Deepforge: Merge & Mine. Merge your picks, find the core
Deepforge: Merge & Mine is an HTML5 merge and physics mining game template with full TypeScript source code. Players merge matching pickaxes on a workbench, arrange their team and launch it into a mine, where the picks bounce off the blocks on their own. Thirty chambers across six biomes, 16 pickaxe tiers and an Abyss mode after the campaign make a complete single-player game. The built game/ folder is ready for any static host.

Merge matching picks into 16 tiers
Buy picks with coins, then drag one onto another of the same level to merge them into a stronger tool. Copper tools grow into increasingly powerful picks across 16 tiers.

Physics-driven expeditions
Choose Dig and the picks bounce and strike blocks automatically; destroying the chamber core advances the campaign. Tap Boost, then a mine column, to send a charged pulse that pushes the active picks toward it. Boost has 2 charges, or 3 with its charm. Elemental runes and adjustable deflectors add variety.

30 chambers across six biomes
Dig from a sunlit canyon through crystal caves, volcanic depths, frozen caverns, overgrown tunnels and ancient ruins, recovering the glowing core of each chamber. Optional medals add goals, and the Abyss continues after the campaign.

Ten active positions and eight reserve slots
The workbench has 10 active positions. Spare picks wait in an 8-slot reserve: they do not launch, but they can be swapped or merged later.

Crystals and permanent workshop charms
Crystals buy permanent charms in the workshop, which opens at chamber 6. Each charm costs 12 crystals.

Desktop and mobile play
Touch and mouse controls work in portrait and landscape. On desktop, B buys a pick, Space or Enter launches, 1-5 boosts a column, R opens the reserve and workshop, and Esc or P pauses. Pause settings include mute, music, effects and reduced visual effects. The game needs WebGL.

Ready-to-host game, editable source and embedding API
Upload the contents of game/ to static HTTP(S) hosting; no PHP or database is needed, and the engine, fonts and audio load from your folder. The source is TypeScript with Phaser and Matter physics, plus tests. A small window.DeepForge API lets your page pause, resume, read the save and listen for expeditionStart, expeditionEnd, chamberComplete and save events. An illustrated offline buyer guide comes in 14 languages.

Who this template is for
- Site and portal owners who want a merge game their page can pause and monitor through the embedding API.
- Publishers who plan to add interstitial ads from their own provider.
- Freelancers, studios and developers who need a branded mining game or want to study its TypeScript code.
Customise it
game/deepforge.config.js sets the browser tab title, the storageKey that separates saves and the default language. Chambers, picks, balance and text are in source/src/data/chambers.ts, tools.ts, source/src/config/balance.ts and source/src/i18n/strings.ts. Changing the title art, icons, artwork or rules means editing the source and rebuilding with npm run build:static.
Technical details at a glance
- Stack: TypeScript, Phaser, Matter physics, WebGL and Web Audio.
- Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, PNG and MP3.
- Game interface in English and Brazilian Portuguese; translating the guide does not translate the game.
- Node.js 22.12 or newer is only for optional source development, not for hosting.
- Progress is kept in localStorage, with export and import in the menu; no account or cloud sync.
- Not included: native app projects, hosting, custom development, cloud saves, online accounts, remote leaderboards, real-money purchases and a connected ad provider.
Licence and support in short
One purchase gives a perpetual, non-exclusive licence for one end product, yours or one client's. Players may play it free or through advertising monetisation. You can change the code, art and audio inside your product, but not resell or redistribute the template, source or assets on their own. Support covers installing and using the files and fixing reproducible defects: 6 months from purchase, or 12 with the extension. SDK or portal integration is a separate, quoted service.
The illustrated panels are promotional artwork. The screenshot gallery shows the actual supplied game.
















