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Arcade · HTML5

Kaboom Cove

HTML5 Pirate Brick Breaker Game With 10 Sea Bosses and 50 Levels

par Polar GamesVersion 1.0.0Mis à jour 11 nov. 2026

  • Code source
  • Démo en ligne
  • Documenté
Licence perpétuelle49 $US 41,65 $US -15%Acheter maintenant
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the doubloons and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Volcano Isle: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of cannonballs bouncing through the cargo.Chapter 3 boss, Magma Serpent: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the doubloons earned.Defeat card: "One more chance" costs 25 doubloons and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Iron to Ghost.Score screen: the active missions and the personal bests saved on the device.

Load the cannon, bounce the cannonballs, sink the Kraken

Kaboom Cove puts the player on the deck of a pirate ship at sunset. Aim the cannon, fire a volley of cannonballs and let them bounce off the rails to smash the crates, barrels and chests sliding towards the deck. A parrot in a captain's hat celebrates every win with a burst of confetti, and after every five levels a sea monster rises from the water. It is a complete HTML5 game template with readable source code, ready to upload to a static web host.

Kaboom Cove: pirate ship deck at sunset with the parrot on the cannon and the Kraken rising from the sea

10 bosses, one at the end of every chapter

Each chapter ends with a boss that has its own picture, a health bar and escorts of cargo in front of it. Sink it before it reaches the deck: the first win pays 100 doubloons and later wins pay 25. From the Kraken in Sunny Cove to the Bone King on Treasure Island:

  • Sunny Cove: The Kraken
  • Old Harbor: Captain Claw
  • Volcano Isle: Magma Serpent
  • Emerald Jungle: Jungle King
  • Coral Reef: Sharkbeard
  • Golden Temple: Golden Idol
  • Ghost Ship: Ghost Captain
  • Glow Grotto: Deep Lantern
  • Storm Sea: Storm Leviathan
  • Treasure Island: The Bone King
Kaboom Cove: the ten sea bosses of the campaign

Powder kegs, rum barrels and the Bomb

The numbers on each crate show how many hits it can take. Powder kegs blow up their eight neighbours, rum barrels burn their whole row, treasure chests give two extra cannonballs and iron anchors are indestructible and do not count towards the win. Tap the Bomb before a volley and the first cannonball opens a 3×3 hole. End shot calls the volley back early and 2× speed keeps long volleys short.

Kaboom Cove: aiming the cannon and bouncing cannonballs through the cargo

Daily challenge, Endless mode, missions and a shop

Doubloons come from stars, bosses, chests and missions. The shop sells three cannon upgrades (Extra ball, Quick fuse, Spyglass) and six cannonball skins, from Iron to Ghost, unlocked with stars or bought with doubloons. The Daily challenge is a new 18-row cargo every day with a streak bonus, Endless sea adds a row per volley until the cargo reaches the deck, and star milestones pay doubloons at 30, 60, 90, 120 and 150 stars.

Kaboom Cove: shop, missions and game modes ready to sell and easy to reskin

14 languages and a narrator with a voice

Menus and level hints come in 14 languages, opening in the player's browser language. A narrator voice in English, Portuguese and Spanish calls out the big moments, and the game has four music tracks of its own (menu, two for the levels and one for the bosses) and 29 sound effects.

What is new compared with RICOPOP

Kaboom Cove keeps the RICOPOP engine and its 50-level structure, so the aiming and bounce feel are the same; some maps were adjusted for the new blocks. Everything a player sees and hears is new:

  • A pirate theme with new art: ship deck, ten island and sea settings, crates, barrels and chests
  • A parrot mascot in a captain's hat
  • Ten sea bosses with their own pictures and a boss music track
  • New blocks: treasure chests, rum barrels and indestructible anchors
  • Doubloons, a shop with cannon upgrades and skins, Daily challenge, Endless sea, missions and star milestones
  • Its own music

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. kaboom-cove.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. kaboom-cove.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Captures de cette édition

Réalisées à partir de l'édition vendue ici.

Inclus

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless sea, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 29 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in kaboom-cove.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

Non inclus dans cette édition

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

Ce que contient le ZIP

La structure réelle des dossiers du paquet que vous téléchargez, avec les noms et les tailles lus directement dedans.

kaboom-cove-1.0.0-complete.zip620 fichiers · 41,7 MB
  • kaboom-cove-static-1.0.0/619 fichiers · 41,7 MB
    • documentation/Guide HTML, ouvrez-le avant d'acheter17 fichiers · 2,4 MB
      • img/JPG · WEBP · 15 fichiers · 2,2 MB
      • customization.html55 KB
      • index.html177 KB
    • game/Prêt à héberger : envoyez ce dossier289 fichiers · 19,6 MB
      • assets/Visuels, audio et policesJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 234 fichiers · 18,7 MB
      • src/Modules du code sourceJS · 46 fichiers · 613 KB
      • DOCUMENTATION.txt1 KB
      • favicon.ico10 KB
      • index.html34 KB
      • kaboom-2.css50 KB
      • kaboom-cove.config.js2 KB
      • kaboom.css49 KB
      • manifest.webmanifest1 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/Code source lisible306 fichiers · 19,6 MB
      • assets/Visuels, audio et policesJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 234 fichiers · 18,7 MB
      • src/Modules du code sourceJS · 46 fichiers · 613 KB
      • test/Tests automatisésMJS · 7 fichiers · 35 KB
      • tools/Scripts de build et de vérificationMJS · 6 fichiers · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • favicon.ico10 KB
      • index.html34 KB
      • kaboom-2.css50 KB
      • kaboom-cove.config.js2 KB
      • kaboom.css49 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md10 KB
      • style-2.css50 KB
      • +1 autres fichiers49 KB
    • THIRD-PARTY-LICENSES/Mentions de licence à conserver avec votre jeu3 fichiers · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txtHistorique des versions1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlOuvre le guide1 KB
    • START-HERE.txtDémarrage rapide1 KB
  • POLAR-MARKETPLACE-START-HERE.txtCommencez ici : licence, assistance et premiers pas1 KB

Détails de l'article

Édition
Local Browser Edition
Version
1.0.0
Publié
11 nov. 2026
Mis à jour
11 nov. 2026
Catégorie
Arcade
Langues
Anglais, Portugais, Espagnol, Français, Allemand, Italien, Néerlandais, Polonais, Turc, Russe, Indonésien, Japonais, Coréen, Chinois simplifié
Fichiers inclus
HTML, CSS, JavaScript, JSON
Technologies
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
Navigateurs
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
Documentation
Documentation

Auteur

Polar Games

Studio brésilien qui crée des jeux pour navigateur. Chaque modèle proposé ici est un jeu que nous avons conçu et publié.

Voir nos jeux

Prérequis

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

Le support couvre les questions techniques et les défauts reproductibles du jeu fourni. L'installation et la personnalisation sont des services distincts.

Historique des versions

  1. 1.0.011 nov. 2026

Questions

How is Kaboom Cove different from RICOPOP?

It runs on the RICOPOP engine with the same aiming, bouncing physics and 50-level structure, so if you know RICOPOP you know the core. What changes is everything around it: a pirate world with new art and a parrot mascot, ten sea bosses, new blocks (treasure chests, rum barrels, anchors), doubloons with a shop, Daily challenge, Endless sea, missions and its own music. RICOPOP's optional PHP leaderboard is not part of this edition.

Do the other themed editions share the same levels?

Yes. Kaboom Cove is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Kaboom Cove include ads?

Ads are off by default and no ad code is loaded. kaboom-cove.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Kaboom Cove in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

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Kaboom Cove49 $US 41,65 $US -15%
Acheter maintenant