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Jump 'n' Run · HTML5

Monkey Up

Slingshot climbing game with 55 stages

von Polar GamesVersion 1.0.0Aktualisiert 2. Nov. 2026

  • Quellcode
  • Live-Demo
  • Dokumentiert
Unbefristete Lizenz49 $ 41,65 $ -15%Jetzt kaufen
Title screen: Play, Endless Climb, Hats and Settings.The tree map, with every stage of every world.Stage 1-1, The Hollow Trunk: hold, pull back and release.Climbing peg by peg, collecting bananas on the way.Five cosmetic hats unlocked with golden bananas.Pause menu with language, vibration, less motion and assisted aim.

Monkey Up: pull back, aim, climb.

Monkey Up is an HTML5 slingshot climbing game template with full source code. A little monkey hangs from a wooden peg: hold, pull back and release to launch it toward the next peg, all the way up a giant tree. The edition has 55 stages in five worlds, an endless mode, 14 interface languages and a ready-to-host game folder, plus the editable TypeScript source.

Monkey Up HTML5 slingshot climber: pull the monkey back, aim along the dotted line and release toward the next peg.

Slingshot aiming with a second chance

Both arms stretch like a slingshot band while you aim, and a dotted line shows where the monkey will grab. One extra launch is available in mid-air and comes back every time the monkey catches a peg, so a missed angle rarely ends a climb. Checkpoint flags along each stage save the way up.

55 stages across five worlds

The campaign climbs through Hollow Trunk, Branch Waterfall, Canopy Ruins, Stormy Treetop and Firefly Night, with 11 stages per world. There are no creature enemies: the scenery is the challenge, with thorns, crumbling and moving pegs, saws, fire-spitting flowers, rising water and wind.

Monkey Up has 55 stages in five worlds, from the Hollow Trunk to a jungle waterfall.

Stars, golden bananas and hats

Each stage awards up to three stars for reaching the top, collecting bananas and not falling. A golden banana hides in every stage, and collecting them unlocks five cosmetic hats for the monkey.

Endless Climb and Daily Climb

A separate mode climbs the five themes as high as possible, with a saved personal best. The Daily Climb uses the same generated tree for everyone on a given day, with its own best height.

Monkey Up Endless Climb: the monkey keeps climbing a generated tree as high as it can.

14 interface languages

The interface ships in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. It follows the device language and can be switched at any time in the settings, without reloading.

Monkey Up in 14 interface languages.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account or server is needed, and normal play makes no requests to ranking, advertising or payment services. Artwork, audio and fonts are all local. The package also includes an illustrated offline guide in 14 languages.

What this edition does not include

Native apps, hosting and custom development are not included, nor are an online ranking, real-money purchases or an advertising SDK.

Who this template is for

Site and portal owners who want a casual mobile game that keeps players coming back, freelancers and studios who need a base for a client's branded game, and developers who want to learn from a typed TypeScript project with a deterministic physics simulation.

Customise it

Stages are plain TypeScript data in src/data/, every physics and feel number lives in src/config/tuning.ts, and each language has its own file in src/i18n/. Art and audio are in src/assets/. Run npm test and npm run build, then upload the new build.

Technical details at a glance

  • Stack: HTML5, TypeScript and Vite, Canvas 2D and Web Audio, with no third-party game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a buyer guide in 14.
  • Controls: touch or mouse, designed for phones held upright.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Node.js 26.13 or newer is needed only to edit and rebuild the source, not to play or host.

Licence and support in short

One purchase gives you a perpetual, non-exclusive licence to use this edition in one end product, yours or one client's. Players can access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but you cannot resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

Bilder aus dieser Edition

Aufgenommen aus der hier verkauften Edition.

Enthalten

  • 55 stages in five worlds, Endless Climb and Daily Climb, three stars per stage, golden bananas and five unlockable hats. 14 interface languages.
  • Ready-to-host game/ build with local artwork, audio and fonts
  • Full editable TypeScript + Vite source with automated tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

In dieser Edition nicht enthalten

  • Native apps, hosting and custom development
  • Online ranking, real-money purchases and advertising SDK

Was in der ZIP-Datei steckt

Die echte Ordnerstruktur des Pakets, das du herunterlädst, mit Namen und Größen direkt daraus gelesen.

monkey-up-1.0.0-complete.zip597 Dateien · 132 MB
  • monkey-up-static-1.0.0/596 Dateien · 132 MB
    • documentation/HTML-Anleitung, öffne sie vor dem Kauf1 Datei · 677 KB
      • index.html677 KB
    • game/Bereit fürs Hosting: Lade diesen Ordner hoch312 Dateien · 6 MB
      • assets/Grafiken, Audio und SchriftenCSS · JS · MP3 · WEBP · WOFF · WOFF2 · 308 Dateien · 5,9 MB
      • licenses/Lizenzhinweise, die du zusammen mit deinem Spiel aufbewahren solltestTXT · 3 Dateien · 13 KB
      • index.html16 KB
    • source/Lesbarer Quellcode278 Dateien · 125,3 MB
      • public/Statische Dateien für den BuildTXT · 3 Dateien · 13 KB
      • scripts/Skripte zum Bauen und PrüfenMJS · 1 Datei · 1 KB
      • src/QuellmoduleCSS · MP3 · PNG · TS · WEBP · 266 Dateien · 125,3 MB
      • tests/Automatisierte TestsTS · 2 Dateien · 11 KB
      • index.html1 KB
      • package-lock.json28 KB
      • package.json1 KB
      • README.md1 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/Lizenzhinweise, die du zusammen mit deinem Spiel aufbewahren solltest3 Dateien · 13 KB
      • font-fredoka.txt4 KB
      • font-lilita-one.txt4 KB
      • font-nunito.txt4 KB
    • DOCUMENTATION.htmlÖffnet die Anleitung1 KB
    • START-HERE.txtSchnellstart1 KB
  • POLAR-MARKETPLACE-START-HERE.txtHier beginnen: Lizenz, Support und erste Schritte1 KB

Angebotsdetails

Edition
Standalone Browser Edition
Version
1.0.0
Veröffentlicht
2. Nov. 2026
Aktualisiert
2. Nov. 2026
Kategorie
Jump 'n' Run
Sprachen
Englisch, Portugiesisch, Spanisch, Französisch, Deutsch, Italienisch, Niederländisch, Polnisch, Türkisch, Russisch, Indonesisch, Japanisch, Koreanisch, Chinesisch (vereinfacht)
Enthaltene Dateien
HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3, WOFF2
Entwickelt mit
HTML5, TypeScript, Vite, Canvas 2D, Web Audio
Browser
Moderne Browser mit WebGL2
Dokumentation
Dokumentation

Autor

Polar Games

Brasilianisches Studio für Browsergames. Jede Vorlage hier ist ein Spiel, das wir selbst entwickelt und veröffentlicht haben.

Unsere Spiele ansehen

Voraussetzungen

  • A current browser with JavaScript and audio support
  • Static HTTP(S) hosting; no database or author account required
  • Node.js 26.13 or newer only if you edit and rebuild the source

Der Support umfasst technische Fragen und reproduzierbare Fehler im gelieferten Spiel. Installation und Anpassung sind separate Leistungen.

Änderungsprotokoll

  1. 1.0.02. Nov. 2026

Fragen

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting and open index.html. Node.js is only needed if you change the TypeScript source and rebuild it.

Where is progress saved?

Locally in the player's browser: stars, golden bananas, unlocked hats, best heights and settings.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Does it work on phones and computers?

Yes. It is designed for phones held upright and plays with touch or mouse. On a wide screen the game stays in a portrait column.

How do I change stages, physics or texts?

Stages are in src/data/, every physics and feel number is in src/config/tuning.ts and each language has its own file in src/i18n/. Run npm test and npm run build, then upload the new build.

Does it connect to any server?

No. This edition has no account, server, online ranking, real-money purchases or advertising SDK, and normal play makes no requests to such services.

Vollständige Lizenz-, Support-, Erstattungs- und Datenschutzbedingungen lesen

Before you buy: guides and reviews

Aus Brasilien in die Welt

Käufer in 25 Ländern

Lizenzieren Sie ein fertiges HTML5-Spiel mit Quellcode für Ihre Website, App oder Marke.

  • 900+Verkäufe
  • 25Länder
  • 2016verkaufen seit
Länder, in die wir verkauft haben: Brasilien, Vereinigte Staaten, Vereinigtes Königreich, Deutschland, Kanada, Australien, Frankreich, Indien, Niederlande, Spanien, Italien, Japan, Südkorea, Polen, Mexiko, Schweden, Schweiz, Singapur, Vereinigte Arabische Emirate, Saudi-Arabien, Indonesien, Türkei, Portugal, Philippinen, Vietnam.

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Monkey Up49 $ 41,65 $ -15%
Jetzt kaufen