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Puzzle · HTML5

Fireflip

Memory match game with 60 levels in 5 worlds

par Polar GamesVersion 1.0.0Mis à jour 11 nov. 2026

  • Code source
  • Démo en ligne
  • Documenté
Licence perpétuelle49 $US 41,65 $US -15%Acheter maintenant
Menu at the lantern village with Flick the firefly: Play, Daily and Collection.Level map of Lantern Market: lantern stops with stars and the star chest.Firefly Village: a pair found lights up, with the Peek and Beacon powers on the side.Lantern Market: find the pair shown in the bubble for a bonus.Whispering Woods: cards locked by vines open when the pair next to them is matched.Breezy Bridge: now and then the wind swaps two cards.Moonlit Lake: match each Glimmer with its shadow.Level complete: stars, score and moves.Collection album: 60 Glimmers in five sets.Daily mode: one new board per day, with a calendar and a streak.

Fireflip: flip the lanterns, find the pairs, light up the village.

Fireflip is an HTML5 memory match template with full source code and a cozy fairy-tale theme. Players flip lantern cards two at a time and look for the pairs; every pair found lights up with a warm glow. The edition has 60 levels in five worlds, Flick the firefly mascot, two powers, a collection of 60 creatures, a daily board, 14 interface languages and a ready-to-host game folder.

Fireflip: Flick the firefly cheers next to a glowing pair of cards with the same purple bat.

Simple to learn, with a reason to play well

Each level has a move limit, never a timer, and gives up to three stars for fewer moves. Streaks of pairs raise the score and the musical note of each match. When the moves run out, a gentle "So close!" window offers five more moves once.

Flip, match, light up: two cards with the same candle owl glow as a pair over a grid of closed cards.

Five worlds, a new rule in each

Firefly Village, Lantern Market, Whispering Woods, Breezy Bridge and Moonlit Lake have twelve levels each, on a map with stars. Each world adds one rule with a short introduction card: Requests (find the pair in the bubble for a bonus), Locked Lanterns (vines that open when the pair next to them is matched), Windy Swap (the wind swaps two cards now and then) and Moon Shadows (match each creature with its silhouette). Boards grow from 2 to 16 pairs.

The five worlds of Fireflip on one path of lights: village, market, woods with vines, windy bridge and moonlit lake.

Powers, a star chest and 60 Glimmers

Peek turns every card face up for a moment and Beacon shows where the twin of a card is. Charges come from three-star levels and from a star chest that opens every 9 stars; there is no shop and no currency. Every creature matched goes into the Collection album: 60 Glimmers in five sets. The Daily mode gives one new board per day, with a calendar and a streak.

Powers and rewards: the Peek eye, the Beacon lighthouse, the star chest and three stars.

14 languages, every screen size

The interface is translated into 14 languages and can be changed in the settings without reloading. The art exists for landscape and portrait, with wide backgrounds for ultra-wide monitors. Settings include music and effects volume, vibration and a Reduce motion option. A "Tap to start" screen unlocks sound on mobile browsers.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account, server or Node.js runtime is needed, and normal play makes no requests to ranking, advertising or payment services. The package includes the editable project, an illustrated offline guide in English, Portuguese and Spanish, a separate step-by-step customization guide and the font licence notice.

Full source code, easy to reskin: a code window next to cards changing theme.

What this edition does not include

Native apps, hosting and custom development are not included, nor are online multiplayer, an online ranking, in-app purchases or an advertising SDK. The included translations are supplied as they are: have a native speaker review them before launching in a new market.

Technical details at a glance

  • Stack: HTML5, plain JavaScript modules and CSS, Canvas 2D for particles and Web Audio, with no third-party code and no game engine.
  • Files: HTML, CSS, JavaScript, PNG, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a guide in English, Portuguese and Spanish.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Tests: npm test checks the rules and plays every level through them. Node.js 26.13 or newer is only used for the tests, the local server and the copy command.

Captures de cette édition

Réalisées à partir de l'édition vendue ici.

Inclus

  • 60 levels in 5 worlds (Firefly Village, Lantern Market, Whispering Woods, Breezy Bridge, Moonlit Lake) with a new rule in each world, a level map per world, move limit and three stars, Peek and Beacon powers, a star chest, the +5 moves rescue, a Collection album of 60 Glimmers and a Daily board. 14 interface languages.
  • Ready-to-host game/ with local artwork, music, sound effects and fonts
  • Readable editable source in plain JavaScript modules and CSS (no dependencies, no build step), rule tests and the font licence notice
  • Illustrated offline buyer guide in English, Portuguese and Spanish, plus a step-by-step customization guide

Non inclus dans cette édition

  • Native apps, hosting and custom development
  • Online multiplayer, online ranking, in-app purchases and advertising SDK

Ce que contient le ZIP

La structure réelle des dossiers du paquet que vous téléchargez, avec les noms et les tailles lus directement dedans.

fireflip-1.0.0-complete.zip600 fichiers · 51,9 MB
  • fireflip-static-1.0.0/599 fichiers · 51,9 MB
    • documentation/Guide HTML, ouvrez-le avant d'acheter32 fichiers · 7,2 MB
      • img/JPG · PNG · 30 fichiers · 6,9 MB
      • customization.html51 KB
      • index.html201 KB
    • game/Prêt à héberger : envoyez ce dossier276 fichiers · 22,3 MB
      • assets/Visuels, audio et policesMP3 · TXT · WEBP · WOFF2 · 230 fichiers · 22 MB
      • css/CSS · 4 fichiers · 75 KB
      • src/Modules du code sourceJS · 40 fichiers · 199 KB
      • DOCUMENTATION.txt1 KB
      • index.html1 KB
    • source/Code source lisible285 fichiers · 22,3 MB
      • assets/Visuels, audio et policesMP3 · TXT · WEBP · WOFF2 · 230 fichiers · 22 MB
      • css/CSS · 4 fichiers · 75 KB
      • src/Modules du code sourceJS · 40 fichiers · 199 KB
      • test/Tests automatisésJS · MJS · 3 fichiers · 9 KB
      • tools/Scripts de build et de vérificationMJS · 3 fichiers · 6 KB
      • .prettierrc1 KB
      • index.html1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md6 KB
    • THIRD-PARTY-LICENSES/Mentions de licence à conserver avec votre jeu2 fichiers · 5 KB
      • fredoka-OFL.txt4 KB
      • README.txt1 KB
    • CHANGELOG.txtHistorique des versions1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlOuvre le guide1 KB
    • START-HERE.txtDémarrage rapide1 KB
  • POLAR-MARKETPLACE-START-HERE.txtCommencez ici : licence, assistance et premiers pas1 KB

Détails de l'article

Édition
Standalone Browser Edition
Version
1.0.0
Publié
11 nov. 2026
Mis à jour
11 nov. 2026
Catégorie
Puzzle
Langues
Anglais, Portugais, Espagnol, Allemand, Français, Italien, Néerlandais, Polonais, Russe, Turc, Japonais, Coréen, Chinois simplifié, Indonésien
Fichiers inclus
HTML, CSS, JavaScript, PNG, WebP, MP3, WOFF2
Technologies
HTML5, JavaScript, Canvas 2D, Web Audio
Navigateurs
Navigateurs récents avec WebGL2
Documentation
Documentation

Auteur

Polar Games

Studio brésilien qui crée des jeux pour navigateur. Chaque modèle proposé ici est un jeu que nous avons conçu et publié.

Voir nos jeux

Prérequis

  • Any current browser: Chrome, Edge, Firefox, Safari, Opera and other modern browsers
  • Static HTTP(S) hosting; no database or author account required

Le support couvre les questions techniques et les défauts reproductibles du jeu fourni. L'installation et la personnalisation sont des services distincts.

Historique des versions

  1. 1.0.011 nov. 2026

Questions

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting. The source is plain JavaScript modules and CSS with no dependencies; the build command only copies the files to the output folder.

Which browsers does it support?

All current browsers, desktop and mobile: Chrome, Edge, Firefox, Safari (macOS, iPhone, iPad), Opera, Brave and Samsung Internet. Test on your target devices before publishing.

Where is progress saved?

Locally in the current browser, with no account or cloud sync.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

How do I change the cards, the mascot or the difficulty?

CUSTOMIZATION.html in the package explains it step by step: which file draws every part of each screen, how to replace the card pictures, card backs, backgrounds and the mascot, and where the levels, powers, rewards and texts are. The mascot, the Daily board and the Collection can be switched off in one config file.

Are the names of the creatures translated?

The interface is translated into 14 languages. The names of the 60 Glimmers are English proper names in one card-set file, so you can rename or translate them there.

Lire l'intégralité des conditions de licence, de support, de remboursement et de confidentialité

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Plus de Polar Games

Fireflip49 $US 41,65 $US -15%
Acheter maintenant