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Platformówki · HTML5

Ninja Up

Slingshot climbing ninja game with 55 stages

autor: Polar GamesWersja 1.0.0Zaktualizowano 14 lis 2026

  • Kod źródłowy
  • Demo na żywo
  • Z dokumentacją
Licencja bezterminowa59 USD 50,15 USD -15%Kup teraz
Title screen: Play, Climb, Outfits and Settings.The world map, starting at World 1, Ninja Dojo.Stage 1-1, First Steps: pull and release.Flying from ring to ring through the dojo.Six outfits: Classic plus five unlocked with golden coins.In-stage settings with language, vibration, less motion, light effects and assisted aim.

Ninja Up: pull back, aim, climb.

Ninja Up is an HTML5 slingshot climbing game template with full source code. A cute cube ninja with an orange headband and a fox mask climbs Japanese dojos, shrines and castles ring by ring: hold, pull back and release, and the grappling rope catches the next ring. The edition has 55 stages in five worlds, an endless mode, 14 interface languages and a ready-to-host game folder, plus the editable TypeScript source.

Ninja Up HTML5 slingshot climber: pull the ninja back, aim along the dotted line and release toward the next ring.

Slingshot aiming with a second chance

A dotted line shows where the ninja will fly while you aim, and the grappling rope hooks the next ring on arrival. One extra launch is available in mid-air on every flight, so a missed angle rarely ends a climb. Banner checkpoints along each stage save the way up.

55 stages across five worlds

The campaign climbs through Ninja Dojo, Waterfall Shrine, Dragon Pagoda, Storm Rooftops and Moonlit Castle, all the way to the Golden Scroll. Each world has 11 stages, and the 11th is a challenge stage. There are no enemies: the scenery is the challenge, with spikes, fire from dragon statues, crushing gates, shuriken on rails, a rising river, wind, and rings that crack, get wet, spin or blink.

Ninja Up has 55 stages in five worlds, from the Ninja Dojo to the Moonlit Castle.

Stars, golden coins and outfits

Each stage awards up to three stars: one for the time, one for collecting 70% of the coins and one for not falling. A golden coin hides in every stage, and collecting them unlocks outfits for the ninja.

Endless Climb and Daily Climb

A separate mode climbs as high as possible, with a saved personal best. The Daily Climb uses the same generated climb for everyone on a given day, with its own best height. Every world has its own music.

Ninja Up Endless Climb: the ninja keeps climbing ring after ring as high as it can.

14 interface languages and player settings

The interface ships in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. Players can change the language, vibration, less motion, light effects and assisted aim, and set music, sound effects and voice volumes separately.

Ninja Up in 14 interface languages.

Optional WebGL light effects

The game draws with Canvas 2D. On top of it, optional WebGL light effects can be turned on or off in the settings, and they switch off by themselves on slow devices or where WebGL is not available.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account or server is needed, and normal play makes no requests to ranking, advertising or payment services. Artwork, audio and fonts are all local. The package also includes an illustrated offline guide in 14 languages and third-party licence notices.

What this edition does not include

Native apps, hosting and custom development are not included, nor are an account system, a server, an online ranking, real-money purchases or an advertising SDK.

Who this template is for

Site and portal owners who want a casual mobile game that keeps players coming back, freelancers and studios who need a base for a client's branded game, and developers who want to learn from a typed TypeScript project.

Customise it

Stages are plain TypeScript data in src/data/, every physics and feel number lives in src/config/tuning.ts, and each language has its own file in src/i18n/. The automated tests include a recorded route that proves all 55 stages can be completed. Run npm test and npm run build, then upload the new build.

Technical details at a glance

  • Stack: HTML5, TypeScript and Vite, Canvas 2D and Web Audio, with optional WebGL light effects and no third-party game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a buyer guide in 14.
  • Controls: touch or mouse, designed for phones held upright.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting. WebGL is optional.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Node.js 26.13 or newer is needed only to edit and rebuild the source, not to play or host.

Licence and support in short

One purchase gives you a perpetual, non-exclusive licence to use this edition in one end product, yours or one client's. Players can access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but you cannot resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

Ekrany z tej edycji

Zrobione w edycji sprzedawanej tutaj.

W zestawie

  • 55 stages in five worlds, Endless Climb and Daily Climb, three stars per stage, a hidden golden coin in every stage and six outfits. Music for each world and 14 interface languages.
  • Ready-to-host game/ build with local artwork, audio and fonts
  • Full editable TypeScript + Vite source with automated tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

Nie wchodzi w skład tej edycji

  • Native apps, hosting and custom development
  • Online ranking, real-money purchases and advertising SDK

Co jest w pliku ZIP

Prawdziwa struktura folderów pobieranej paczki, z nazwami i rozmiarami odczytanymi bezpośrednio z niej.

ninja-up-1.0.0-complete.zip532 plików · 29,4 MB
  • ninja-up-static-1.0.0/531 plików · 29,4 MB
    • documentation/Przewodnik HTML, otwórz go przed zakupem1 plik · 720 KB
      • index.html720 KB
    • game/Gotowe do hostingu: wgraj ten folder330 plików · 14,5 MB
      • assets/Grafika, dźwięk i czcionkiCSS · JS · MP3 · WEBP · WOFF · WOFF2 · 326 plików · 14,5 MB
      • licenses/Informacje o licencjach, które warto przechowywać razem z grąTXT · 3 plików · 13 KB
      • index.html17 KB
    • source/Czytelny kod źródłowy194 plików · 14,1 MB
      • public/Pliki statyczne używane przy budowaniuTXT · 3 plików · 13 KB
      • scripts/Skrypty do budowania i sprawdzaniaMJS · 1 plik · 1 KB
      • src/Moduły kodu źródłowegoCSS · MP3 · TS · WEBP · 181 plików · 14 MB
      • tests/Testy automatyczneTS · 3 plików · 14 KB
      • index.html1 KB
      • package-lock.json31 KB
      • package.json1 KB
      • README.md1 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/Informacje o licencjach, które warto przechowywać razem z grą3 plików · 13 KB
      • font-fredoka.txt4 KB
      • font-lilita-one.txt4 KB
      • font-nunito.txt4 KB
    • CHANGELOG.txtHistoria wersji1 KB
    • DOCUMENTATION.htmlOtwiera przewodnik1 KB
    • START-HERE.txtSzybki start1 KB
  • POLAR-MARKETPLACE-START-HERE.txtZacznij tutaj: licencja, wsparcie i pierwsze kroki1 KB

Szczegóły produktu

Edycja
Standalone Browser Edition
Wersja
1.0.0
Data wydania
14 lis 2026
Zaktualizowano
14 lis 2026
Kategoria
Platformówki
Języki
Angielski, Portugalski, Hiszpański, Francuski, Niemiecki, Włoski, Niderlandzki, Polski, Turecki, Rosyjski, Indonezyjski, Japoński, Koreański, Chiński uproszczony
Dołączone pliki
HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3, WOFF2
Technologie
HTML5, TypeScript, Vite, Canvas 2D, Web Audio, WebGL
Przeglądarki
Nowoczesne przeglądarki z obsługą WebGL2
Dokumentacja
Dokumentacja

Autor

Polar Games

Brazylijskie studio tworzące gry przeglądarkowe. Każdy szablon tutaj to gra, którą sami stworzyliśmy i opublikowaliśmy.

Zobacz nasze gry

Wymagania

  • A current browser with JavaScript and audio support
  • Static HTTP(S) hosting; no database or author account required
  • Node.js 26.13 or newer only if you edit and rebuild the source

Wsparcie obejmuje pytania techniczne i możliwe do odtworzenia błędy w dostarczonej grze. Instalacja i dostosowanie to osobne usługi.

Lista zmian

  1. 1.0.014 lis 2026

Pytania

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting and open index.html. Node.js is only needed if you change the TypeScript source and rebuild it.

Where is progress saved?

Locally in the player's browser: stars, golden coins, unlocked outfits, best heights and settings.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Does it work on phones and computers?

Yes. It is designed for phones held upright and plays with touch or mouse. On a wide screen the game stays in a portrait column.

How do I change stages, physics or texts?

Stages are in src/data/, every physics and feel number is in src/config/tuning.ts and each language has its own file in src/i18n/. Run npm test and npm run build, then upload the new build.

Does it need WebGL?

No. The game draws with Canvas 2D. The WebGL light effects are optional: they can be turned on or off in the settings and switch off by themselves on slow devices or without WebGL.

Does it connect to any server?

No. This edition has no account, server, online ranking, real-money purchases or advertising SDK, and normal play makes no requests to such services.

Przeczytaj pełny regulamin licencji, wsparcia, zwrotów i prywatności

Before you buy: guides and reviews

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Więcej od Polar Games

Ninja Up59 USD 50,15 USD -15%
Kup teraz