Tap to cook, merge and serve. Light up the night market.
Lantern Bites is a cosy merge game set in an Asian night food market, for phones, tablets and computers. The player taps a stall to cook, drags two equal dishes together to merge them into a better one and serves the customers waiting at the counter. Coins light the lanterns of the street, lanterns give stars, and stars open more counter space, new stalls and new districts. You get a finished game with a guided tutorial, saved progress, music and sound effects, plus the complete source code to rebalance, reskin, translate and publish as your own.

Tap, merge, serve
Tap a stall to cook a dish: each dish costs one flame, and flames come back on their own, so there is never a long wait. Drag a dish onto an equal one to merge them; a double-tap merges a dish with its nearest twin. Covered dishes open when an equal dish is dropped on them, and merging two equal stalls upgrades the stall. Serve an order with the green button, by tapping the customer or by dragging the dish to them. A shelf keeps dishes for later, a gift box delivers rewards, and an unwanted order can be swapped for a new one.


Special customers and rush hour
A special customer asks for your best dish and pays triple. Every few orders a rush hour doubles all coins for one minute. A guided tutorial explains each thing when it first appears, and one-time tips follow later.

4 districts, endless nights
Lantern Market, Harbor of Boats, Lotus Garden and Snow Festival. Each district has its own scenery, street, three places to light up, six customers, music track and counter colour, and the three later districts each bring a new stall with its own food. Light all four districts to finish the night, collect the night prize and start the next night with higher lantern prices. A district map on the street screen shows where the player is.


56 dishes in 7 food chains
Grill, steamer, tea, sweets, seafood, noodles and winter treats: eight dishes per chain and seven stalls with five upgrade levels each. A recipe book keeps every dish and stall already discovered and pays coins for each completed page.

14 languages
The interface comes in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Simplified Chinese. The game follows the browser language and the player can change it in the pause menu, next to the sound volume, the music volume and the Less motion option.

Yours to customise
Plain HTML, CSS and JavaScript modules with no compile step and no dependencies: upload the game folder to any static host and it runs, in portrait and in landscape, each with its own layout. Every game number lives in one settings file: board size, food chains, stalls, flame speed, order sizes, prices, districts, special customers and rush hour. The full editable source comes with tests, a build script, a local server script, an illustrated guide in 14 languages and a step-by-step customisation guide. No ads, no purchases, no ranking, no accounts and no server.




















