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Arkadne igre · HTML5

Scarab Sands

HTML5 Ancient Egypt Brick Breaker Game With 10 Nile Bosses and 50 Levels

avtor: Polar GamesRazličica 1.0.0Posodobljeno 11. nov. 2026

  • Izvorna koda
  • Demo v živo
  • Z dokumentacijo
Trajna licenca49 $ 41,65 $ -15%Kupi zdaj
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the coins and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Sun Temple: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of stone orbs bouncing through the cargo.Chapter 3 boss, Sun Cobra: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the coins earned.Defeat card: "One more chance" costs 25 coins and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Turquoise to Ghost.Score screen: the active missions and the personal bests saved on the device.

Wake the Giant Scarab, outlast the Pharaoh

The sun is setting over the Nile, and a golden cannon waits on a riverboat deck framed by carved pillars. Drag to aim, release, and a stream of stone orbs ricochets between the columns to crack sandstone blocks, clay pots and chests before the cargo slides down to the deck. A kitten in a pharaoh headdress keeps you company from the side panel, and every chapter closes with a creature out of Egyptian legend. Scarab Sands ships as a full HTML5 game template whose readable source goes straight onto any static host.

Scarab Sands: logo over the Nile at sunset, the pharaoh kitten riding a golden cannon while a fire urn bursts and the Giant Scarab looms

10 bosses, one at the end of every chapter

Ten bosses wait at the close of the ten chapters, one after each run of five levels. Every one has its own artwork and a health bar, comes with an escort of blocks, and must fall before it reaches the wall. Beating a boss the first time earns 100 coins; each rematch earns 25. The journey opens with the Giant Scarab at Nile Harbor and ends against the Pharaoh in Pharaoh's Treasure:

  • Nile Harbor: Giant Scarab
  • Palm Oasis: Desert Scorpion
  • Sun Temple: Sun Cobra
  • Papyrus Marsh: Crocodile Guard
  • Lotus Lagoon: Hippo Queen
  • Golden Pyramid: The Sphinx
  • Tomb of Shadows: The Mummy
  • Lapis Mines: Jackal Guardian
  • Sandstorm Dunes: Sandstorm Djinn
  • Pharaoh's Treasure: The Pharaoh
Scarab Sands: the ten chapter bosses lined up on sandstone ledges, from the scarab and the cobra to the mummy and the Pharaoh

Fire urns, oil jars and the Bomb

A block's number tells you how many hits it can still take. A fire urn bursts and damages all eight blocks around it, and urns side by side set off chains. An oil jar burns across its entire row, a treasure chest adds two stone orbs to the volley, and obsidian blocks cannot be broken at all, so the win never depends on them. Arm the Bomb before firing and the first orb blasts a 3×3 gap. End shot brings the orbs home early, and the 2× button speeds up long volleys.

Scarab Sands: a stone orb volley chaining three fire urns between hieroglyph pillars, next to the "50 levels, 10 chapters" banner

Daily challenge, Endless mode, missions and a shop

Stars, boss wins, treasure chests and missions all pay out in coins. Spend them in the shop on three cannon upgrades (Extra ball, Quick fuse, Spyglass) or on six orb skins running from Turquoise to Ghost; every skin can also be unlocked with stars. Each day the Daily challenge deals a fresh 18-row cargo and rewards streaks. Endless sands drops a new row after every volley and asks how far you can go. Reaching 30, 60, 90, 120 and 150 stars adds a coin bonus automatically.

Scarab Sands: the pharaoh kitten beside an open treasure chest with the template features: plain code, 14 languages, shop and illustrated guide

14 languages and a narrator with a voice

The interface and the level hints are translated into 14 languages and follow the browser's language on first launch. Spoken lines are recorded in English, Portuguese and Spanish. The soundtrack is the game's own: a menu theme, two level tracks and a boss track, plus 27 sound effects.

What is new compared with RICOPOP

The engine is still RICOPOP, and so is the 50-level structure; a few maps were reworked to fit the new blocks, while the aiming and the bounces stay untouched. What changed is the look, the sound and the extras around the levels:

  • An ancient Egypt setting with new art: a riverboat deck on the Nile, ten chapter scenes from the harbor to the Pharaoh's treasure, sandstone, pots and chests
  • A pharaoh kitten mascot
  • Ten bosses drawn for this edition, each with its own picture, and a dedicated boss music track
  • Fresh blocks: treasure chests, oil jars that burn a row and unbreakable obsidian
  • Coins and a shop with upgrades and orb skins, plus the Daily challenge, Endless sands, missions and star milestones
  • An original soundtrack

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. scarab-sands.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. scarab-sands.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Zasloni iz te izdaje

Posneto iz izdaje, ki se prodaja tukaj.

Vključeno

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless sands, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 27 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in scarab-sands.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

Ni vključeno v to izdajo

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

Kaj je v ZIP-u

Dejanska struktura map paketa, ki ga prenesete, z imeni in velikostmi, prebranimi neposredno iz njega.

scarab-sands-1.0.0-complete.zip614 datotek · 44,2 MB
  • scarab-sands-static-1.0.0/613 datotek · 44,2 MB
    • documentation/Vodnik v HTML, odprite ga pred nakupom17 datotek · 2,8 MB
      • img/JPG · WEBP · 15 datotek · 2,5 MB
      • customization.html55 KB
      • index.html178 KB
    • game/Pripravljeno za gostovanje: naložite to mapo286 datotek · 20,7 MB
      • assets/Grafika, zvok in pisaveJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 datotek · 19,8 MB
      • src/Izvorni moduliJS · 46 datotek · 613 KB
      • DOCUMENTATION.txt1 KB
      • favicon.ico10 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • scarab-2.css50 KB
      • scarab-sands.config.js2 KB
      • scarab.css49 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/Berljiva izvorna koda303 datotek · 20,7 MB
      • assets/Grafika, zvok in pisaveJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 datotek · 19,8 MB
      • src/Izvorni moduliJS · 46 datotek · 613 KB
      • test/Samodejni testiMJS · 7 datotek · 35 KB
      • tools/Skripte za gradnjo in preverjanjeMJS · 6 datotek · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • favicon.ico10 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md11 KB
      • scarab-2.css50 KB
      • scarab-sands.config.js2 KB
      • scarab.css49 KB
      • style-2.css50 KB
      • +1 dodatnih datotek49 KB
    • THIRD-PARTY-LICENSES/Obvestila o licencah, ki jih hranite skupaj z igro3 datotek · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txtZgodovina različic1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlOdpre vodnik1 KB
    • START-HERE.txtHitri začetek1 KB
  • POLAR-MARKETPLACE-START-HERE.txtZačnite tukaj: licenca, podpora in prvi koraki1 KB

Podrobnosti izdelka

Izdaja
Local Browser Edition
Različica
1.0.0
Izdano
11. nov. 2026
Posodobljeno
11. nov. 2026
Kategorija
Arkadne igre
Jeziki
Angleščina, Portugalščina, Španščina, Francoščina, Nemščina, Italijanščina, Nizozemščina, Poljščina, Turščina, Ruščina, Indonezijščina, Japonščina, Korejščina, Poenostavljena kitajščina
Vključene datoteke
HTML, CSS, JavaScript, JSON
Izdelano z
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
Brskalniki
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
Dokumentacija
Dokumentacija

Avtor

Polar Games

Brazilski studio, ki izdeluje igre za brskalnik. Vsaka predloga tukaj je igra, ki smo jo izdelali in objavili.

Poglej naše igre

Zahteve

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

Podpora zajema tehnična vprašanja in ponovljive napake v dobavljeni igri. Namestitev in prilagoditve po meri so ločeni storitvi.

Dnevnik sprememb

  1. 1.0.011. nov. 2026

Vprašanja

How is Scarab Sands different from RICOPOP?

Underneath runs the RICOPOP engine: aiming, ricochet physics and the 50-level layout behave exactly as before. The difference is the whole package around that core. Scarab Sands brings an ancient Egypt setting on the Nile with new art and a pharaoh kitten as mascot, ten bosses from the Giant Scarab to the Pharaoh, new blocks (treasure chests, oil jars, obsidian blocks), coins and a shop, the Daily challenge, Endless sands, missions and its own soundtrack. The optional PHP leaderboard of RICOPOP was left out of this edition.

Do the other themed editions share the same levels?

Yes. Scarab Sands is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Scarab Sands include ads?

Ads are off by default and no ad code is loaded. scarab-sands.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Scarab Sands in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

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Before you buy: guides and reviews

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Scarab Sands49 $ 41,65 $ -15%
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