Black FridayGame templates at Black Friday pricesEnds in See the deals

Puzzle · HTML5

Candymates

HTML5 Sorting Puzzle Game With 60 Levels

by Polar GamesVersion 1.0.0Updated Nov 13, 2026

  • Source code
  • Live demo
  • Documented
Perpetual licence$59 $50.15 -15%Buy now
A level in Cupcake Bakery: two top bubbles to fill, the tray with 5 spots and the three helpers at the bottom.Title screen: the logo, the Bubble Candy Sort ribbon and Tap to start, which also turns on the sound.My Candy Shop, the home screen: the treats float in bubbles around your decorations, with Play, Album, Journey and Daily below.Journey map in the Chocolate River world: finished levels show their stars and the next ones are locked.Guided first level: a pointing hand and a caption show which treat to tap.Chocolate River: more treats to sort and three top bubbles at once.Ice Cream Peaks, the fifth world, with its own background.So sweet! Three stars, candies and a new friend for the album.Album: 12 treats to find, each with its own name.Daily Treat: a calendar with one level per day and a candy reward.Settings: music, effects and voice volume, vibration, reduced motion and language.

Tap a treat. Three of a kind fill the bubble.

Candymates is a bubble sorting puzzle set in a candy shop. Little sweet treats are mixed up inside bubbles: the player taps one and it moves to the top bubble that shows its picture. Three of a kind fill that bubble, and filling every top bubble finishes the level. You get a finished game with menus, progress, music, sound effects and narration, plus the complete source code to reskin, translate and publish as your own.

Candymates, Bubble Candy Sort: bubbles with sweet treats around a glowing trio of cupcakes.

One rule, and a tray that keeps it tense

A treat with no top bubble yet waits in a tray with only 5 spots; when its bubble arrives, it leaves the tray by itself. If the tray fills up, the level is lost, with a second chance and an undo to recover. Each level gives up to three stars, and candies to spend on helpers.

Match three of a kind: three gummy bears fill a bubble while cupcakes hurry to theirs.
Real gameplay in Cupcake Bakery: top bubbles, the tray with 5 spots and the three helpers.

6 worlds, 60 levels and a daily level

Cupcake Bakery, Lollipop Meadow, Chocolate River, Candy Night, Ice Cream Peaks and Cocoa Depths, ten levels each, on a journey map with stars. New pieces arrive along the way, such as whipped cream wraps, locked cookie tins, free bubbles, the Golden Bonbon and candy tins, each one introduced by a one-sentence card. The Daily Treat adds one level per day, made from the date.

6 worlds, 60 levels: Cupcake Bakery, Lollipop Meadow, Chocolate River, Candy Night, Ice Cream Peaks and Cocoa Depths.

Three helpers

Scoop fills the fullest top bubble, Whisk clears the tray and Swirl groups the treats by kind.

3 helpers: Scoop, Whisk and Swirl.

An album and a candy shop to decorate

Finished levels bring new friends to an album of 12 sweet treats, each with a name and a card. The home screen is the player's own candy shop, where the collected treats float in bubbles around 6 decoration spots.

Collect 12 sweet friends: the twelve treats of the album and candy shop decorations.

A guided start, 14 languages and a voice

The first two levels are guided: a pointing hand and a caption show what to tap and what the tray is for. The interface comes in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese, with narration in English, Portuguese and Spanish. The settings have separate volumes for music, effects and voice, vibration and a reduced motion option.

14 languages: a gummy bear surrounded by greetings in the fourteen languages of the game.

Yours to customise

Plain HTML, CSS and JavaScript with no build step and no dependencies: upload the game folder to any static host and it runs. The full editable source comes with tests that play every level with a simulated player, a level generator, a local server script, an illustrated guide in 14 languages and a step-by-step customisation guide. No ads, no store, no ranking and no server.

Full source code included: 60 levels, 14 languages, voice in 3 languages, guided tutorial, daily challenge, no ads.

Screens from this edition

Captured from the edition sold here.

Included

  • Ready-to-upload HTML5 game (game/ folder) with 60 levels in 6 worlds and a daily level
  • Full editable source in plain HTML, CSS and JavaScript, with no build step and no dependencies
  • Tests that play every level with a simulated player, a level generator and a local server script
  • Album of 12 treats, a candy shop with 6 decoration spots, three helpers and a guided tutorial
  • 14 interface languages, narration in English, Portuguese and Spanish, music and sound effects
  • Offline illustrated guide in 14 languages with installation, customisation, cache and FAQ
  • Separate step-by-step customisation guide for people who do not program, with numbered screenshots of the game (in English)
  • Third-party licence notices

Not included in this edition

  • Online multiplayer or rankings
  • Advertising SDKs, store, payments, analytics or accounts
  • Native apps, hosting or hosted services

What is in the ZIP

The real folder structure of the package you download, with names and sizes read from it.

candymates-1.0.0-complete.zip602 files · 28.7 MB
  • candymates-static-1.0.0/601 files · 28.7 MB
    • documentation/HTML guide, open it before you buy22 files · 3.9 MB
      • img/JPG · PNG · 20 files · 3.3 MB
      • customization.html52 KB
      • index.html557 KB
    • game/Ready to host: upload this folder282 files · 12.4 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 255 files · 12 MB
      • src/Source modulesJS · 21 files · 242 KB
      • DOCUMENTATION.txt1 KB
      • favicon.ico17 KB
      • index.html7 KB
      • style-1-base.css48 KB
      • style-2-glass-panels.css51 KB
      • style-3-polish.css46 KB
    • source/Readable source code291 files · 12.4 MB
      • assets/Art, audio and fontsMP3 · TXT · WEBP · WOFF2 · 255 files · 12 MB
      • src/Source modulesJS · 21 files · 242 KB
      • test/Automated testsMJS · 3 files · 10 KB
      • tools/Build and check scriptsMJS · 3 files · 8 KB
      • favicon.ico17 KB
      • index.html7 KB
      • LEVELS.md5 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md6 KB
      • style-1-base.css48 KB
      • style-2-glass-panels.css51 KB
      • style-3-polish.css46 KB
    • THIRD-PARTY-LICENSES/Licence notices to keep with your game2 files · 5 KB
      • fredoka-OFL.txt4 KB
      • README.txt1 KB
    • CHANGELOG.txtVersion history1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlOpens the guide1 KB
    • START-HERE.txtQuick start1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart here: licence, support and first steps1 KB

Item details

Edition
Complete Browser Edition
Version
1.0.0
Released
Nov 13, 2026
Updated
Nov 13, 2026
Category
Puzzle
Languages
English, Brazilian Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean, Simplified Chinese
Files included
HTML, CSS, JavaScript
Built with
Canvas 2D, Web Audio, ES modules
Browsers
Modern browsers with WebGL2
Documentation
Documentation

Author

Polar Games

Brazilian studio making browser games. Every template here is a game we built and published.

See our games

Requirements

  • A modern browser with JavaScript and ES modules
  • Any HTTP(S) web host that serves static files
  • No PHP, database, account or Node.js server to play
  • Node.js 26.13 or newer only for the optional tools: tests, build, local server and level generator

Support covers technical questions and reproducible defects in the supplied game. Installation and customisation are separate services.

Changelog

  1. 1.0.0Nov 13, 2026

Questions

Do I need a server or database?

No. Upload the contents of the game/ folder to any static HTTP(S) host. Progress is saved in the player's browser.

Can I replace the art and the sounds?

Yes. Replace the files in assets/ keeping the same names. Music, effects and narration can also be removed: the game stays silent where a file is missing. The guides explain it step by step.

Can I change the levels?

Yes. One function sets the treats, kinds, bubbles and blockers of each level. After a change, one command writes new level seeds and the tests check that every level can still be won.

Can I edit the texts and translations?

Yes. The texts of the 14 languages live in two files, and the tests check that every language has the same keys.

Does it work on phones?

The game is a portrait column made for touch that also runs on wide screens with a mouse. A tap-to-start screen turns on the sound, as mobile browsers require.

Read the full licence, support, refund and privacy terms

Before you buy: guides and reviews

From Brazil to the world

Buyers in 25 countries

License a ready HTML5 game, with source code, for your website, app or brand.

  • 900+sales
  • 25countries
  • 2016selling since
Countries where we have sold: Brazil, United States, United Kingdom, Germany, Canada, Australia, France, India, Netherlands, Spain, Italy, Japan, South Korea, Poland, Mexico, Sweden, Switzerland, Singapore, United Arab Emirates, Saudi Arabia, Indonesia, Türkiye, Portugal, Philippines, Vietnam.

More from Polar Games

Candymates$59 $50.15 -15%
Buy now