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Arkade · HTML5

Frost Fjord

HTML5 Viking Brick Breaker Game With 10 Frost Bosses and 50 Levels

av Polar GamesVersjon 1.0.0Oppdatert 11. nov. 2026

  • Kildekode
  • Direkte demo
  • Dokumentert
Evigvarende lisens49 USD 41,65 USD -15%Kjøp nå
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the coins and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Ember Peak: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of snowballs bouncing through the cargo.Chapter 3 boss, Fire Wyrm: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the coins earned.Defeat card: "One more chance" costs 25 coins and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Snowball to Ghost.Score screen: the active missions and the personal bests saved on the device.

Snowballs off the walls, kegs up in flames, a Frost King to topple

Frost Fjord sets the cannon on a snowy ship's deck in the middle of an icy fjord. Drag to aim, release a volley of snowballs and watch them ricochet around the arena, cracking ice blocks, barrels and chests before the frozen cargo slides down to the deck. A puffin in a horned helmet keeps an eye on the run, and a boss blocks the way at the end of every chapter. Underneath sits a complete HTML5 game template with clear source code that goes straight onto any static web host.

Frost Fjord: the viking puffin on its cannon firing snowballs at barrels and ice blocks, with the Walrus Jarl on an ice floe under the northern lights

10 bosses, one at the end of every chapter

Ten bosses stand guard, one closing each chapter, each drawn in its own picture, with a health bar and a screen of cargo shielding it. Bring it down before it reaches the deck to earn 100 coins on the first victory and 25 on every rematch. The roster opens with the Walrus Jarl in Snowy Harbor and ends with the Frost King in Frost King's Hall:

  • Snowy Harbor: Walrus Jarl
  • Pine Fjord: Ice Crab
  • Ember Peak: Fire Wyrm
  • Troll Woods: Forest Troll
  • Narwhal Bay: Narwhal Raider
  • Rune Circle: Rune Golem
  • Ghost Longship: Ghost Jarl
  • Crystal Cave: Crystal Bear
  • Storm Cliffs: Storm Giant
  • Frost King's Hall: The Frost King
Frost Fjord: all ten chapter bosses lined up on the ice, from the Walrus Jarl to the Frost King

Fire kegs, mead mugs and rune stones

Every block carries a number with the hits it still needs, and reinforced chests start with bigger ones. A fire keg bursts into its eight neighbours, a burning mead mug damages its whole row, a treasure chest adds two snowballs to the volley, and rune stones never break and are not needed to win. Arm the Bomb before firing and the first snowball blasts a 3×3 gap. End shot pulls the volley home early, and 2× speed makes long volleys finish sooner.

Frost Fjord: a snowball volley bouncing between numbered barrels and ice blocks and setting off a chain of fire kegs

Daily challenge, Endless mode, missions and a shop

Coins arrive from stars, boss wins, treasure chests, missions and the Daily challenge. Spend them on three cannon upgrades (Extra ball, Quick fuse, Spyglass) and on six snowball skins, Snowball through Ghost, which can also be unlocked with stars. Each day the Daily challenge deals a fresh 18-row cargo and rewards a winning streak; Endless sea drops one more row after every volley until the ice reaches the deck; and milestones at 30, 60, 90, 120 and 150 stars pay out coins.

Frost Fjord: the cheering puffin beside a chest of coins, next to the main features: plain HTML, CSS and JavaScript, 14 languages, shop and daily challenge, offline guide

14 languages and a narrator with a voice

The interface and the level hints are translated into 14 languages and start in whatever language the browser uses. There is recorded narration in English, Portuguese and Spanish, 27 sound effects and four music tracks that belong to this game alone (one for the menu, two for the levels, one for the bosses).

What is new compared with RICOPOP

Under the snow sits the RICOPOP engine with its 50-level structure, so aiming and bouncing behave exactly as before; a few maps were reworked to fit the new blocks. The rest was made for this edition:

  • A viking world with new art: an icy ship deck, ten chapter settings from Snowy Harbor to Frost King's Hall, ice blocks, barrels and chests
  • A puffin mascot in a viking helmet
  • Ten bosses, each with its own picture, and a dedicated boss track
  • New blocks: treasure chests, mead mugs that burn a row and indestructible rune stones
  • Coins and a shop with cannon upgrades and snowball skins, plus Daily challenge, Endless sea, missions and star milestones
  • Original music written for the game

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. frost-fjord.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. frost-fjord.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Skjermbilder fra denne utgaven

Tatt fra utgaven som selges her.

Inkludert

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless sea, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 27 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in frost-fjord.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

Ikke inkludert i denne utgaven

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

Dette er i ZIP-filen

Den faktiske mappestrukturen i pakken du laster ned, med navn og størrelser lest direkte fra den.

frost-fjord-1.0.0-complete.zip614 filer · 45,4 MB
  • frost-fjord-static-1.0.0/613 filer · 45,4 MB
    • documentation/HTML-veiledning, åpne den før du kjøper17 filer · 2,9 MB
      • img/JPG · WEBP · 15 filer · 2,7 MB
      • customization.html55 KB
      • index.html178 KB
    • game/Klar for hosting: last opp denne mappen286 filer · 21,2 MB
      • assets/Grafikk, lyd og skrifttyperJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 filer · 20,3 MB
      • src/KildemodulerJS · 46 filer · 612 KB
      • DOCUMENTATION.txt1 KB
      • favicon.ico10 KB
      • frost-2.css50 KB
      • frost-fjord.config.js2 KB
      • frost.css49 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/Lesbar kildekode303 filer · 21,3 MB
      • assets/Grafikk, lyd og skrifttyperJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 filer · 20,3 MB
      • src/KildemodulerJS · 46 filer · 612 KB
      • test/Automatiske testerMJS · 7 filer · 35 KB
      • tools/Skript for bygging og kontrollMJS · 6 filer · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • favicon.ico10 KB
      • frost-2.css50 KB
      • frost-fjord.config.js2 KB
      • frost.css49 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md11 KB
      • style-2.css50 KB
      • +1 filer til49 KB
    • THIRD-PARTY-LICENSES/Lisensmerknader som bør følge med spillet ditt3 filer · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txtVersjonshistorikk1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlÅpner veiledningen1 KB
    • START-HERE.txtHurtigstart1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart her: lisens, støtte og første steg1 KB

Om varen

Utgave
Local Browser Edition
Versjon
1.0.0
Utgitt
11. nov. 2026
Oppdatert
11. nov. 2026
Kategori
Arkade
Språk
Engelsk, Portugisisk, Spansk, Fransk, Tysk, Italiensk, Nederlandsk, Polsk, Tyrkisk, Russisk, Indonesisk, Japansk, Koreansk, Forenklet kinesisk
Inkluderte filer
HTML, CSS, JavaScript, JSON
Bygget med
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
Nettlesere
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
Dokumentasjon
Dokumentasjon

Utvikler

Polar Games

Brasiliansk studio som lager nettleserspill. Hver mal her er et spill vi har laget og utgitt selv.

Se spillene våre

Krav

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

Støtten dekker tekniske spørsmål og reproduserbare feil i det leverte spillet. Installasjon og tilpasning er separate tjenester.

Endringslogg

  1. 1.0.011. nov. 2026

Spørsmål

How is Frost Fjord different from RICOPOP?

Under the hood it is the RICOPOP engine: aiming, ricochet physics and the 50-level layout are unchanged, so the core will feel familiar. The difference is in everything layered on top: a viking setting on an icy fjord with new art and a puffin mascot, ten chapter bosses, new blocks (treasure chests, mead mugs, rune stones), coins and a shop, Daily challenge, Endless sea, missions, star milestones and original music. The optional PHP leaderboard that comes with RICOPOP is left out of this edition.

Do the other themed editions share the same levels?

Yes. Frost Fjord is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Frost Fjord include ads?

Ads are off by default and no ad code is loaded. frost-fjord.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Frost Fjord in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

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Frost Fjord49 USD 41,65 USD -15%
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