Version 1.0.0. For non-programmers: which file to change for every part of the screen, and step-by-step recipes. Works offline, without JavaScript.
Step-by-step recipes for people who do not program. Every part of the screen has a number on the real
screenshots below and the exact file that controls it. Work in the source/ folder of the
download, then run npm run build (or copy the changed files) and upload. You can also edit the
files inside game/ directly: they are the same files.
source/ folder in your editor (VS Code: File > Open Folder).source/, run npm run dev and open
http://localhost:5190/ (the game does not run from a double-clicked index.html). Without
Node.js you can use the free "Live Server" extension of VS Code. Press Ctrl+F5 after each change.
npm run build and upload the contents of dist/ (or upload only the
files you changed, at the same paths, into your game folder on the host).
| Tool | What for |
|---|---|
| VS Code or Notepad++ |
Edit texts, settings, levels and code (free). VS Code: File > Open Folder >
source/.
|
| Photopea (photopea.com) or GIMP | Edit pictures and export WebP/PNG (free). |
| Squoosh (squoosh.app) | Convert PNG/JPG to WebP and make files smaller (free, in the browser). |
| Audacity | Edit sounds and music, export MP3 (free). |
| FileZilla | Upload the game to your host by FTP (free). |
| Node.js 26.13 or newer (nodejs.org) | Optional: local server, tests, level tools and the build copy. |
Texts are in src/locales/<language>.js (shown here for English,
src/locales/en.js). Pictures are WebP files in assets/art/; replace them keeping the
same name and size.
12345678
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Logo picture (with the game name painted in it) and the tropical scene behind it |
assets/art/logo.webp, assets/art/menu-hero.webp, background
assets/art/bg.webp
|
| 2 | Play button (gold plate) and its text |
picture assets/art/btn-play-wide.webp; texts play and
continueLevel in src/locales/en.js
|
| 3 | Levels button (wood plate + map icon) |
assets/art/btn-wood.webp, assets/art/icon-map.webp; text levels
|
| 4 | Skins button (cannonball icon) | assets/art/icon-ball.webp; text skins |
| 5 | Score button (trophy icon) | assets/art/icon-trophy.webp; text ranking |
| 6 | Settings button (small gold plate) | assets/art/btn-gold.webp |
| 7 | Stars, total score and doubloons line |
icons assets/art/icon-star.webp, assets/art/icon-trophy.webp,
assets/art/coin.webp
|
| 8 | Language picker (14 languages) | list in src/locales.js; texts in src/locales/ |
123456789
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Left card: level badge, name, hint, cargo left, chapter strip |
card assets/art/panel-tall.webp, badge assets/art/wheel.webp, hint note
assets/art/hint-plaque.webp, crate icon assets/art/icon-crate.webp; names
and hints l1..l50, h1..h50 in
src/locales/en.js
|
| 2 | Score box | assets/art/score-box.webp |
| 3 | Pause button | assets/art/hud-btn.webp |
| 4 | Settings button | assets/art/hud-btn.webp |
| 5 | Right card: volley number and the star goals |
assets/art/panel-tall.webp, rows assets/art/row-plaque.webp, stars
assets/art/star-big.webp, assets/art/star-empty.webp; goals from
par in src/levels.js
|
| 6 | Stars still possible | assets/art/star-big.webp, assets/art/star-empty.webp |
| 7 | Bomb button |
assets/art/pulse-idle.webp, assets/art/pulse-armed.webp, label
assets/art/label.webp; text pulse
|
| 8 | Speed 1x/2x button | assets/art/btn-speed.webp |
| 9 | Arena: frame, sea, blocks, cannon, cannonballs |
frame assets/art/frame.webp, sea assets/art/interior.webp, deck
assets/art/scene.webp, blocks assets/art/crate.webp (and the others in the
picture table), cannon assets/art/barrel-gun.webp, assets/art/carriage.webp,
assets/art/breech.webp; drawn by src/render/view-arena.js
|
1234567
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Level name on the red ribbon | assets/art/ribbon-red.webp; card assets/art/card-parchment.webp |
| 2 | Stars won |
assets/art/star-big.webp, assets/art/star-empty.webp,
assets/art/stars-decor.webp
|
| 3 | Score and best | scoring rules in src/sim/config.js |
| 4 | Doubloons earned | winCoins in src/modes.js; coin assets/art/coin.webp |
| 5 | Next | assets/art/btn-play.webp; text next |
| 6 | Retry | assets/art/btn-wood.webp; text retry |
| 7 | Levels | assets/art/btn-wood.webp; text levels |
1234
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Title and message |
card assets/art/card-dark.webp; parrot assets/art/parrot-sad.webp; texts in
src/locales/en.js
|
| 2 | One more chance (costs doubloons) | RESCUE_COST in src/modes.js |
| 3 | Try again | text retry |
| 4 | Levels | text levels |
123
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Cannon upgrades |
prices in UPGRADES of src/modes.js; icons
assets/art/icon-ball.webp, assets/art/pulse-armed.webp,
assets/art/icon-spyglass.webp; texts up_balls, up_fuse,
up_sight
|
| 2 | Cannonball skins |
SKINS in src/render/palette.js (colours, stars needed), pictures
assets/art/ball-spark.webp ... assets/art/ball-prism.webp, price
skinPrice in src/modes.js; names skin_spark ...
skin_prism
|
| 3 | Doubloons and stars | assets/art/coin.webp, assets/art/icon-star.webp |
12345
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Music volume | default volumes at the top of src/main.js (music: 0.55) |
| 2 | Effects volume | sfx: 0.85 in src/main.js |
| 3 | Narration volume | voice: 0.9 in src/main.js |
| 4 | Language | src/locales/ |
| 5 | Close | assets/art/btn-x.webp |
123
| # | Part of the screen | File to change |
|---|---|---|
| 1 | Chapter islands and level barrels |
assets/art/map-isle1-wide.webp ... assets/art/map-isle10-wide.webp (desktop)
and -tall (phones), signs assets/art/sign-chapter.webp,
assets/art/map-sign.webp, sea assets/art/map-sea.webp
|
| 2 | Doubloons and stars | assets/art/label.webp |
| 3 | Close | assets/art/btn-x.webp |
| File | What it shows |
|---|---|
assets/art/crate.webp, assets/art/barrel.webp,
assets/art/chest.webp
|
Regular and reinforced blocks; -d1 / -d2 are the cracked versions shown as
they lose hit points
|
assets/art/keg.webp |
Powder keg |
assets/art/rum.webp, assets/art/anchor-block.webp,
assets/art/treasure.webp
|
Rum barrel, anchor, treasure chest |
assets/art/kraken.webp, assets/art/boss2.webp ...
assets/art/boss10.webp
|
The ten bosses; -hurt is the picture shown when hit |
assets/art/parrot.webp, assets/art/parrot-happy.webp,
assets/art/parrot-sad.webp, assets/art/parrot-cheer.webp,
assets/art/parrot-scared.webp, assets/art/parrot-perch.webp
|
The parrot mascot in its poses |
assets/art/ball-spark.webp ... assets/art/ball-prism.webp |
Cannonball skins |
assets/art/bg.webp, assets/art/menu-hero.webp,
assets/art/logo.webp, assets/art/logo-band.webp
|
Menu background, menu scene, logo, logo band of the phone layout |
assets/art/frame.webp, assets/art/interior.webp,
assets/art/scene.webp, assets/art/wood.webp
|
Arena frame, sea behind the blocks, deck scene, wood texture |
assets/art/coin.webp, assets/art/hand.webp |
Doubloon, tutorial hand |
assets/icons/icon-512.png, favicon.ico |
App icon and browser tab icon (all sizes in assets/icons/) |
Every sound the game plays is listed in assets/audio-manifest.json. Replace a file keeping its
name; the description says what the original sounds like.
| Name | File | Description |
|---|---|---|
anchor |
assets/sfx/anchor.mp3 |
Iron ball clanging off a heavy iron ship anchor, short low metallic clang with a brief ring, isolated game sound |
ball_return |
assets/sfx/ball_return.mp3 |
Soft short thunk of a small iron ball dropping into a wooden bucket, gentle, single sound |
boss_hit |
assets/sfx/boss_hit.mp3 |
Heavy thud of a cannonball hitting a big rubbery sea monster tentacle, wet low thump with a small grunt, short |
boss_roar |
assets/sfx/boss_roar.mp3 |
Cartoon sea monster kraken roar, deep watery growl, short, not scary, game sound effect |
break_glass |
assets/sfx/break_glass.mp3 |
Small wooden crate smashing apart, satisfying crunchy wood crack with a few planks clattering, short, punchy, game sound effect |
break_heavy |
assets/sfx/break_heavy.mp3 |
Treasure chest bursting open, heavy wood crack with a metal latch clank and a quick jingle of spilling gold coins, short and punchy, game sound effect |
coin |
assets/sfx/coin.mp3 |
Single gold coin clink landing on a pile of coins, bright short metallic clink, isolated |
combo |
assets/sfx/combo.mp3 |
Short rising run of three quick bright gold coin clinks, arcade combo sound |
core_boom |
assets/sfx/core_boom.mp3 |
Compact punchy gunpowder keg explosion, deep boom with a crackling fire burst and wood debris, short, tight, cartoon arcade game sound effect, no long rumble |
danger |
assets/sfx/danger.mp3 |
Gentle but urgent ship bell warning, two quick brass bell dings, not harsh |
descend |
assets/sfx/descend.mp3 |
Old wooden ship creak and rope strain as heavy cargo lowers one step, short low groan ending in a soft thud |
hit_glass |
assets/sfx/hit_glass.mp3 |
Single short knock of a small iron ball hitting a wooden crate, dry woody "tock" with a clear pitch, very short, no reverb, isolated game sound |
hit_heavy |
assets/sfx/hit_heavy.mp3 |
Single dull heavy clank of an iron ball hitting an iron-banded treasure chest, wood thud with a short metallic ring, isolated game impact sound |
launch |
assets/sfx/launch.mp3 |
Single short cartoon cannon shot, punchy low "poomf" thump with a quick puff of air, tight and dry, no echo, no long tail, game sound effect |
lose |
assets/sfx/lose.mp3 |
Short sad descending tune on a concertina, gentle cartoon pirate game over, deflating |
parrot |
assets/sfx/parrot.mp3 |
Cartoon parrot squawk, one short happy squawk, cute, isolated |
parrot_scared |
assets/sfx/parrot_scared.mp3 |
Cartoon parrot alarmed squawk, one short startled screech, cute and funny, isolated |
pulse_charge |
assets/sfx/pulse_charge.mp3 |
Bomb fuse being lit, quick match strike then a fast sizzling sparkling fuse rising in intensity, short, cartoon game |
pulse_hit |
assets/sfx/pulse_hit.mp3 |
Big cartoon bomb explosion, deep bass boom with a bright crackle and falling debris, short, arcade game |
rum |
assets/sfx/rum.mp3 |
Whoosh of fire racing along spilled rum, quick bright flame swoosh with a crackle, short, cartoon game |
splash |
assets/sfx/splash.mp3 |
Small water splash plop of a piece of wood falling into the sea, short and soft |
star |
assets/sfx/star.mp3 |
Bright shiny gold coin ding, single high metallic chime for awarding a star, short |
tap_start |
assets/sfx/tap_start.mp3 |
Ship bell ding with a chunky wooden thump, satisfying start game confirm, short |
ui_back |
assets/sfx/ui_back.mp3 |
Soft low muted wooden knock, short |
ui_click |
assets/sfx/ui_click.mp3 |
Soft short wooden button tap, pleasant woody click |
unlock |
assets/sfx/unlock.mp3 |
Treasure chest opening reward, wooden creak then shimmering ascending chimes and coin sparkle, short |
wall_tick |
assets/sfx/wall_tick.mp3 |
Single short dry woody tick of a small iron ball bouncing off a wooden post, isolated game sound |
whoosh |
assets/sfx/whoosh.mp3 |
Quick rope and sail swoosh, airy cloth whoosh, smooth, short |
win |
assets/sfx/win.mp3 |
Bright short pirate victory fanfare, jaunty accordion and fiddle flourish with a happy final chime of coins |
cove-game-a |
assets/music/cove-game-a.mp3 |
Music track |
cove-game-b |
assets/music/cove-game-b.mp3 |
Music track |
cove-kraken |
assets/music/cove-kraken.mp3 |
Music track |
cove-menu |
assets/music/cove-menu.mp3 |
Music track |
assets/art/ and look at the thumbnails.crate-original.webp, outside the game folder).
source/assets/art/ (and in game/assets/art/ if you upload
directly), then reload with Ctrl+F5.
assets/art/parrot*.webp pictures keeping their sizes (each pose has its own
file: happy, sad, cheer, scared, perched).
assets/voice/en/,
assets/voice/pt/ and assets/voice/es/ (one MP3 per line; what each line says is
listed in assets/audio-manifest.json). Replace them keeping the names, or set the narration
volume to 0 by default in src/main.js.
parrot and parrot_scared in
assets/sfx/.
assets/icons/*.png and favicon.ico (the current
ones are made from assets/art/parrot.webp).
assets/art/crate.webp (low hit points), assets/art/barrel.webp,
assets/art/chest.webp and their -d1 / -d2 cracked versions;
assets/art/keg.webp for the powder keg.
src/render/sprites.js and
src/render/palette.js.
hit_glass, hit_heavy, break_glass and
break_heavy in assets/sfx/.
assets/art/kraken.webp (chapter 1) and assets/art/boss2.webp ...
assets/art/boss10.webp, each with a -hurt version.
boss1 ... boss10 in src/locales/en.js (and in the
other languages).
bossHp, ESCORT and RAGE in
src/modes.js; run node tools/check-modes.mjs after changing them.
assets/music/cove-kraken.mp3; roar and hit sounds: boss_roar,
boss_hit in assets/sfx/.
assets/audio-manifest.json: under sfx each sound has a name, its file in
assets/sfx/ and a short description.
assets/music/cove-menu.mp3 (menus),
assets/music/cove-game-a.mp3 and assets/music/cove-game-b.mp3 (levels,
alternating) and assets/music/cove-kraken.mp3 (bosses and the last level).
dur (seconds) in the
music list of assets/audio-manifest.json.
src/locales/en.js (English) in VS Code or Notepad++. Each line is
key: 'text'.
{n} and similar markers. Save as UTF-8.src/locales/pt.js, src/locales/es.js ...). A
key missing in a language shows the English text.
index.html (<title>,
<meta name="description">) and manifest.webmanifest.
style.css and kaboom.css (for
example --gold, --cream, --brown, --amber,
--danger). Change the hex value, save, reload.
THEMES in
src/render/palette.js; block tints and cannonball skins are in the same file.
assets/art/wood.webp, assets/art/panel-tall.webp,
assets/art/card-parchment.webp and the button plates.
assets/fonts/ together with its licence.@font-face rule at the top of kaboom.css (titles, Fraunces) or
style.css (numbers, Chakra Petch) and the --font variable.
FONT in src/render/view-shared.js: put the same family name
first.
BALLS in src/sim/config.js (10).par of each level in src/levels.js (volleys allowed for 3 stars).src/levels.js; boss health:
bossHp in src/modes.js.
node tools/validate.mjs --solve <n> (see "Editing levels" in
the main guide) and npm test.
src/modes.js: START_COINS,
RESCUE_COST, winCoins, BOSS_COINS, DAILY_COINS,
STAR_MILESTONES, UPGRADES (prices per level), MISSIONS (goals and
rewards), skinPrice.
stars in SKINS of src/render/palette.js.
npm test afterwards.kaboom-cove.config.js, change provider, tapToStart or
fullscreen as explained in its comments, save and reload. See "Settings file and optional ads"
in the main guide.
source/, run npm test (if you changed code, levels or prices) and
npm run build.
dist/ to your game folder on the host (FileZilla or the host file
manager), replacing the old files. Keep the same web address so players keep their progress.
Some code names come from the first version of the engine. The player never sees them: all visible names come
from src/locales/.
| In the code | In the game |
|---|---|
targets, cargo, crystal, gem, armor
|
The blocks the cannonballs break (crates, barrels, chests); gem and
armor pick the block look
|
core, CORE, sound core_boom, picture keg |
Powder keg (explodes its 8 neighbours) |
rum, anchor-block / anchor, treasure |
Rum barrel (burns its row), anchor (indestructible), treasure chest (+2 cannonballs) |
pulse, Pulse, btn-pulse, pulse-armed |
The Bomb power (opens a 3x3 hole) |
volley, balls |
A volley of cannonballs (10 at the start) |
kraken, boss2 ... boss10 (pictures in assets/art/)
|
The ten chapter bosses (names from boss1 ... boss10 in
src/locales/)
|
skins |
Cannonball looks sold in the shop |
coins |
Doubloons |
parrot-* pictures; Rico in setRicoDrawer,
drawRotRico, res-rico, rot-rico
|
The parrot mascot |
rank, ranking, btn-rank |
The local score screen (no online leaderboard in this edition) |
MOCK in src/render/view-shared.js |
Reference measurements of the portrait layout |
theme keys ice, geode, forge, ... in
src/render/palette.js
|
The 10 chapters (Sunny Cove, Old Harbor, Volcano Isle, ... Treasure Island) |
level ids in src/levels.js (first-spark ... heart-of-the-cove)
|
Save keys of each level's record |
music cove-menu, cove-game-a, cove-game-b,
cove-kraken
|
Menu, two gameplay tracks, boss track |
Main guide: documentation/index.html (installation, settings, levels, economy, languages, troubleshooting). Questions and custom work: willian@polargames.com.br.