Review

Rhythm Game Online: I Played RIFFVOLT Until the Crowd Booed Me

Four keys, one ROCK gauge and a panda who stopped pressing buttons on purpose. Polarzinho on the browser rhythm game from Polar Games.

Official Riffvolt cover art

Four keys, a highway of notes and no safety net. The game comes from my own studio, so this is a home crowd. RIFFVOLT is a rhythm game you can play online in your browser, no download: four lanes, notes sliding down a highway, and you hit D, F, J and K when they land on the pads. If you were searching for a four lane rhythm game that lives in a tab, here is what it's like once you sit down with it.

I played the tutorial, cleared the first tour song on Easy, then tried free play on Normal and Hard. Then I did something rude on purpose: I stopped pressing keys to find out what getting booed feels like. On Hard it took five seconds.

One confession first: I got schooled online by a stranger called Thunder Fingers, and I'll get to that in the middle. Everything else is what I saw on my own screen, numbers included.

Play Riffvolt

A four lane rhythm game in a browser tab: what is RIFFVOLT?

Same idea as every four-key rhythm game. Colored notes slide down a highway toward four round pads marked D, F, J and K. When a note reaches its pad, you press that key. Close to the line and the screen yells PERFECT. A bit off and you get GREAT or GOOD. Fully off and you get a red MISS, plus a free lesson in humility.

The wrapper is what stood out for me: a tour that carries a band from a garage to an arena, twelve songs from garage rock to speed metal, and a stage behind the highway that changes with every song.

RIFFVOLT tutorial with the hint Use D F J K for the four lanes, a PERFECT hit on the J lane and a combo of 4

PolarzinhoThe hint box sits right beside the highway, so reading it costs you zero notes. Whoever designed that has met a panda before.

Tutorial, about six seconds in: the hint says D, F, J, K, the J pad is lit and the combo is 4.

Keys are D, F, J and K by default, and you can change them in Settings. There is a Controller option there too, and the game's page says touch works. I played on a desktop keyboard and tested neither.

How to play this rhythm game online in one minute

The tutorial is the manual. It appears as a banner in the tour and the setlist: First time here? Learn to play in 30 seconds. The short version:

  1. Open RIFFVOLT in your browser and press any key past the photosensitivity warning and the title screen.
  2. Pick a mode: Campaign (the tour), Free play, Online or Ranking. First time? Hit Play the tutorial.
  3. Rest your fingers on D, F, J and K. When a note reaches its pad, press the matching key.
  4. Long note? Press at the start and hold until the glowing tail ends.
  5. Chain hits to grow your combo. The multiplier goes to ×2 at 10, ×3 around 30 and ×4 at 60.
  6. Watch the ROCK gauge at the bottom right. Hits fill it, misses drain it, and an empty gauge ends the song.

Tour, free play, online: what's in the menu

The Tour: from a garage to an arena

The tour has four stages: Garage, The Road, Festival and Arena, each locked until you finish the one before. Garage has two openers, Basement Static and The Hollow Crown, and an encore, Long Way Home, that waits until both openers are done. The counter says 60 stars in total, 15 per stage. Chapter 1 opens with a story card: A basement, three friends and a borrowed amp.

I cleared Basement Static on Easy: grade A, 90.64%, FIRST CLEAR! and +4 new stars. The map then said my next star comes at 95%. So close I could taste the bamboo.

The Tour map in RIFFVOLT with Stage 1 Garage at 4 of 15 stars and stages 2 to 4 locked

PolarzinhoFour stars out of sixty. At this pace the stadium opens when I'm a grandpanda.

The Tour after one clear: 4 of 60 stars, the encore still locked, one opener left.

Free play: twelve songs, no pressure

Free play is the setlist: twelve songs, each with a style, a length and a BPM, from Basement Static (garage rock, 3:09, 112 BPM) to Riffvolt (speed metal, 4:57, 236 BPM). You pick Easy, Normal or Hard. Rock God sits there locked with the label Finish the tour, so I can't tell you anything about it.

Online: the beating I took from Thunder Fingers

Online opens a panel with Quick match (join an open room), Room with friends (you send a link or a code) and a box for a room code. Up to four people play the same song and the most points wins. I set up a Room with friends thinking I'd breeze through, sent the link, and in walked a friend of a friend who goes by Thunder Fingers. He chained combo after combo without dropping a lane, while mine kept snapping back to zero. I walked out of song one with the dignity of a stepped-on bamboo shoot. But a panda keeps knocking: on the third song I held every long note, he fumbled one, and I took the round. Then another. I'm calling it a comeback.

Combos, VOLT MODE and OVERDRIVE explained

Every hit is worth its base points times your current multiplier. A PERFECT is worth 100 at ×1 and 400 at ×4, I checked note by note. One miss and the combo falls back to zero, so the whole game is about not falling.

VOLT MODE at a 60 combo

Reach 60 in a row and the highway flashes VOLT MODE! while the multiplier sits at ×4. On Hard my banner showed up at 0:22 with 18,859 points.

VOLT MODE banner in First Light on Hard with a combo of 64 at x4 and a red mountain stage behind the highway

PolarzinhoSixty-four in a row and my heart was doing double-time. Glad nobody was watching my face. Also glad there's a pause button.

First Light on Hard, combo 64 at 0:22: VOLT MODE, ×4.

OVERDRIVE lights up on its own

I want to be straight about this one. OVERDRIVE is not a button. When the ROCK gauge fills up, the highway turns gold, lightning crawls across it and a banner shouts OVERDRIVE! by itself. In my runs it never gave extra points: each note was worth the normal ×1 to ×4 amount, with or without it. Settings even calls it the OVERDRIVE light show. Any miss ends it on the spot with OVERDRIVE LOST.

OVERDRIVE banner with a bolt of lightning over the highway in Shake the Ceiling on Normal, combo 67 at x4

PolarzinhoNobody told me how this starts, and the tutorial never mentions it. The stage just went gold and I felt like a stadium act. Please keep the lightning.

Shake the Ceiling on Normal, combo 67: OVERDRIVE! and a lightning bolt over the pads.

My play diary: four songs and one booing

Round 1: Basement Static on Easy

Easy is calm. In 3:09 the song had 220 notes, five of them long. I got 170 PERFECT, 37 GREAT, 3 GOOD and 10 MISS, with 5 of 5 long notes held, 36,540 points and a best combo of 53. The timing graph said I was 13 ms late on average. Rude, but fair.

Round 2: Long Way Home on Normal

Long Way Home is the shortest song, 2:37, but Normal packs in 379 notes, 12 of them long. The stage is a desert sunset with a skyline and a crowd with their hands up. My best run: 305 PERFECT, 65 GREAT, 4 GOOD, 5 MISS, a best combo of 193 and 106,755 points, plus 58 Picks, the game's currency.

RIFFVOLT results screen with grade A, 93.95 percent accuracy, 106,755 points, max combo 193, a hits breakdown and a timing graph

PolarzinhoNinety-three point nine five. I stared at that grade A like a fish at a treat. Then I saw the timing graph and realized I'm a little late for everything, always.

Results for Long Way Home on Normal: A, 93.95%, 106,755 points, max combo 193.

Round 3: First Light on Hard

Hard is where the highway gets busy: clusters of notes across the lanes, a red mountain stage, 153 BPM. I played about a minute, hit a best combo of 85 and paused to peek at the menu: Resume, Restart, Settings, Quit to setlist. No Hard result for you, only a feeling of typing under a deadline.

Round 4: the booing

To see failure, I let my paws go limp. On Hard the crowd booed me off after five seconds, 3% of First Light, with 17 missed notes. On Normal I lasted ten seconds of Shake the Ceiling, 6%. The screen turns gray and says GAME OVER, The crowd booed you off the stage, with Retry, Setlist and a row to change difficulty.

Grayscale Game Over screen in RIFFVOLT: The crowd booed you off the stage, Shake the Ceiling on Normal, reached 0:10 of 2:56

PolarzinhoBooed off the stage by a pixel crowd. That hurts more than it should. Retry, obviously.

Game Over on Shake the Ceiling, Normal: 0:10 of 2:56, six percent of the song.

Rhythm game tips I learned by messing up

1. Start on Easy, even if you're good

Easy gave me 220 notes in 3:09. Normal gave me 379 in 2:37. Different songs, but that jump is your real difficulty curve.

2. Never press a lane just in case

A stray tap, a key press with no note nearby, breaks your combo. I tried it on purpose at a combo of 15 and fell to zero. If you aren't sure, wait: a late GOOD keeps your streak.

3. Hold long notes until the tail ends

Press at the start, keep holding, release when the glowing tail is gone. Mine finished 5 of 5 on Easy and 12 of 12 on Normal.

4. Check your timing graph

The results screen tells you if you are early or late on average. Settings has an Audio offset and a Calibrate button, and the help line mentions Bluetooth headphones.

Settings, accessibility and gear

Settings have four tabs: Audio, Gameplay, Video and Controls. You get 14 languages (I tried Portuguese and the HUD and menus followed), note speed, Effects (Low, Medium, High) and a Photosensitive mode that removes flashes, lightning and the OVERDRIVE light show. The game also warns about flashing lights before you start, which I appreciate. Controls even has a Keyboard guitar option: flip the keyboard upside down, hold it like a guitar, and F1 to F4 become your frets.

The Gear button holds cosmetic skins only: hit sparks and highway looks, from 150 to 500 Picks. After two songs I had 145. Embers cost 150. Five Picks short, and I'm still thinking about it.

Who RIFFVOLT is for, and where it scratches the record

If you like short sessions where you press the right key at the right time, and you want to start in seconds from a browser, this fits. It is a decent first rhythm game too: the tutorial is quick, Easy is gentle, and the Game Over screen is funnier than it is cruel.

Now the scratches on the record: Nobody explains OVERDRIVE, and I'd love one line about it in the tutorial. The thumb hint sounds written for phones. And before your first tour song a box asks for a name for the online ranking. Cancel starts the song anyway, but a big Skip button would be friendlier.

Things I couldn't test: touch, controller, Rock God, the keyboard guitar mode, and bending long notes with Space or Shift.

Quick questions about RIFFVOLT

Do I need to download anything?

No. RIFFVOLT runs in your browser. I played it on a desktop keyboard.

How many songs and difficulties are there?

Twelve songs and four difficulties: Easy, Normal, Hard and Rock God. Rock God stays locked until you finish the tour.

What does the ROCK gauge do?

It's your health. Hits fill it, misses drain it, and at zero the crowd boos you off the stage.

Can I play with friends?

Online has rooms for up to four people with a link or a code, and Quick match drops you into an open room. I went with a Room with friends and Thunder Fingers beat me up, so consider yourself warned.

RIFFVOLT pros and cons

Ready to plug in?

My best on screen: 193 in a row and a grade A. Open RIFFVOLT here on Polar Games, press any key twice, and try to beat that. If you do, don't tell me. I'll just go practice.

Play Riffvolt