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Arcade · HTML5

Dynamite Gulch

HTML5 Wild West Brick Breaker Game With 10 Desert Bosses and 50 Levels

tekijä: Polar GamesVersio 1.0.0Päivitetty 11.11.2026

  • Lähdekoodi
  • Live-demo
  • Dokumentoitu
Pysyvä lisenssi49 $ 41,65 $ -15%Osta nyt
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the coins and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Red Canyon: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of cannonballs bouncing through the cargo.Chapter 3 boss, Grumpy Bison: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the coins earned.Defeat card: "One more chance" costs 25 coins and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Lead to Ghost.Score screen: the active missions and the personal bests saved on the device.

Light the fuse, ride the ricochet, run the Gold Baron out of town

Out in a red-rock canyon, crates, barrels and chests creep down towards the fence, and a single cannon holds the line. The player drags to aim, lets go and watches the cannonballs ricochet from wall to wall, cracking the cargo one hit at a time. A vulture in a cowboy hat hops with joy whenever a level is won. Five levels make a chapter, and when a chapter is done its boss comes riding in. Underneath it is a finished HTML5 template with clean source code that goes straight onto any static host.

Dynamite Gulch: red canyon at sunset with the vulture riding the cannon, cannonballs blasting barrels and dynamite, and the Rattlesnake in a cowboy hat looming behind

10 bosses, one at the end of every chapter

At the end of each chapter a boss rolls in with its own portrait, a health bar and a wall of cargo for cover. Stop it before it gets to the fence: beating it the first time is worth 100 coins, every rematch 25. The posse starts with the Rattlesnake at the Dusty Ranch and ends with the Gold Baron in the Gold Rush:

  • Dusty Ranch: Rattlesnake
  • Gold Mine: Giant Scorpion
  • Red Canyon: Grumpy Bison
  • Cactus Flats: Cactus Brute
  • Railroad: Train Robber
  • Saloon Town: Bandit Bear
  • Ghost Town: Ghost Outlaw
  • Crystal Cavern: Gila Monster
  • Dust Storm: Thunderbird
  • Gold Rush: Gold Baron
Dynamite Gulch: the ten Wild West bosses lined up in the canyon, one for every chapter

Dynamite barrels, oil lanterns and the Bomb

Every block wears a number, the hits it still needs. A dynamite barrel blows apart the eight blocks around it, and two side by side set off a chain. An oil lantern burns across its entire row, a treasure chest adds two cannonballs to the volley and a steel anvil never breaks, so the level can be won without it. Arm the Bomb and the first cannonball of the next volley clears a 3×3 square. End shot brings every cannonball home at once, and the 2× button speeds up the long ones.

Dynamite Gulch: the wooden arena with numbered barrels, a dynamite chain going off and cannonballs bouncing up from the cannon

Daily challenge, Endless mode, missions and a shop

Coins are earned with stars, bosses, treasure chests and missions, and they go straight to the shop: three cannon upgrades (Extra ball, Quick fuse, Spyglass) and six cannonball skins from Lead to Ghost, which also unlock with stars. Each day brings a new Daily challenge of 18 rows, with extra coins for a winning streak. The Endless trail drops a fresh row after every volley until the cargo hits the fence, and reaching 30, 60, 90, 120 and 150 stars pays out a coin bonus.

Dynamite Gulch: the vulture on a chest of gold next to the template features: plain code, 14 languages, shop and daily challenge, offline guide

14 languages and a narrator with a voice

The interface and the level tips are translated into 14 languages and start in whatever language the browser uses. An announcer voice is recorded in English, Portuguese and Spanish. Four original tracks play in the menu, the levels (two of them) and the boss fights, alongside 27 sound effects.

What is new compared with RICOPOP

Under the cowboy hat sits the RICOPOP engine with its 50-level structure, so the shot and the bounce play exactly as before; a few maps changed to fit the new blocks. Everything on screen and in the speakers is new compared with RICOPOP:

  • A Wild West theme with new art: ten desert chapters, from the Dusty Ranch to the Gold Rush, and a wooden arena
  • A vulture mascot in a cowboy hat
  • Ten desert bosses, each with its own portrait, plus a boss music track
  • New blocks: treasure chests, oil lanterns that burn a row and unbreakable steel anvils
  • Coins, a shop with cannon upgrades and cannonball skins, Daily challenge, Endless trail, missions and star milestones
  • Original music

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. dynamite-gulch.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. dynamite-gulch.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Kuvia tästä painoksesta

Otettu täällä myytävästä painoksesta.

Sisältyy

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless trail, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 27 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in dynamite-gulch.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

Ei sisälly tähän painokseen

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

Mitä ZIP-tiedostossa on

Lataamasi paketin todellinen kansiorakenne, nimet ja koot luettuna suoraan siitä.

dynamite-gulch-1.0.0-complete.zip614 tiedostoa · 43,9 MB
  • dynamite-gulch-static-1.0.0/613 tiedostoa · 43,9 MB
    • documentation/HTML-opas, avaa se ennen ostamista17 tiedostoa · 2,8 MB
      • img/JPG · WEBP · 15 tiedostoa · 2,5 MB
      • customization.html56 KB
      • index.html179 KB
    • game/Valmis julkaistavaksi: lataa tämä kansio palvelimelle286 tiedostoa · 20,5 MB
      • assets/Grafiikka, äänet ja fontitJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 tiedostoa · 19,7 MB
      • src/Lähdekoodin moduulitJS · 46 tiedostoa · 612 KB
      • DOCUMENTATION.txt1 KB
      • dynamite-gulch.config.js2 KB
      • favicon.ico10 KB
      • gulch-2.css50 KB
      • gulch.css49 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/Luettava lähdekoodi303 tiedostoa · 20,6 MB
      • assets/Grafiikka, äänet ja fontitJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 tiedostoa · 19,7 MB
      • src/Lähdekoodin moduulitJS · 46 tiedostoa · 612 KB
      • test/Automaattiset testitMJS · 7 tiedostoa · 36 KB
      • tools/Build- ja tarkistusskriptitMJS · 6 tiedostoa · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • dynamite-gulch.config.js2 KB
      • favicon.ico10 KB
      • gulch-2.css50 KB
      • gulch.css49 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md11 KB
      • style-2.css50 KB
      • +1 tiedostoa lisää49 KB
    • THIRD-PARTY-LICENSES/Lisenssihuomautukset, jotka kannattaa säilyttää pelin mukana3 tiedostoa · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txtVersiohistoria1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlAvaa oppaan1 KB
    • START-HERE.txtPikaopas1 KB
  • POLAR-MARKETPLACE-START-HERE.txtAloita tästä: lisenssi, tuki ja ensiaskeleet1 KB

Tuotteen tiedot

Painos
Local Browser Edition
Versio
1.0.0
Julkaistu
11.11.2026
Päivitetty
11.11.2026
Kategoria
Arcade
Kielet
Englanti, Portugali, Espanja, Ranska, Saksa, Italia, Hollanti, Puola, Turkki, Venäjä, Indonesia, Japani, Korea, Kiina (yksinkertaistettu)
Sisältyvät tiedostot
HTML, CSS, JavaScript, JSON
Tehty teknologioilla
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
Selaimet
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
Dokumentaatio
Dokumentaatio

Tekijä

Polar Games

Brasilialainen studio, joka tekee selainpelejä. Jokainen täällä oleva pohja on peli, jonka olemme itse tehneet ja julkaisseet.

Katso pelimme

Vaatimukset

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

Tuki kattaa tekniset kysymykset ja toistettavat viat toimitetussa pelissä. Asennus ja mukautus ovat erillisiä palveluita.

Muutosloki

  1. 1.0.011.11.2026

Kysymykset

How is Dynamite Gulch different from RICOPOP?

The engine is RICOPOP's: aiming, ricochet physics and the 50-level layout did not change, although a few maps were reworked for the new blocks. The rest is new. A Wild West setting with fresh art and a vulture in a cowboy hat as mascot, ten desert bosses, dynamite barrels, oil lanterns, treasure chests and steel anvils, coins and a shop, a Daily challenge, the Endless trail, missions and original music. This edition does not ship the optional PHP leaderboard from RICOPOP; scores stay on a local screen.

Do the other themed editions share the same levels?

Yes. Dynamite Gulch is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Dynamite Gulch include ads?

Ads are off by default and no ad code is loaded. dynamite-gulch.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Dynamite Gulch in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

Lue täydelliset lisenssi-, tuki-, palautus- ja tietosuojaehdot

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Dynamite Gulch49 $ 41,65 $ -15%
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