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Plattformspill · HTML5

Monkey Up

Slingshot climbing game with 55 stages

av Polar GamesVersjon 1.0.0Oppdatert 2. nov. 2026

  • Kildekode
  • Direkte demo
  • Dokumentert
Evigvarende lisens49 USD 41,65 USD -15%Kjøp nå
Title screen: Play, Endless Climb, Hats and Settings.The tree map, with every stage of every world.Stage 1-1, The Hollow Trunk: hold, pull back and release.Climbing peg by peg, collecting bananas on the way.Five cosmetic hats unlocked with golden bananas.Pause menu with language, vibration, less motion and assisted aim.

Monkey Up: pull back, aim, climb.

Monkey Up is an HTML5 slingshot climbing game template with full source code. A little monkey hangs from a wooden peg: hold, pull back and release to launch it toward the next peg, all the way up a giant tree. The edition has 55 stages in five worlds, an endless mode, 14 interface languages and a ready-to-host game folder, plus the editable TypeScript source.

Monkey Up HTML5 slingshot climber: pull the monkey back, aim along the dotted line and release toward the next peg.

Slingshot aiming with a second chance

Both arms stretch like a slingshot band while you aim, and a dotted line shows where the monkey will grab. One extra launch is available in mid-air and comes back every time the monkey catches a peg, so a missed angle rarely ends a climb. Checkpoint flags along each stage save the way up.

55 stages across five worlds

The campaign climbs through Hollow Trunk, Branch Waterfall, Canopy Ruins, Stormy Treetop and Firefly Night, with 11 stages per world. There are no creature enemies: the scenery is the challenge, with thorns, crumbling and moving pegs, saws, fire-spitting flowers, rising water and wind.

Monkey Up has 55 stages in five worlds, from the Hollow Trunk to a jungle waterfall.

Stars, golden bananas and hats

Each stage awards up to three stars for reaching the top, collecting bananas and not falling. A golden banana hides in every stage, and collecting them unlocks five cosmetic hats for the monkey.

Endless Climb and Daily Climb

A separate mode climbs the five themes as high as possible, with a saved personal best. The Daily Climb uses the same generated tree for everyone on a given day, with its own best height.

Monkey Up Endless Climb: the monkey keeps climbing a generated tree as high as it can.

14 interface languages

The interface ships in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. It follows the device language and can be switched at any time in the settings, without reloading.

Monkey Up in 14 interface languages.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account or server is needed, and normal play makes no requests to ranking, advertising or payment services. Artwork, audio and fonts are all local. The package also includes an illustrated offline guide in 14 languages.

What this edition does not include

Native apps, hosting and custom development are not included, nor are an online ranking, real-money purchases or an advertising SDK.

Who this template is for

Site and portal owners who want a casual mobile game that keeps players coming back, freelancers and studios who need a base for a client's branded game, and developers who want to learn from a typed TypeScript project with a deterministic physics simulation.

Customise it

Stages are plain TypeScript data in src/data/, every physics and feel number lives in src/config/tuning.ts, and each language has its own file in src/i18n/. Art and audio are in src/assets/. Run npm test and npm run build, then upload the new build.

Technical details at a glance

  • Stack: HTML5, TypeScript and Vite, Canvas 2D and Web Audio, with no third-party game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a buyer guide in 14.
  • Controls: touch or mouse, designed for phones held upright.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Node.js 26.13 or newer is needed only to edit and rebuild the source, not to play or host.

Licence and support in short

One purchase gives you a perpetual, non-exclusive licence to use this edition in one end product, yours or one client's. Players can access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but you cannot resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

Skjermbilder fra denne utgaven

Tatt fra utgaven som selges her.

Inkludert

  • 55 stages in five worlds, Endless Climb and Daily Climb, three stars per stage, golden bananas and five unlockable hats. 14 interface languages.
  • Ready-to-host game/ build with local artwork, audio and fonts
  • Full editable TypeScript + Vite source with automated tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

Ikke inkludert i denne utgaven

  • Native apps, hosting and custom development
  • Online ranking, real-money purchases and advertising SDK

Dette er i ZIP-filen

Den faktiske mappestrukturen i pakken du laster ned, med navn og størrelser lest direkte fra den.

monkey-up-1.0.0-complete.zip597 filer · 132 MB
  • monkey-up-static-1.0.0/596 filer · 132 MB
    • documentation/HTML-veiledning, åpne den før du kjøper1 fil · 677 KB
      • index.html677 KB
    • game/Klar for hosting: last opp denne mappen312 filer · 6 MB
      • assets/Grafikk, lyd og skrifttyperCSS · JS · MP3 · WEBP · WOFF · WOFF2 · 308 filer · 5,9 MB
      • licenses/Lisensmerknader som bør følge med spillet dittTXT · 3 filer · 13 KB
      • index.html16 KB
    • source/Lesbar kildekode278 filer · 125,3 MB
      • public/Statiske filer brukt under byggingTXT · 3 filer · 13 KB
      • scripts/Skript for bygging og kontrollMJS · 1 fil · 1 KB
      • src/KildemodulerCSS · MP3 · PNG · TS · WEBP · 266 filer · 125,3 MB
      • tests/Automatiske testerTS · 2 filer · 11 KB
      • index.html1 KB
      • package-lock.json28 KB
      • package.json1 KB
      • README.md1 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/Lisensmerknader som bør følge med spillet ditt3 filer · 13 KB
      • font-fredoka.txt4 KB
      • font-lilita-one.txt4 KB
      • font-nunito.txt4 KB
    • DOCUMENTATION.htmlÅpner veiledningen1 KB
    • START-HERE.txtHurtigstart1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart her: lisens, støtte og første steg1 KB

Om varen

Utgave
Standalone Browser Edition
Versjon
1.0.0
Utgitt
2. nov. 2026
Oppdatert
2. nov. 2026
Kategori
Plattformspill
Språk
Engelsk, Portugisisk, Spansk, Fransk, Tysk, Italiensk, Nederlandsk, Polsk, Tyrkisk, Russisk, Indonesisk, Japansk, Koreansk, Forenklet kinesisk
Inkluderte filer
HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3, WOFF2
Bygget med
HTML5, TypeScript, Vite, Canvas 2D, Web Audio
Nettlesere
Moderne nettlesere med WebGL2
Dokumentasjon
Dokumentasjon

Utvikler

Polar Games

Brasiliansk studio som lager nettleserspill. Hver mal her er et spill vi har laget og utgitt selv.

Se spillene våre

Krav

  • A current browser with JavaScript and audio support
  • Static HTTP(S) hosting; no database or author account required
  • Node.js 26.13 or newer only if you edit and rebuild the source

Støtten dekker tekniske spørsmål og reproduserbare feil i det leverte spillet. Installasjon og tilpasning er separate tjenester.

Endringslogg

  1. 1.0.02. nov. 2026

Spørsmål

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting and open index.html. Node.js is only needed if you change the TypeScript source and rebuild it.

Where is progress saved?

Locally in the player's browser: stars, golden bananas, unlocked hats, best heights and settings.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Does it work on phones and computers?

Yes. It is designed for phones held upright and plays with touch or mouse. On a wide screen the game stays in a portrait column.

How do I change stages, physics or texts?

Stages are in src/data/, every physics and feel number is in src/config/tuning.ts and each language has its own file in src/i18n/. Run npm test and npm run build, then upload the new build.

Does it connect to any server?

No. This edition has no account, server, online ranking, real-money purchases or advertising SDK, and normal play makes no requests to such services.

Les hele vilkårene for lisens, støtte, refusjon og personvern

Before you buy: guides and reviews

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Mer fra Polar Games

Monkey Up49 USD 41,65 USD -15%
Kjøp nå