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策略 · HTML5

Barricade Z

Merge tower defense

作者: Polar Games版本号 1.0.0更新于 2026年10月24日

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永久授权US$39 US$35.10 -10%立即购买
Actual game screen: 01 menu.Actual game screen: 02 merge.Actual game screen: 03 gameplay.Actual game screen: 04 workshop.Actual game screen: 05 settings.Actual game screen: 07 boss.

Barricade Z: Build. Merge. Hold the line.

Barricade Z is an HTML5 merge tower defense game template with readable source code, ready to upload to any static web host. Players merge matching turrets into stronger weapons and hold a five-position barricade against zombie waves across a 30-wave campaign. It adds three bosses, daily and endless modes and a 14-language interface, and needs no PHP or database to play.

Barricade Z HTML5 zombie defense game: Build. Merge. Hold the line.

12 tower levels to merge

Fabricate a tower in the reserve, then drag it onto an identical level to merge. Two equal levels combine into the next one, up to level 12, and the strongest towers move into the five barricade positions.

Barricade Z merge tower defense: 12 tower levels, from basic turrets to energy towers.

30-wave campaign with three bosses

The campaign runs 30 waves across three environments, with bosses at waves 10, 20 and 30. The daily challenge and Endless mode unlock as the player progresses.

Barricade Z campaign: 30 waves, three bosses and a hammer-swinging zombie.

Targeted grenades and Overdrive

Tap or click a zombie to focus the towers on it; automatic targeting returns when it dies. Grenades unlock at wave 3 and Overdrive at wave 7, and the Workshop upgrades damage, barricade strength and fabrication options.

Barricade Z focus fire: a turret and a thrown grenade aimed at a targeted zombie.

Drag, merge, defend

Drag a tower onto a free slot or a matching tower, or select it and then pick the destination. Build, Grenade, Overdrive, Workshop and Call wave have keyboard shortcuts, and speed switches between 1x and 2x. A hand-guided tutorial can be replayed from Settings.

Barricade Z controls: drag towers to merge matching levels and defend the barricade.

14 interface languages and English narration

The interface comes in 14 languages: English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Simplified Chinese. The announcer is recorded in English only. Music, effects and announcer have separate volume sliders.

Barricade Z in 14 interface languages, with English narration and independent audio controls.

Desktop and mobile, portrait and landscape

Landscape and portrait layouts work with touch and mouse in current Chrome, Edge, Firefox and Safari. Performance depends on the browser and device, so test on the devices your audience uses.

Barricade Z playing on a desktop monitor and a phone, in landscape and portrait.

Ready for your website: upload game/

Upload the contents of game/ to any static HTTP or HTTPS host; HTTPS is recommended. Artwork, audio, fonts and the Phaser engine are bundled locally, no PHP, database or account is needed to play, and opening index.html from disk is not supported. Progress stays in the player's browser.

Barricade Z ready-to-host HTML5 game with editable source, shown on a laptop beside tower blueprints.

What is in the download

The package holds the ready-to-host game/ folder, the readable source and configuration, an illustrated offline buyer guide in 14 languages (its screenshots stay in English) and third-party licence notices. The illustrated panels on this page are promotional artwork; the screenshot gallery shows the actual game.

Who this template is for

Portal and site owners who want a finished zombie defense game, freelancers and studios preparing a branded game for one client, and developers who want to read a TypeScript project built on Phaser.

Customise it

In game/barricade-z.config.js you can set the page title and the save prefix with a text editor, no rebuild needed. Towers, waves, balance, interface text and audio live in the TypeScript source, and so do the logo and artwork. After editing, run npm ci, npm test and npm run build with Node.js 20.19+, then upload the contents of dist/.

Technical details at a glance

  • Stack: TypeScript, Phaser 3.90 and WebGL; game/ is the playable build and source/ is for developers.
  • Needs a current browser with JavaScript and audio support (WebGL) and static HTTP or HTTPS hosting; no PHP or database to play.
  • Node.js 20.19+ is only for optional source development and is not needed to host game/.
  • Not included: cloud saves, online accounts, remote leaderboards, real-money purchases, a connected advertising provider, native apps, hosting and custom development.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

本版本的游戏画面

截取自此处销售的版本。

包含

  • 30-wave campaign, 12 tower levels and three boss encounters
  • Daily challenges, Endless mode, targeted grenades and Overdrive
  • 14 interface languages, English narration, portrait and landscape layouts
  • Ready-to-host game/ with local artwork, audio, fonts and runtime dependencies
  • Readable source code, configuration and third-party licence notices
  • Illustrated offline buyer guide in 14 languages; screenshots stay in English

本版本不包含

  • Native app projects, hosting and custom development
  • Cloud saves, online accounts and remote leaderboards
  • Real-money purchases and a connected advertising provider

商品详情

版本
Standalone Browser Edition
版本号
1.0.0
发布于
2026年10月24日
更新于
2026年10月24日
分类
策略
语言
英语, 葡萄牙语, 西班牙语, 法语, 德语, 意大利语, 荷兰语, 波兰语, 土耳其语, 俄语, 印度尼西亚语, 日语, 韩语, 简体中文
包含的文件
HTML, CSS, JavaScript, JSON, WebP, PNG, MP3, TypeScript
技术栈
TypeScript, Phaser, WebGL
浏览器
支持 WebGL2 的现代浏览器
文档
文档

作者

Polar Games

来自巴西、专注浏览器游戏的工作室。这里的每个模板都是我们自己开发并发布的游戏。

查看我们的游戏

运行要求

  • A current browser with JavaScript and audio support (WebGL)
  • Static HTTP(S) hosting; no PHP or database required to play
  • Node.js 20.19+ only for optional source development; not needed to host game/

技术支持涵盖技术问题,以及所提供游戏中可复现的缺陷。安装和定制属于单独的服务。

更新日志

  1. 1.0.02026年10月24日

常见问题

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting. Source development is optional.

Where is progress saved?

In the current browser. Cloud synchronization is not included.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply to this purchase.

Is the narration translated into other languages?

No. The 14 languages cover the interface text only. The announcer's recordings are in English, and the other languages have no narration. Music, sound effects and the announcer have separate volume sliders in Settings.

How do I change the title or start a separate save?

Open game/barricade-z.config.js in a text editor and change title (the browser tab title) or storagePrefix (the namespace of saved data, which starts a separate save), then reload. No rebuild is needed. Waves, towers and balance need the source edition and Node.js 20.19+.

Does it include ads, payments or an online leaderboard?

No. This edition has no advertising SDK, analytics, payment provider, online multiplayer or remote leaderboard, and saves stay in the browser. Adding them is a separate service, quoted before any work: write to willian@polargames.com.br.

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