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아케이드 · HTML5

Dynamite Gulch

HTML5 Wild West Brick Breaker Game With 10 Desert Bosses and 50 Levels

제작: Polar Games버전 1.0.0업데이트 2026년 11월 11일

  • 소스 코드
  • 라이브 데모
  • 문서 제공
영구 라이선스US$49 US$41.65 -15%지금 구매
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the coins and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Red Canyon: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of cannonballs bouncing through the cargo.Chapter 3 boss, Grumpy Bison: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the coins earned.Defeat card: "One more chance" costs 25 coins and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Lead to Ghost.Score screen: the active missions and the personal bests saved on the device.

Light the fuse, ride the ricochet, run the Gold Baron out of town

Out in a red-rock canyon, crates, barrels and chests creep down towards the fence, and a single cannon holds the line. The player drags to aim, lets go and watches the cannonballs ricochet from wall to wall, cracking the cargo one hit at a time. A vulture in a cowboy hat hops with joy whenever a level is won. Five levels make a chapter, and when a chapter is done its boss comes riding in. Underneath it is a finished HTML5 template with clean source code that goes straight onto any static host.

Dynamite Gulch: red canyon at sunset with the vulture riding the cannon, cannonballs blasting barrels and dynamite, and the Rattlesnake in a cowboy hat looming behind

10 bosses, one at the end of every chapter

At the end of each chapter a boss rolls in with its own portrait, a health bar and a wall of cargo for cover. Stop it before it gets to the fence: beating it the first time is worth 100 coins, every rematch 25. The posse starts with the Rattlesnake at the Dusty Ranch and ends with the Gold Baron in the Gold Rush:

  • Dusty Ranch: Rattlesnake
  • Gold Mine: Giant Scorpion
  • Red Canyon: Grumpy Bison
  • Cactus Flats: Cactus Brute
  • Railroad: Train Robber
  • Saloon Town: Bandit Bear
  • Ghost Town: Ghost Outlaw
  • Crystal Cavern: Gila Monster
  • Dust Storm: Thunderbird
  • Gold Rush: Gold Baron
Dynamite Gulch: the ten Wild West bosses lined up in the canyon, one for every chapter

Dynamite barrels, oil lanterns and the Bomb

Every block wears a number, the hits it still needs. A dynamite barrel blows apart the eight blocks around it, and two side by side set off a chain. An oil lantern burns across its entire row, a treasure chest adds two cannonballs to the volley and a steel anvil never breaks, so the level can be won without it. Arm the Bomb and the first cannonball of the next volley clears a 3×3 square. End shot brings every cannonball home at once, and the 2× button speeds up the long ones.

Dynamite Gulch: the wooden arena with numbered barrels, a dynamite chain going off and cannonballs bouncing up from the cannon

Daily challenge, Endless mode, missions and a shop

Coins are earned with stars, bosses, treasure chests and missions, and they go straight to the shop: three cannon upgrades (Extra ball, Quick fuse, Spyglass) and six cannonball skins from Lead to Ghost, which also unlock with stars. Each day brings a new Daily challenge of 18 rows, with extra coins for a winning streak. The Endless trail drops a fresh row after every volley until the cargo hits the fence, and reaching 30, 60, 90, 120 and 150 stars pays out a coin bonus.

Dynamite Gulch: the vulture on a chest of gold next to the template features: plain code, 14 languages, shop and daily challenge, offline guide

14 languages and a narrator with a voice

The interface and the level tips are translated into 14 languages and start in whatever language the browser uses. An announcer voice is recorded in English, Portuguese and Spanish. Four original tracks play in the menu, the levels (two of them) and the boss fights, alongside 27 sound effects.

What is new compared with RICOPOP

Under the cowboy hat sits the RICOPOP engine with its 50-level structure, so the shot and the bounce play exactly as before; a few maps changed to fit the new blocks. Everything on screen and in the speakers is new compared with RICOPOP:

  • A Wild West theme with new art: ten desert chapters, from the Dusty Ranch to the Gold Rush, and a wooden arena
  • A vulture mascot in a cowboy hat
  • Ten desert bosses, each with its own portrait, plus a boss music track
  • New blocks: treasure chests, oil lanterns that burn a row and unbreakable steel anvils
  • Coins, a shop with cannon upgrades and cannonball skins, Daily challenge, Endless trail, missions and star milestones
  • Original music

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. dynamite-gulch.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. dynamite-gulch.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

이 에디션의 화면

이곳에서 판매하는 에디션에서 캡처했습니다.

포함 내용

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless trail, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 27 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in dynamite-gulch.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

이 에디션에 포함되지 않는 것

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

ZIP 안에 들어 있는 것

다운로드하는 패키지의 실제 폴더 구조입니다. 이름과 크기는 패키지에서 직접 읽어 온 값입니다.

dynamite-gulch-1.0.0-complete.zip614 파일 · 43.9 MB
  • dynamite-gulch-static-1.0.0/613 파일 · 43.9 MB
    • documentation/HTML 가이드, 구매 전에 열어 보세요17 파일 · 2.8 MB
      • img/JPG · WEBP · 15 파일 · 2.5 MB
      • customization.html56 KB
      • index.html179 KB
    • game/바로 호스팅 가능: 이 폴더를 업로드하세요286 파일 · 20.5 MB
      • assets/아트, 오디오, 글꼴JSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 파일 · 19.7 MB
      • src/소스 모듈JS · 46 파일 · 612 KB
      • DOCUMENTATION.txt1 KB
      • dynamite-gulch.config.js2 KB
      • favicon.ico10 KB
      • gulch-2.css50 KB
      • gulch.css49 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/읽기 쉬운 소스 코드303 파일 · 20.6 MB
      • assets/아트, 오디오, 글꼴JSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 파일 · 19.7 MB
      • src/소스 모듈JS · 46 파일 · 612 KB
      • test/자동화 테스트MJS · 7 파일 · 36 KB
      • tools/빌드 및 점검 스크립트MJS · 6 파일 · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • dynamite-gulch.config.js2 KB
      • favicon.ico10 KB
      • gulch-2.css50 KB
      • gulch.css49 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md11 KB
      • style-2.css50 KB
      • +1개 파일 더49 KB
    • THIRD-PARTY-LICENSES/게임과 함께 보관해야 할 라이선스 고지3 파일 · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txt버전 기록1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.html가이드를 엽니다1 KB
    • START-HERE.txt빠른 시작1 KB
  • POLAR-MARKETPLACE-START-HERE.txt여기서 시작: 라이선스, 지원, 첫 단계1 KB

상품 정보

에디션
Local Browser Edition
버전
1.0.0
출시일
2026년 11월 11일
업데이트
2026년 11월 11일
카테고리
아케이드
언어
영어, 포르투갈어, 스페인어, 프랑스어, 독일어, 이탈리아어, 네덜란드어, 폴란드어, 튀르키예어, 러시아어, 인도네시아어, 일본어, 한국어, 중국어(간체)
포함된 파일
HTML, CSS, JavaScript, JSON
사용 기술
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
브라우저
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
문서
문서

제작자

Polar Games

브라우저 게임을 만드는 브라질 스튜디오입니다. 이곳의 모든 템플릿은 저희가 직접 만들고 출시한 게임입니다.

저희 게임 보기

요구 사항

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

지원은 제공된 게임에 대한 기술 문의와 재현 가능한 결함을 다룹니다. 설치와 커스터마이징은 별도 서비스입니다.

변경 내역

  1. 1.0.02026년 11월 11일

질문

How is Dynamite Gulch different from RICOPOP?

The engine is RICOPOP's: aiming, ricochet physics and the 50-level layout did not change, although a few maps were reworked for the new blocks. The rest is new. A Wild West setting with fresh art and a vulture in a cowboy hat as mascot, ten desert bosses, dynamite barrels, oil lanterns, treasure chests and steel anvils, coins and a shop, a Daily challenge, the Endless trail, missions and original music. This edition does not ship the optional PHP leaderboard from RICOPOP; scores stay on a local screen.

Do the other themed editions share the same levels?

Yes. Dynamite Gulch is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Dynamite Gulch include ads?

Ads are off by default and no ad code is loaded. dynamite-gulch.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Dynamite Gulch in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

라이선스, 지원, 환불, 개인정보 약관 전문 읽기

Before you buy: guides and reviews

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판매한 국가: 브라질, 미국, 영국, 독일, 캐나다, 오스트레일리아, 프랑스, 인도, 네덜란드, 스페인, 이탈리아, 일본, 대한민국, 폴란드, 멕시코, 스웨덴, 스위스, 싱가포르, 아랍에미리트, 사우디아라비아, 인도네시아, 튀르키예, 포르투갈, 필리핀, 베트남.

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