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플랫포머 · HTML5

Ninja Up

Slingshot climbing ninja game with 55 stages

제작: Polar Games버전 1.0.0업데이트 2026년 11월 14일

  • 소스 코드
  • 라이브 데모
  • 문서 제공
영구 라이선스US$59 US$50.15 -15%지금 구매
Title screen: Play, Climb, Outfits and Settings.The world map, starting at World 1, Ninja Dojo.Stage 1-1, First Steps: pull and release.Flying from ring to ring through the dojo.Six outfits: Classic plus five unlocked with golden coins.In-stage settings with language, vibration, less motion, light effects and assisted aim.

Ninja Up: pull back, aim, climb.

Ninja Up is an HTML5 slingshot climbing game template with full source code. A cute cube ninja with an orange headband and a fox mask climbs Japanese dojos, shrines and castles ring by ring: hold, pull back and release, and the grappling rope catches the next ring. The edition has 55 stages in five worlds, an endless mode, 14 interface languages and a ready-to-host game folder, plus the editable TypeScript source.

Ninja Up HTML5 slingshot climber: pull the ninja back, aim along the dotted line and release toward the next ring.

Slingshot aiming with a second chance

A dotted line shows where the ninja will fly while you aim, and the grappling rope hooks the next ring on arrival. One extra launch is available in mid-air on every flight, so a missed angle rarely ends a climb. Banner checkpoints along each stage save the way up.

55 stages across five worlds

The campaign climbs through Ninja Dojo, Waterfall Shrine, Dragon Pagoda, Storm Rooftops and Moonlit Castle, all the way to the Golden Scroll. Each world has 11 stages, and the 11th is a challenge stage. There are no enemies: the scenery is the challenge, with spikes, fire from dragon statues, crushing gates, shuriken on rails, a rising river, wind, and rings that crack, get wet, spin or blink.

Ninja Up has 55 stages in five worlds, from the Ninja Dojo to the Moonlit Castle.

Stars, golden coins and outfits

Each stage awards up to three stars: one for the time, one for collecting 70% of the coins and one for not falling. A golden coin hides in every stage, and collecting them unlocks outfits for the ninja.

Endless Climb and Daily Climb

A separate mode climbs as high as possible, with a saved personal best. The Daily Climb uses the same generated climb for everyone on a given day, with its own best height. Every world has its own music.

Ninja Up Endless Climb: the ninja keeps climbing ring after ring as high as it can.

14 interface languages and player settings

The interface ships in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. Players can change the language, vibration, less motion, light effects and assisted aim, and set music, sound effects and voice volumes separately.

Ninja Up in 14 interface languages.

Optional WebGL light effects

The game draws with Canvas 2D. On top of it, optional WebGL light effects can be turned on or off in the settings, and they switch off by themselves on slow devices or where WebGL is not available.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account or server is needed, and normal play makes no requests to ranking, advertising or payment services. Artwork, audio and fonts are all local. The package also includes an illustrated offline guide in 14 languages and third-party licence notices.

What this edition does not include

Native apps, hosting and custom development are not included, nor are an account system, a server, an online ranking, real-money purchases or an advertising SDK.

Who this template is for

Site and portal owners who want a casual mobile game that keeps players coming back, freelancers and studios who need a base for a client's branded game, and developers who want to learn from a typed TypeScript project.

Customise it

Stages are plain TypeScript data in src/data/, every physics and feel number lives in src/config/tuning.ts, and each language has its own file in src/i18n/. The automated tests include a recorded route that proves all 55 stages can be completed. Run npm test and npm run build, then upload the new build.

Technical details at a glance

  • Stack: HTML5, TypeScript and Vite, Canvas 2D and Web Audio, with optional WebGL light effects and no third-party game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a buyer guide in 14.
  • Controls: touch or mouse, designed for phones held upright.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting. WebGL is optional.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Node.js 26.13 or newer is needed only to edit and rebuild the source, not to play or host.

Licence and support in short

One purchase gives you a perpetual, non-exclusive licence to use this edition in one end product, yours or one client's. Players can access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but you cannot resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

이 에디션의 화면

이곳에서 판매하는 에디션에서 캡처했습니다.

포함 내용

  • 55 stages in five worlds, Endless Climb and Daily Climb, three stars per stage, a hidden golden coin in every stage and six outfits. Music for each world and 14 interface languages.
  • Ready-to-host game/ build with local artwork, audio and fonts
  • Full editable TypeScript + Vite source with automated tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

이 에디션에 포함되지 않는 것

  • Native apps, hosting and custom development
  • Online ranking, real-money purchases and advertising SDK

ZIP 안에 들어 있는 것

다운로드하는 패키지의 실제 폴더 구조입니다. 이름과 크기는 패키지에서 직접 읽어 온 값입니다.

ninja-up-1.0.0-complete.zip532 파일 · 29.4 MB
  • ninja-up-static-1.0.0/531 파일 · 29.4 MB
    • documentation/HTML 가이드, 구매 전에 열어 보세요1 파일 · 720 KB
      • index.html720 KB
    • game/바로 호스팅 가능: 이 폴더를 업로드하세요330 파일 · 14.5 MB
      • assets/아트, 오디오, 글꼴CSS · JS · MP3 · WEBP · WOFF · WOFF2 · 326 파일 · 14.5 MB
      • licenses/게임과 함께 보관해야 할 라이선스 고지TXT · 3 파일 · 13 KB
      • index.html17 KB
    • source/읽기 쉬운 소스 코드194 파일 · 14.1 MB
      • public/빌드에 쓰이는 정적 파일TXT · 3 파일 · 13 KB
      • scripts/빌드 및 점검 스크립트MJS · 1 파일 · 1 KB
      • src/소스 모듈CSS · MP3 · TS · WEBP · 181 파일 · 14 MB
      • tests/자동화 테스트TS · 3 파일 · 14 KB
      • index.html1 KB
      • package-lock.json31 KB
      • package.json1 KB
      • README.md1 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/게임과 함께 보관해야 할 라이선스 고지3 파일 · 13 KB
      • font-fredoka.txt4 KB
      • font-lilita-one.txt4 KB
      • font-nunito.txt4 KB
    • CHANGELOG.txt버전 기록1 KB
    • DOCUMENTATION.html가이드를 엽니다1 KB
    • START-HERE.txt빠른 시작1 KB
  • POLAR-MARKETPLACE-START-HERE.txt여기서 시작: 라이선스, 지원, 첫 단계1 KB

상품 정보

에디션
Standalone Browser Edition
버전
1.0.0
출시일
2026년 11월 14일
업데이트
2026년 11월 14일
카테고리
플랫포머
언어
영어, 포르투갈어, 스페인어, 프랑스어, 독일어, 이탈리아어, 네덜란드어, 폴란드어, 튀르키예어, 러시아어, 인도네시아어, 일본어, 한국어, 중국어(간체)
포함된 파일
HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3, WOFF2
사용 기술
HTML5, TypeScript, Vite, Canvas 2D, Web Audio, WebGL
브라우저
WebGL2를 지원하는 최신 브라우저
문서
문서

제작자

Polar Games

브라우저 게임을 만드는 브라질 스튜디오입니다. 이곳의 모든 템플릿은 저희가 직접 만들고 출시한 게임입니다.

저희 게임 보기

요구 사항

  • A current browser with JavaScript and audio support
  • Static HTTP(S) hosting; no database or author account required
  • Node.js 26.13 or newer only if you edit and rebuild the source

지원은 제공된 게임에 대한 기술 문의와 재현 가능한 결함을 다룹니다. 설치와 커스터마이징은 별도 서비스입니다.

변경 내역

  1. 1.0.02026년 11월 14일

질문

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting and open index.html. Node.js is only needed if you change the TypeScript source and rebuild it.

Where is progress saved?

Locally in the player's browser: stars, golden coins, unlocked outfits, best heights and settings.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Does it work on phones and computers?

Yes. It is designed for phones held upright and plays with touch or mouse. On a wide screen the game stays in a portrait column.

How do I change stages, physics or texts?

Stages are in src/data/, every physics and feel number is in src/config/tuning.ts and each language has its own file in src/i18n/. Run npm test and npm run build, then upload the new build.

Does it need WebGL?

No. The game draws with Canvas 2D. The WebGL light effects are optional: they can be turned on or off in the settings and switch off by themselves on slow devices or without WebGL.

Does it connect to any server?

No. This edition has no account, server, online ranking, real-money purchases or advertising SDK, and normal play makes no requests to such services.

라이선스, 지원, 환불, 개인정보 약관 전문 읽기

Before you buy: guides and reviews

브라질에서 전 세계로

25개국의 구매자

웹사이트, 앱 또는 브랜드에 소스 코드가 포함된 완성형 HTML5 게임을 라이선스하세요.

  • 900+판매
  • 25개국
  • 2016판매 시작 연도
판매한 국가: 브라질, 미국, 영국, 독일, 캐나다, 오스트레일리아, 프랑스, 인도, 네덜란드, 스페인, 이탈리아, 일본, 대한민국, 폴란드, 멕시코, 스웨덴, 스위스, 싱가포르, 아랍에미리트, 사우디아라비아, 인도네시아, 튀르키예, 포르투갈, 필리핀, 베트남.

Polar Games의 다른 상품

Ninja UpUS$59 US$50.15 -15%
지금 구매