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Arcade · HTML5

Dino Boom

HTML5 Dinosaur Brick Breaker Game With 10 Prehistoric Bosses and 50 Levels

de Polar GamesVersiune 1.0.0Actualizat 11 nov. 2026

  • Cod sursă
  • Demo live
  • Documentat
Licență perpetuă49 USD 41,65 USD -15%Cumpără acum
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the coins and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Lava Peak: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of pebbles bouncing through the cargo.Chapter 3 boss, Magma Raptor: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the coins earned.Defeat card: "One more chance" costs 25 coins and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Pebble to Meteor.Score screen: the active missions and the personal bests saved on the device.

Crack the eggs, light the lava, topple the Rex King

In Dino Boom a stone cannon guards a terrace above a volcanic coast. Drag to aim, release a stream of pebbles and watch them ricochet off the side walls into stone blocks, spotted dinosaur eggs and bone chests that creep down towards the wall. A baby pterodactyl in a crest-shaped hat keeps watch from the side panel, and once a chapter is done a giant beast lumbers in. The download is a finished HTML5 game template whose source is easy to read and which goes live on any static host.

Dino Boom: the baby pterodactyl riding a bone cannon while pebbles smash stone blocks and the Triceratops boss charges in

10 bosses, one at the end of every chapter

Five levels make a chapter, and the last stop of each one is a boss with its own illustration and health bar, shielded by rows of cargo. Bring it down before it reaches the wall: beating it for the first time pays 100 coins, every rematch pays 25. The parade starts with the Triceratops in Fern Valley and ends with the Rex King on the Volcano Throne:

  • Fern Valley: Triceratops
  • Nest Cliffs: Ankylosaurus
  • Lava Peak: Magma Raptor
  • Giant Jungle: Stegosaurus
  • Shell Beach: Plesiosaur
  • Amber Cave: Sabertooth
  • Bone Yard: Bone Rex
  • Glow Cavern: Cave Mammoth
  • Meteor Crater: Storm Pterosaur
  • Volcano Throne: Rex King
Dino Boom: all ten prehistoric bosses lined up on stone ledges, from the Triceratops to the Rex King

Lava rocks, tar pots and the Bomb

Each block shows the hits it still needs. A lava rock erupts into all eight cells around it, so two side by side set off a chain; a tar pot burns its entire row, a treasure chest adds two pebbles to the volley and fossil blocks never break and are not needed to clear the level. Arm the Bomb and the first pebble out blasts a 3×3 gap. End shot brings the pebbles home early, and the 2× button speeds up a long volley.

Dino Boom: pebbles ricocheting between numbered dinosaur eggs as a lava rock explodes above the stone cannon

Daily challenge, Endless mode, missions and a shop

Coins arrive from stars, chests, missions and boss wins. They buy three cannon upgrades (Extra ball, Quick fuse, Spyglass) and six pebble skins running from Pebble to Meteor; each skin can also be earned with stars. Daily challenge serves a fresh 18-row cargo each day and adds a bonus for winning on consecutive days. Endless valley drops a new row with every volley and ends when the cargo hits the wall. Reaching 30, 60, 90, 120 and 150 stars pays a coin reward.

Dino Boom: the baby pterodactyl next to an open stone chest of glowing amber, with the template's main features listed

14 languages and a narrator with a voice

The interface and the level hints are translated into 14 languages and follow the browser language on first launch. Voice lines are recorded in English, Portuguese and Spanish. The four music tracks are this edition's own (one for the menu, two for levels, one for boss fights), and there are 27 sound effects.

What is new compared with RICOPOP

Dino Boom is built on the RICOPOP engine with the same 50-level structure, so the shooting and the rebounds behave the same, though a few maps were rebuilt around the new blocks. The rest is new:

  • A prehistoric look: a stone terrace over a volcanic coast, ten chapter settings, eggs, bone chests and lava rocks
  • A baby pterodactyl mascot in a crest-shaped hat
  • Ten prehistoric bosses, each with its own illustration, plus a dedicated boss track
  • Extra blocks: treasure chests, tar pots and unbreakable fossil blocks
  • Coins, a shop of cannon upgrades and pebble skins, Daily challenge, Endless valley, missions and star milestones
  • Its own soundtrack

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. dino-boom.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. dino-boom.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Capturi din această ediție

Realizate din ediția vândută aici.

Inclus

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless valley, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 27 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in dino-boom.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

Neinclus în această ediție

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

Ce conține ZIP-ul

Structura reală de foldere a pachetului pe care îl descarci, cu nume și dimensiuni citite direct din el.

dino-boom-1.0.0-complete.zip614 fișiere · 44,7 MB
  • dino-boom-static-1.0.0/613 fișiere · 44,7 MB
    • documentation/Ghid HTML, deschide-l înainte să cumperi17 fișiere · 2,7 MB
      • img/JPG · WEBP · 15 fișiere · 2,5 MB
      • customization.html55 KB
      • index.html179 KB
    • game/Gata de găzduit: încarcă acest folder286 fișiere · 21 MB
      • assets/Grafică, audio și fonturiJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 fișiere · 20,1 MB
      • src/Module de cod sursăJS · 46 fișiere · 613 KB
      • dino-2.css50 KB
      • dino-boom.config.js2 KB
      • dino.css49 KB
      • DOCUMENTATION.txt1 KB
      • favicon.ico10 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/Cod sursă lizibil303 fișiere · 21 MB
      • assets/Grafică, audio și fonturiJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 fișiere · 20,1 MB
      • src/Module de cod sursăJS · 46 fișiere · 613 KB
      • test/Teste automateMJS · 7 fișiere · 36 KB
      • tools/Scripturi de build și verificareMJS · 6 fișiere · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • dino-2.css50 KB
      • dino-boom.config.js2 KB
      • dino.css49 KB
      • favicon.ico10 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md11 KB
      • style-2.css50 KB
      • +1 fișiere în plus49 KB
    • THIRD-PARTY-LICENSES/Note de licență de păstrat împreună cu jocul tău3 fișiere · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txtIstoricul versiunilor1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlDeschide ghidul1 KB
    • START-HERE.txtPornire rapidă1 KB
  • POLAR-MARKETPLACE-START-HERE.txtÎncepe aici: licență, asistență și primii pași1 KB

Detaliile produsului

Ediție
Local Browser Edition
Versiune
1.0.0
Lansat
11 nov. 2026
Actualizat
11 nov. 2026
Categorie
Arcade
Limbi
Engleză, Portugheză, Spaniolă, Franceză, Germană, Italiană, Neerlandeză, Poloneză, Turcă, Rusă, Indoneziană, Japoneză, Coreeană, Chineză simplificată
Fișiere incluse
HTML, CSS, JavaScript, JSON
Tehnologii folosite
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
Browsere
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
Documentație
Documentație

Autor

Polar Games

Studio brazilian care creează jocuri pentru browser. Fiecare șablon de aici este un joc pe care l-am construit și publicat noi.

Vezi jocurile noastre

Cerințe

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

Suportul acoperă întrebările tehnice și defectele reproductibile din jocul livrat. Instalarea și personalizarea sunt servicii separate.

Istoric modificări

  1. 1.0.011 nov. 2026

Întrebări

How is Dino Boom different from RICOPOP?

Under the prehistoric skin sits the RICOPOP engine: aiming, ball physics and the 50-level layout work exactly as they do there. The new parts are the theme and art, a baby pterodactyl mascot, ten dinosaur and Ice Age bosses, extra blocks (treasure chests, tar pots, unbreakable fossil blocks), coins with a shop of upgrades and skins, the Daily challenge, Endless valley, missions, star milestones and a soundtrack made for this edition. RICOPOP's optional PHP leaderboard does not come with this edition.

Do the other themed editions share the same levels?

Yes. Dino Boom is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Dino Boom include ads?

Ads are off by default and no ad code is loaded. dino-boom.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Dino Boom in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

Citește termenii completi privind licența, suportul, rambursarea și confidențialitatea

Before you buy: guides and reviews

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Licențiază un joc HTML5 gata făcut, cu cod sursă, pentru site-ul, aplicația sau brandul tău.

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