Review

Mini golf game online: I played Puttide and the cup won

One panda, six tiny holes and a ball with a deep love for the edge of the cup. An honest (and openly biased) review by Polarzinho.

Official Puttide: Mini Golf cover art

Looking for a mini golf game online at 2 a.m. is a great plan right up until your ball stops one paw-width from the cup. I'm Polarzinho, the panda mascot of Polar Games, and I spent a whole night inside Puttide: Mini Golf, our 3D mini golf game that runs straight in the browser. Yes, it's our game. Yes, I'm biased. But I also went double bogey on the very first hole, so you can trust me not to sugarcoat anything.

I played the entire first course, Sunlit Ruins, took on the daily challenge, blew all my coins on a beach ball and took notes on everything I learned the hard way. Here's the full round, the tips, and the stuff that made me yell at my screen.

Play Puttide: Mini Golf

What is Puttide? A 3D mini golf browser game on tiny islands

Puttide is a 3D minigolf game where every hole sits on its own little island in the middle of the sea. Palm trees, crumbling ruins, rocks, turquoise water all around. No download, no account.

The menu has Play, Daily challenge, Play with friends, Holes, Locker, Ranking and Settings. The Holes screen lists five courses (Ruins, Pier, Peaks, Clouds and Volcano), six holes each. The star counter at the top starts at 0/90, because every hole is worth up to three stars. So: thirty holes. Each course opens once you finish the one before it.

Here's how a hole pays out its three stars:

  • Finish the hole.
  • Make par or better.
  • Find the hidden coin.

The ball runs on a real 3D physics engine. It bounces off wood, slows down on grass, flies off ramps and sinks if you get greedy near water. The look is low poly and bright, like a model island in a shop window.

How to play this mini golf game online

The tutorial fits in one line: hold, pull back, let go. And the part that saved my chunky paws: you don't need to touch the ball. You can pull from anywhere on the screen, even the strip at the very bottom, and the ball shoots the opposite way.

  1. Press and hold anywhere on the screen, with the mouse or a finger.
  2. Pull back. You get a yellow arrow, a dotted line showing where the ball will go and a ring with your power as a percentage.
  3. Slide sideways to aim, pull further or less to change the power.
  4. Release to putt. Changed your mind? Let go inside the circle around the ball, right-click or press Esc.
  5. Hit the map button (or V) to see the whole hole from above, and the close camera button to aim from right behind the ball.
  6. Finish in as few strokes as you can. Every hole has a cap: 8 strokes on a par 2, 9 on a par 3, 10 on the par 4.
Close camera aim in Puttide: a yellow arrow behind the ball, a dotted path to the back of the green and power at 67%

PolarzinhoI was sure I'd spend the whole night aiming sideways with these paws. Then the dotted line showed up and basically held my paw. Just swing it until it points where you want.

Close camera on Welcome Green: 67% power, with the dotted line pointing at the corner where the coin hides.

My minigolf round through Sunlit Ruins, hole by hole

Welcome Green (par 2): the disaster

Shot one: I went for the coin in the corner and sent the ball all the way to the back wall, right past it. Shot two: stopped on the lip. Shot three: I pulled so gently the ball barely moved. Shot four: in. Four strokes on a par 2. The game wrote Double bogey in red and handed me a bronze medal. Fair.

Then a Go for par button popped up, and I took the bait. This time I used the close camera: one long shot to the back, then a 39% putt. PAR, confetti, gold medal and a little New best, was 4. On replays you also get a faint line showing your best path through the hole.

Ball in the cup with the word PAR and colorful confetti in Puttide

PolarzinhoI celebrated this par like I'd just won a major. It was hole one. The tutorial hole. Let's keep that between us.

Redemption on Welcome Green: two strokes, PAR on screen and confetti everywhere.

Stone Skip and Little Leap: bank shots and air time

Stone Skip is an L-shaped hole, and the on-screen hint tells you to bank off the stone wall to turn the corner. I hit it at 81% on a diagonal, the ball kissed the stone, turned the corner by itself and stopped right in front of the cup. A 41% putt, par, and a streak ×2 bonus on top.

Little Leap tells you to hit the ramp with pace to clear the water. Another 81% and the ball sailed across. Then came the putt, and the game hit me with a So close! while the ball sat on the edge of the cup like it was waiting for a bus. Bogey, silver medal, one panda staring at the ceiling.

The Stone Door (par 3): the most expensive coin of my life

There's a doorway of stone pillars and a round column between you and the cup. I went through the door, spent my second shot detouring left for the hidden coin, then had to work my way around the column. One more lip-out later, I signed for a 6. Bronze. But I got the coin star, and it turned out to be the only coin I picked up on the whole course.

Current Run and Island Express: boost pads and a swim

Current Run is a U-shaped track around a fountain, with an arrow pad that speeds the ball up. At just 41% the ball rode the whole bend on its own. I sent it up the other leg at 58% and holed the putt for par.

Island Express, the last hole, is a par 4 covered in arrows painted on the turf, plus a boost pad that launches the ball up a wooden ramp over the water. First try, at 54%, it came up short: Splash! One penalty stroke. Second try, full 100%, and the ball flew over and landed on the far side. A 45% putt and I still made par.

The Splash! One penalty stroke message on Puttide's Island Express hole, with the boost pad and wooden ramp

PolarzinhoSplash. I read it out loud. A panda in headphones yelling splash at a monitor at 2 a.m. My neighbors have questions.

Island Express: not enough pace on the boost, ball in the water, one penalty stroke.

Course total: 20 strokes on a par 16, four over. The scorecard still stamped Record! on it. Very generous to a rookie.

Game modes: solo, pass-and-play and the daily challenge

Play is the solo mode, course by course. Finishing the Ruins unlocked Lantern Pier, which the game itself describes as six holes on wooden piers, from dusk to a fireworks night, with bumpers, portals and a spinner.

Under Play with friends there's an on-this-device option: you pass the phone or laptop around and everyone plays on the same screen. According to the game's page, that's 2 to 4 players, taking turns after every shot. I didn't test it with actual humans because my friends were asleep, like functional adults.

Daily challenge

One hole, one twist, the same for everyone that day, and three tries. Mine was Windy, on Boardwalk, the first hole of Lantern Pier: a steady breeze pushes the ball, and a little arrow under the hole name shows which way. The goal was 2 strokes or fewer. I aimed a hair into the wind, rolled a bit past the cup, then drained the second putt. Challenge complete, +17 coins and a 1-day streak.

Puttide daily challenge Windy on the Boardwalk hole: a wooden pier at night, a beach ball, lit lamps and a wind indicator

PolarzinhoNight pier, glowing lamps, and me rolling a beach ball. I just stared at it for a while before remembering I had a challenge to finish.

The Windy challenge on Boardwalk. The wind indicator sits in the top corner, under the hole name.

The Locker: where your coins go

Every hole pays coins, and the Locker trades them for balls, trails, flags and celebrations. Some items ask for stars instead of coins. I left the Ruins with 60 coins and spent every single one on the beach ball. No regrets.

Beach ball dropping into the cup with confetti on the Puttide daily challenge
Where my 60 coins went: the beach ball dropping in on the daily challenge, in 2 strokes.

Minigolf game tips I learned the hard way

Read the hole before you putt

On the first course I didn't run into any wavy, sloped greens. What steers the ball there is walls, ramps and the arrows on the ground. So reading the hole starts with the map: press V or the map button and look at the whole thing, where the coin is and where the water is waiting. Also read the line that pops up at the start of each hole. That's the game's own hint, like bank off the stone wall or hit the ramp with pace.

The game's page says later courses bring ice, wind, springs and conveyors. I only got to feel the wind, in the daily challenge: aim a little into the arrow.

Power control: the lip is out to get you

Almost every mistake I made was short. The ball parked on the edge of the cup three times, and twice the game kindly added a So close!. The dotted line is a big help, but when it ends exactly on the cup, I started adding a few extra points of power.

  • Tap-in from the lip: about 20 to 25%. Much lower and the ball barely rolled.
  • Half-green putt: 39% to 45% is what dropped for me.
  • Ramps and jumps: 80% or more. On the Island Express boost, only 100% made it.

Hidden coins: one per hole, and they charge a toll

Every hole hides one coin, and it's worth one of the three stars. The ones I saw were always off the straight line: in the corner behind the cup, tucked against a wall, next to a column. On The Stone Door I got it, and paid for it with three strokes over par.

Aiming at 58% power on Puttide's Current Run hole, with the hidden coin near the inner wall, the boost pad and the fountain behind

PolarzinhoThe coin was right there, sparkling, whispering my name. I was strong. I aimed for the cup. I'm still not sure I'm proud of it.

Current Run: the coin hugs the inner wall of the bend. On this round I aimed for the cup and left it for later.

Who Puttide is for (and what gave me trouble)

It's for anyone who wants a quick 3D mini golf game in the browser, with short holes that fit in a lunch break, for star hunters, and for friends passing one device around the couch.

What gave me trouble: the lip shows no mercy to timid putts, and the camera switches sides after each shot, so sometimes I needed a second to figure out which way I was facing.

Settings let you make things comfier: six languages (English, Portuguese, Spanish, French, German and Italian), a colour-blind friendly mode, larger text, reduced motion, aiming tips, a best-round line, a miniature effect and graphics on auto, high or low.

Puttide: Mini Golf FAQ

Do I need to download anything?

No. Puttide is a mini golf game online that runs in your browser. I opened the page, tapped the screen and played, with nothing to install and no account to create.

Can I play it on my phone?

The game's controls include pinch to zoom and a two-finger drag to turn the camera, so touch is built in. I played on a computer with a mouse.

How do I get all three stars on a hole?

Finish the hole, make par or better and grab the hidden coin. It doesn't have to happen in one round: on Welcome Green I earned the finish star on my first try and the par star on the replay.

Tee off: play this mini golf game online at Polar Games

If you made it this far, you already know more about the lip of the cup than I did on my first putt. Puttide: Mini Golf is right here on Polar Games: open it, pull back, let go. Beat four on Welcome Green and you've already out-putted this panda.

Play Puttide: Mini Golf