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Action · HTML5

Little Ninja Dash

Slingshot ninja action platformer

av Polar GamesVersjon 1.0.0Oppdatert 4. nov. 2026

  • Kildekode
  • Direkte demo
  • Dokumentert
Evigvarende lisens69 USD 58,65 USD -15%Kjøp nå
Title screen: play, stages, outfits and weapons, sound, full screen and options, with a 14-language selector.Hold to slow time and pull back: the guide shows the whole jump before you release.Stage map of World 3, Lava, with stars per stage and the boss at the gate.Ten outfits unlocked with stars; weapons are bought with points.Options: music and sound volume, blood or ink, graphics quality, assist, less motion and language.Stage clear: three stars, grade, points and the three medals.

Little Ninja Dash: hold, aim, dash.

Little Ninja Dash is an HTML5 action platformer template with full source code. The player holds anywhere on the screen to slow time, pulls back like a slingshot and releases to dash through the stage. The edition has 51 stages in 5 worlds, a boss at the end of each world, 14 interface languages, a recorded narrator and a game folder ready to host, with readable TypeScript source and tests.

Little Ninja Dash: 51 stages in 5 worlds, garden, ice, lava, clouds and fortress, each with a boss.

51 stages, 5 worlds, 5 bosses

Cross a cherry garden, a frozen pass, a lava forge, the clouds and the red fortress. Stages grow from short lessons to long runs with checkpoints, and each world ends with a boss that takes several hits. There are 13 enemy types, from spear guards and archers to shield bearers, bomb throwers, kites and drummers, plus chests, breakable crates, ice blocks and rocks that knock over whoever stands behind them.

Little Ninja Dash controls: hold to slow time, pull back to aim and release to dash.

One gesture, lots of depth

Hold, pull back, release: the same gesture works with mouse and touch. Time slows while you aim and a guide shows where you will land. Hold again in mid-air to change direction, chain hits for combos and speed, and throw shurikens with the keyboard or the on-screen button. A short tutorial teaches it in the first stage, and an assist option makes launches easier.

Ten outfits and six weapons to unlock in Little Ninja Dash.

Stars, medals, outfits and weapons

Every stage has 3 stars and 3 medals: all stars, no deaths and a time under par. Stars unlock 10 outfits; points buy 6 weapons, five of them with a special power. An opening story and an ending frame the campaign, and a result screen with grades rewards clean runs.

Little Ninja Dash in 14 interface languages with a recorded narrator.

14 languages and a recorded narrator

The interface is translated into 14 languages and follows the browser language on first start. An English arena narrator calls combos and big moments in every language, over 7 music tracks. Music, sounds and narrator have their own volume, and Options include graphics quality, less motion and a choice of blood or ink.

Complete Little Ninja Dash HTML5 template: editable TypeScript source and a game folder ready to host.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open it. It needs no database, PHP, account or server, and normal play makes no requests outside your folder. Change the save key and the optional ad settings in ninja.config.js without rebuilding. The package includes the editable TypeScript source with tests and an illustrated offline guide in 14 languages.

Optional ads, your provider

Ads are off and no ad network is bundled. A documented hook lets you plug in your own provider for interstitials between stages and two optional rewarded placements (double the points, revive at the last safe spot). The game pauses and mutes during an ad and never grants a reward unless the ad really finished.

What this edition does not include

Native apps, hosting and custom development are not included, nor online ranking, cloud saves, real-money purchases or a bundled ad network.

Who this template is for

Game portals and website owners who want a polished action game, studios and freelancers who need a base for a branded game, and developers who want to study a readable Canvas 2D game with physics, effects and a level builder.

Customize

Stages live in src/data, the game feel, outfits and weapons in src/config/tuning.ts, and texts in src/i18n. Rebuild with Node.js 26.13 or newer using npm ci, npm test and npm run build, then upload the readable output like the game folder.

Technical details

  • Base: HTML5, TypeScript, Canvas 2D and Web Audio, built with Vite, no game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, PNG, SVG, MP3, WOFF2 and WOFF.
  • Languages: 14 in the interface and in the guide; recorded English narrator.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting.
  • Progress: the browser's local storage, no account or cloud sync.
  • Node.js is only needed to edit the source, not to play or host.

Licence and support at a glance

One purchase gives a perpetual, non-exclusive licence to use this edition in one end product, yours or a client's. Players can access it for free or with ad monetization. You may change code, art and audio inside your product, but you may not resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

Skjermbilder fra denne utgaven

Tatt fra utgaven som selges her.

Inkludert

  • 51 stages in 5 worlds with 5 bosses, 13 enemy types, checkpoints, chests, breakable scenery, opening and ending story, 10 outfits and 6 weapons. 14 interface languages; recorded English narrator; 7 music tracks.
  • Ready-to-host game/ with local artwork, audio and fonts
  • Readable editable TypeScript source with tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

Ikke inkludert i denne utgaven

  • Native apps, hosting and custom development
  • Online ranking, cloud saves, real-money purchases and a bundled ad network

Dette er i ZIP-filen

Den faktiske mappestrukturen i pakken du laster ned, med navn og størrelser lest direkte fra den.

ninjablock-1.0.0-complete.zip571 filer · 56,7 MB
  • little-ninja-dash-static-1.0.0/570 filer · 56,7 MB
    • documentation/HTML-veiledning, åpne den før du kjøper1 fil · 793 KB
      • index.html793 KB
    • game/Klar for hosting: last opp denne mappen304 filer · 27,8 MB
      • assets/Grafikk, lyd og skrifttyperCSS · MP3 · PNG · SVG · WEBP · WOFF · WOFF2 · 138 filer · 26,4 MB
      • licenses/Lisensmerknader som bør følge med spillet dittTXT · 6 filer · 123 KB
      • modules/JS · 158 filer · 1,3 MB
      • index.html15 KB
      • ninja.config.js1 KB
    • source/Lesbar kildekode256 filer · 27,9 MB
      • public/Statiske filer brukt under byggingJS · TXT · 7 filer · 124 KB
      • src/KildemodulerCSS · MD · MP3 · PNG · SVG · TS · TXT · WEBP · 220 filer · 27,7 MB
      • tests/Automatiske testerTS · 21 filer · 99 KB
      • tools/Skript for bygging og kontrollMJS · 2 filer · 2 KB
      • index.html1 KB
      • package-lock.json29 KB
      • package.json1 KB
      • README.md2 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/Lisensmerknader som bør følge med spillet ditt6 filer · 123 KB
      • bootstrap-icons-MIT.txt1 KB
      • dela-gothic-one-OFL.txt4 KB
      • fredoka-OFL.txt4 KB
      • lilita-one-OFL.txt4 KB
      • README.txt1 KB
      • VITE-MIT.txt109 KB
    • CHANGELOG.txtVersjonshistorikk1 KB
    • DOCUMENTATION.htmlÅpner veiledningen1 KB
    • START-HERE.txtHurtigstart1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart her: lisens, støtte og første steg1 KB

Om varen

Utgave
Standalone Browser Edition
Versjon
1.0.0
Utgitt
4. nov. 2026
Oppdatert
4. nov. 2026
Kategori
Action
Språk
Engelsk, Portugisisk, Spansk, Fransk, Tysk, Italiensk, Nederlandsk, Polsk, Tyrkisk, Russisk, Indonesisk, Japansk, Koreansk, Forenklet kinesisk
Inkluderte filer
HTML, CSS, JavaScript, TypeScript, JSON, WebP, PNG, SVG, MP3, WOFF2, WOFF
Bygget med
HTML5, TypeScript, Vite, Canvas 2D, Web Audio
Nettlesere
Moderne nettlesere med WebGL2
Dokumentasjon
Dokumentasjon

Utvikler

Polar Games

Brasiliansk studio som lager nettleserspill. Hver mal her er et spill vi har laget og utgitt selv.

Se spillene våre

Krav

  • A current browser with JavaScript, Canvas 2D and audio support
  • Static HTTP(S) hosting; no database or author account required

Støtten dekker tekniske spørsmål og reproduserbare feil i det leverte spillet. Installasjon og tilpasning er separate tjenester.

Endringslogg

  1. 1.0.04. nov. 2026

Spørsmål

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting. Rebuilding is only needed if you edit the TypeScript source.

Where is progress saved?

Locally in the current browser, under a storage key you can change in ninja.config.js.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Can I add ads?

Yes. Ads are off and no ad network is bundled. Plug your own provider into the documented hook and turn it on in ninja.config.js: interstitials between stages and two optional rewarded placements (double points, revive). Showing ads and any consent your region requires are your responsibility.

Which languages does it include?

All 14 interface languages are translated, and the offline buyer guide comes in the same 14 languages. The arena narrator is recorded in English and plays with every language.

How do I edit stages, text or the game feel?

In the source folder: stages in src/data, feel numbers, outfits and weapons in src/config/tuning.ts, text in src/i18n. Rebuild with Node.js 26.13+ using npm ci, npm test and npm run build.

Is there blood?

Players choose the slash style in Options: blood or ink.

Les hele vilkårene for lisens, støtte, refusjon og personvern

Before you buy: guides and reviews

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Mer fra Polar Games

Little Ninja Dash69 USD 58,65 USD -15%
Kjøp nå