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플랫포머 · HTML5

Monkey Up

Slingshot climbing game with 55 stages

제작: Polar Games버전 1.0.0업데이트 2026년 11월 2일

  • 소스 코드
  • 라이브 데모
  • 문서 제공
영구 라이선스US$49 US$41.65 -15%지금 구매
Title screen: Play, Endless Climb, Hats and Settings.The tree map, with every stage of every world.Stage 1-1, The Hollow Trunk: hold, pull back and release.Climbing peg by peg, collecting bananas on the way.Five cosmetic hats unlocked with golden bananas.Pause menu with language, vibration, less motion and assisted aim.

Monkey Up: pull back, aim, climb.

Monkey Up is an HTML5 slingshot climbing game template with full source code. A little monkey hangs from a wooden peg: hold, pull back and release to launch it toward the next peg, all the way up a giant tree. The edition has 55 stages in five worlds, an endless mode, 14 interface languages and a ready-to-host game folder, plus the editable TypeScript source.

Monkey Up HTML5 slingshot climber: pull the monkey back, aim along the dotted line and release toward the next peg.

Slingshot aiming with a second chance

Both arms stretch like a slingshot band while you aim, and a dotted line shows where the monkey will grab. One extra launch is available in mid-air and comes back every time the monkey catches a peg, so a missed angle rarely ends a climb. Checkpoint flags along each stage save the way up.

55 stages across five worlds

The campaign climbs through Hollow Trunk, Branch Waterfall, Canopy Ruins, Stormy Treetop and Firefly Night, with 11 stages per world. There are no creature enemies: the scenery is the challenge, with thorns, crumbling and moving pegs, saws, fire-spitting flowers, rising water and wind.

Monkey Up has 55 stages in five worlds, from the Hollow Trunk to a jungle waterfall.

Stars, golden bananas and hats

Each stage awards up to three stars for reaching the top, collecting bananas and not falling. A golden banana hides in every stage, and collecting them unlocks five cosmetic hats for the monkey.

Endless Climb and Daily Climb

A separate mode climbs the five themes as high as possible, with a saved personal best. The Daily Climb uses the same generated tree for everyone on a given day, with its own best height.

Monkey Up Endless Climb: the monkey keeps climbing a generated tree as high as it can.

14 interface languages

The interface ships in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. It follows the device language and can be switched at any time in the settings, without reloading.

Monkey Up in 14 interface languages.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open index.html. No database, PHP, account or server is needed, and normal play makes no requests to ranking, advertising or payment services. Artwork, audio and fonts are all local. The package also includes an illustrated offline guide in 14 languages.

What this edition does not include

Native apps, hosting and custom development are not included, nor are an online ranking, real-money purchases or an advertising SDK.

Who this template is for

Site and portal owners who want a casual mobile game that keeps players coming back, freelancers and studios who need a base for a client's branded game, and developers who want to learn from a typed TypeScript project with a deterministic physics simulation.

Customise it

Stages are plain TypeScript data in src/data/, every physics and feel number lives in src/config/tuning.ts, and each language has its own file in src/i18n/. Art and audio are in src/assets/. Run npm test and npm run build, then upload the new build.

Technical details at a glance

  • Stack: HTML5, TypeScript and Vite, Canvas 2D and Web Audio, with no third-party game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3 and WOFF2.
  • Languages: 14 interface languages and a buyer guide in 14.
  • Controls: touch or mouse, designed for phones held upright.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting.
  • Saves: the browser's local storage, with no account or cloud sync.
  • Node.js 26.13 or newer is needed only to edit and rebuild the source, not to play or host.

Licence and support in short

One purchase gives you a perpetual, non-exclusive licence to use this edition in one end product, yours or one client's. Players can access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but you cannot resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

이 에디션의 화면

이곳에서 판매하는 에디션에서 캡처했습니다.

포함 내용

  • 55 stages in five worlds, Endless Climb and Daily Climb, three stars per stage, golden bananas and five unlockable hats. 14 interface languages.
  • Ready-to-host game/ build with local artwork, audio and fonts
  • Full editable TypeScript + Vite source with automated tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

이 에디션에 포함되지 않는 것

  • Native apps, hosting and custom development
  • Online ranking, real-money purchases and advertising SDK

ZIP 안에 들어 있는 것

다운로드하는 패키지의 실제 폴더 구조입니다. 이름과 크기는 패키지에서 직접 읽어 온 값입니다.

monkey-up-1.0.0-complete.zip597 파일 · 132 MB
  • monkey-up-static-1.0.0/596 파일 · 132 MB
    • documentation/HTML 가이드, 구매 전에 열어 보세요1 파일 · 677 KB
      • index.html677 KB
    • game/바로 호스팅 가능: 이 폴더를 업로드하세요312 파일 · 6 MB
      • assets/아트, 오디오, 글꼴CSS · JS · MP3 · WEBP · WOFF · WOFF2 · 308 파일 · 5.9 MB
      • licenses/게임과 함께 보관해야 할 라이선스 고지TXT · 3 파일 · 13 KB
      • index.html16 KB
    • source/읽기 쉬운 소스 코드278 파일 · 125.3 MB
      • public/빌드에 쓰이는 정적 파일TXT · 3 파일 · 13 KB
      • scripts/빌드 및 점검 스크립트MJS · 1 파일 · 1 KB
      • src/소스 모듈CSS · MP3 · PNG · TS · WEBP · 266 파일 · 125.3 MB
      • tests/자동화 테스트TS · 2 파일 · 11 KB
      • index.html1 KB
      • package-lock.json28 KB
      • package.json1 KB
      • README.md1 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/게임과 함께 보관해야 할 라이선스 고지3 파일 · 13 KB
      • font-fredoka.txt4 KB
      • font-lilita-one.txt4 KB
      • font-nunito.txt4 KB
    • DOCUMENTATION.html가이드를 엽니다1 KB
    • START-HERE.txt빠른 시작1 KB
  • POLAR-MARKETPLACE-START-HERE.txt여기서 시작: 라이선스, 지원, 첫 단계1 KB

상품 정보

에디션
Standalone Browser Edition
버전
1.0.0
출시일
2026년 11월 2일
업데이트
2026년 11월 2일
카테고리
플랫포머
언어
영어, 포르투갈어, 스페인어, 프랑스어, 독일어, 이탈리아어, 네덜란드어, 폴란드어, 튀르키예어, 러시아어, 인도네시아어, 일본어, 한국어, 중국어(간체)
포함된 파일
HTML, CSS, JavaScript, TypeScript, JSON, WebP, MP3, WOFF2
사용 기술
HTML5, TypeScript, Vite, Canvas 2D, Web Audio
브라우저
WebGL2를 지원하는 최신 브라우저
문서
문서

제작자

Polar Games

브라우저 게임을 만드는 브라질 스튜디오입니다. 이곳의 모든 템플릿은 저희가 직접 만들고 출시한 게임입니다.

저희 게임 보기

요구 사항

  • A current browser with JavaScript and audio support
  • Static HTTP(S) hosting; no database or author account required
  • Node.js 26.13 or newer only if you edit and rebuild the source

지원은 제공된 게임에 대한 기술 문의와 재현 가능한 결함을 다룹니다. 설치와 커스터마이징은 별도 서비스입니다.

변경 내역

  1. 1.0.02026년 11월 2일

질문

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting and open index.html. Node.js is only needed if you change the TypeScript source and rebuild it.

Where is progress saved?

Locally in the player's browser: stars, golden bananas, unlocked hats, best heights and settings.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Does it work on phones and computers?

Yes. It is designed for phones held upright and plays with touch or mouse. On a wide screen the game stays in a portrait column.

How do I change stages, physics or texts?

Stages are in src/data/, every physics and feel number is in src/config/tuning.ts and each language has its own file in src/i18n/. Run npm test and npm run build, then upload the new build.

Does it connect to any server?

No. This edition has no account, server, online ranking, real-money purchases or advertising SDK, and normal play makes no requests to such services.

라이선스, 지원, 환불, 개인정보 약관 전문 읽기

Before you buy: guides and reviews

브라질에서 전 세계로

25개국의 구매자

웹사이트, 앱 또는 브랜드에 소스 코드가 포함된 완성형 HTML5 게임을 라이선스하세요.

  • 900+판매
  • 25개국
  • 2016판매 시작 연도
판매한 국가: 브라질, 미국, 영국, 독일, 캐나다, 오스트레일리아, 프랑스, 인도, 네덜란드, 스페인, 이탈리아, 일본, 대한민국, 폴란드, 멕시코, 스웨덴, 스위스, 싱가포르, 아랍에미리트, 사우디아라비아, 인도네시아, 튀르키예, 포르투갈, 필리핀, 베트남.

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