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Arcade · HTML5

Barnyard Boom

HTML5 Farm Brick Breaker Game With 10 Farm Bosses and 50 Levels

tekijä: Polar GamesVersio 1.0.0Päivitetty 11.11.2026

  • Lähdekoodi
  • Live-demo
  • Dokumentoitu
Pysyvä lisenssi49 $ 41,65 $ -15%Osta nyt
Title screen: the Level 13 button, Levels, Skins and Score, with the star total, the coins and the language selector.Level map: 50 levels in 10 chapters, with the stars earned on each level.Level 12 in Chili Field: the aiming guide follows the pointer; the side panels show the hint, the cargo left and the star goals.A volley of tomatoes bouncing through the cargo.Chapter 3 boss, Hot Pepper: its health bar sits on top and three missions run in the side panel.Level 1 cleared: stars, score and the coins earned.Defeat card: "One more chance" costs 25 coins and lets the level go on.Shop: three cannon upgrades (Extra ball, Quick fuse and Spyglass) and six skins, from Tomato to Blueberry.Score screen: the active missions and the personal bests saved on the device.

Fire tomatoes, bounce them off the fence, beat the Big Bad Wolf

Out on a sunny farm, a pumpkin cannon faces a field of hay bales, apple barrels and chests creeping down towards the fence. The player points to aim, lets a volley of tomatoes fly and watches them ricochet from wall to wall, cracking everything they touch. A chicken in a straw hat jumps for joy when a level is cleared, and a farm boss shows up at the end of each chapter of five levels. The template is a finished HTML5 game with source code you can read, ready for any static web host.

Barnyard Boom: the chicken in a straw hat riding the pumpkin cannon while the Giant Mole bursts out of the ground behind the crates

10 bosses, one at the end of every chapter

Every chapter closes with a boss fight: a creature with its own picture and health bar, shielded by a row of cargo, that must be beaten before it reaches the fence. Winning pays 100 coins the first time and 25 coins on every replay. The line-up runs from the Giant Mole in Sunny Farm all the way to the Big Bad Wolf at the County Fair:

  • Sunny Farm: Giant Mole
  • Apple Orchard: Greedy Crow
  • Chili Field: Hot Pepper
  • Pumpkin Patch: Pumpkin King
  • Duck Pond: Giant Bullfrog
  • Golden Wheat: The Scarecrow
  • Foggy Hollow: Night Owl
  • Firefly Grove: Mushroom Brute
  • Twister Plains: The Twister
  • County Fair: Big Bad Wolf
Barnyard Boom: all ten farm bosses lined up in a sunny field, from the Giant Mole to the Big Bad Wolf

Chili barrels, fuel cans and the Bomb

Each block carries a number: the hits it still needs. A chili barrel bursts into all eight cells around it, so two side by side set off a chain, and a fuel can scorches its entire row. Breaking a treasure chest adds two tomatoes to the volley, while iron blocks never break and are not needed to clear the level. Arm the Bomb before shooting and the first tomato blasts a 3×3 gap. End shot brings the volley home early, and 2× speed hurries along the slow ones.

Barnyard Boom: a tomato volley setting off a chain of chili barrels in the barn-framed arena, with the cannon below

Daily challenge, Endless mode, missions and a shop

Coins arrive from stars, boss wins, broken chests and finished missions. They buy three cannon upgrades in the shop (Extra ball, Quick fuse, Spyglass) and six tomato skins, Tomato through Blueberry, which can also be unlocked with stars. The Daily challenge serves one 18-row field per day and rewards streaks, Endless harvest drops a fresh row with every volley until the cargo touches the fence, and star milestones at 30, 60, 90, 120 and 150 stars hand out more coins.

Barnyard Boom: the chicken next to an open treasure chest and the list of features: plain code, 14 languages, shop, upgrades, Daily challenge and guide

14 languages and a narrator with a voice

The interface and the level hints are translated into 14 languages and start in the language of the player's browser. A recorded narrator in English, Portuguese and Spanish calls out chains, bosses and new records, and the edition brings four music tracks of its own (one for the menu, two for levels, one for bosses) plus 27 sound effects.

What is new compared with RICOPOP

Barnyard Boom runs on the same RICOPOP engine and the same 50-level structure, so aiming and ricochets behave exactly as before; a few maps were tweaked to fit the new blocks. The look, the sound and the extra systems are all new:

  • A farm theme drawn from scratch: barn-wood arena, ten countryside chapters, hay bales, barrels and chests
  • A chicken mascot in a straw hat who celebrates every cleared level
  • Ten farm bosses, each with its own picture, plus a dedicated boss music track
  • New blocks: treasure chests, fuel cans and unbreakable iron blocks
  • Coins, a shop with cannon upgrades and skins, Daily challenge, Endless harvest, missions and star milestones
  • Four music tracks made for this edition

Upload and play: ads stay off until you turn them on

Upload the contents of the game folder to a static web host and start playing. Progress, coins, skins and upgrades are stored on the player's device.

  • Ads are off by default. barnyard-boom.config.js has optional Google AdSense, custom-adapter and demo settings; live ads need your own eligible account.
  • The Score screen and the missions are local: there is no server, PHP file or online leaderboard to maintain.

What you receive

The complete HTML5 game and its readable source with every picture, sound and music file, the illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide with numbered screenshots, and optional developer tools: 58 tests, a level validator and solver, a local server and a build copy.

Customise it

There is no build step: edit a file, upload it and refresh. The levels are in src/levels.js, the economy (prices, rewards, upgrades, missions, star milestones) in src/modes.js, the texts in src/locales/ and the pictures, sounds and music in assets/. barnyard-boom.config.js controls ads, the "Tap to start" screen and the full-screen button. Internal code names left over from the engine are listed in the source README.

Technical details at a glance

  • Stack: vanilla JavaScript with ES modules, Canvas 2D, Web Audio and optional WebGL glow effects; the files are HTML, CSS, JavaScript and JSON.
  • Runs from any static HTTP or HTTPS host (not from file://), with no Node.js, build step, PHP, database or account. It needs an internet connection to load and is not an offline app.
  • Portrait layout on phones, wide layout with side panels on desktop; touch, mouse and keyboard.
  • Node.js 26.13+ only for the optional developer tools.
  • Not included: native Android or iOS builds and store publication, online multiplayer or an online leaderboard, ad network accounts and game-portal SDK integrations.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Kuvia tästä painoksesta

Otettu täällä myytävästä painoksesta.

Sisältyy

  • Ready-to-upload HTML5 game (game/ folder) in plain HTML, CSS and JavaScript modules, plus the readable source/ folder; no compile step
  • 50 levels in 10 chapters, 10 bosses, Endless harvest, Daily challenge, missions, star milestones and a shop with 3 cannon upgrades and 6 skins
  • 4 music tracks, 27 sound effects and recorded narration in English, Portuguese and Spanish
  • Optional ad settings in barnyard-boom.config.js, off by default (Google AdSense, your own network or a demo mode)
  • Optional developer tools (Node.js 26.13+): 58 tests, level validator and solver, local server and build copy
  • Illustrated guide in English, Portuguese and Spanish, a step-by-step customization guide and START-HERE.txt

Ei sisälly tähän painokseen

  • Native Android or iOS builds and store publication
  • Online multiplayer or an online leaderboard (the Score screen is local)
  • Ad network accounts and game-portal SDK integrations

Mitä ZIP-tiedostossa on

Lataamasi paketin todellinen kansiorakenne, nimet ja koot luettuna suoraan siitä.

barnyard-boom-1.0.0-complete.zip614 tiedostoa · 42,2 MB
  • barnyard-boom-static-1.0.0/613 tiedostoa · 42,2 MB
    • documentation/HTML-opas, avaa se ennen ostamista17 tiedostoa · 2,7 MB
      • img/JPG · WEBP · 15 tiedostoa · 2,4 MB
      • customization.html56 KB
      • index.html178 KB
    • game/Valmis julkaistavaksi: lataa tämä kansio palvelimelle286 tiedostoa · 19,7 MB
      • assets/Grafiikka, äänet ja fontitJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 tiedostoa · 18,9 MB
      • src/Lähdekoodin moduulitJS · 46 tiedostoa · 613 KB
      • barnyard-2.css50 KB
      • barnyard-boom.config.js2 KB
      • barnyard.css49 KB
      • DOCUMENTATION.txt1 KB
      • favicon.ico10 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • style-2.css50 KB
      • style.css49 KB
    • source/Luettava lähdekoodi303 tiedostoa · 19,8 MB
      • assets/Grafiikka, äänet ja fontitJSON · MP3 · PNG · TXT · WEBP · WOFF2 · 231 tiedostoa · 18,9 MB
      • src/Lähdekoodin moduulitJS · 46 tiedostoa · 613 KB
      • test/Automaattiset testitMJS · 7 tiedostoa · 35 KB
      • tools/Build- ja tarkistusskriptitMJS · 6 tiedostoa · 23 KB
      • .prettierignore1 KB
      • .prettierrc.json1 KB
      • barnyard-2.css50 KB
      • barnyard-boom.config.js2 KB
      • barnyard.css49 KB
      • favicon.ico10 KB
      • index.html34 KB
      • manifest.webmanifest1 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md11 KB
      • style-2.css50 KB
      • +1 tiedostoa lisää49 KB
    • THIRD-PARTY-LICENSES/Lisenssihuomautukset, jotka kannattaa säilyttää pelin mukana3 tiedostoa · 10 KB
      • LICENSE-ChakraPetch-OFL.txt5 KB
      • LICENSE-Fraunces-OFL.txt5 KB
      • README.txt1 KB
    • CHANGELOG.txtVersiohistoria1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlAvaa oppaan1 KB
    • START-HERE.txtPikaopas1 KB
  • POLAR-MARKETPLACE-START-HERE.txtAloita tästä: lisenssi, tuki ja ensiaskeleet1 KB

Tuotteen tiedot

Painos
Local Browser Edition
Versio
1.0.0
Julkaistu
11.11.2026
Päivitetty
11.11.2026
Kategoria
Arcade
Kielet
Englanti, Portugali, Espanja, Ranska, Saksa, Italia, Hollanti, Puola, Turkki, Venäjä, Indonesia, Japani, Korea, Kiina (yksinkertaistettu)
Sisältyvät tiedostot
HTML, CSS, JavaScript, JSON
Tehty teknologioilla
Vanilla JavaScript, ES modules, Canvas 2D, Web Audio, WebGL (optional glow effects)
Selaimet
Modern browsers (Canvas 2D; WebGL only for the optional glow effects)
Dokumentaatio
Dokumentaatio

Tekijä

Polar Games

Brasilialainen studio, joka tekee selainpelejä. Jokainen täällä oleva pohja on peli, jonka olemme itse tehneet ja julkaisseet.

Katso pelimme

Vaatimukset

  • Any HTTP(S) web host that serves static files (not opened from file://)
  • No Node.js, build step, PHP, database or account to run the game
  • Optional developer tools only: Node.js 26.13 or newer

Tuki kattaa tekniset kysymykset ja toistettavat viat toimitetussa pelissä. Asennus ja mukautus ovat erillisiä palveluita.

Muutosloki

  1. 1.0.011.11.2026

Kysymykset

How is Barnyard Boom different from RICOPOP?

Under the farm paint it is the RICOPOP engine: aiming, bounce physics and the 50-level layout work exactly as they do there. The difference is the whole package around that core: a farm setting with fresh art, a chicken mascot, ten farm bosses, new blocks (treasure chests, fuel cans, iron blocks), coins and a shop, the Daily challenge, Endless harvest, missions, and music made for this edition. The optional PHP leaderboard that ships with RICOPOP is left out here.

Do the other themed editions share the same levels?

Yes. Barnyard Boom is one of seven themed editions of the same engine. They share the 50 level maps and the rules, most of the recorded narration lines and part of the sound effects (interface and impacts). The art, mascot, bosses, chapter names and music are different in each edition, and so are the spoken title and a few narration lines.

Do I need a server or database?

No. Upload the contents of the game/ folder to any static web host and open the address. Progress, stars, coins, skins and upgrades are saved in the player's browser. No PHP, database or account is needed.

Can I edit the levels, prices and texts?

Yes, with no build step: edit, upload and refresh. The 50 maps are text in src/levels.js and node tools/validate.mjs checks that each one can still be won. Prices, rewards, upgrades and missions are in src/modes.js, and every text is in src/locales/, one file per language.

Is the narrator voiced in all 14 languages?

No. The 14 languages cover the interface and the level hints. The narration is recorded in English, Portuguese and Spanish; in the other 11 languages the text is translated and the narration plays in English. The 11 extra languages are machine translations that were not reviewed by native speakers.

Does Barnyard Boom include ads?

Ads are off by default and no ad code is loaded. barnyard-boom.config.js supports Google AdSense for Games, your own ad adapter or a demo mode; live ads need your own approved account. "One more chance" after a defeat is paid with in-game coins, not with a video ad.

Is there an online leaderboard?

No. The Score screen keeps the player's best results and missions on the device. There is no server part, so nothing has to be installed or moderated.

Can I embed Barnyard Boom in a WordPress page or another site?

Yes. The simplest way is to upload it to its own folder and link to it. To show it inside a page, use an iframe, ideally on the same domain because progress is saved per address. All paths are relative, so a subfolder or subdomain works.

Lue täydelliset lisenssi-, tuki-, palautus- ja tietosuojaehdot

Before you buy: guides and reviews

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Barnyard Boom49 $ 41,65 $ -15%
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