar Games

Fireflip$49 $41.65 -15%
Buy now