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Аркада · HTML5

Trimora

HTML5 3D Stacking Arcade With Local Records

від Polar GamesВерсія 1.1.0Оновлено 22 жовт. 2026 р.

  • Вихідний код
  • Демо онлайн
  • Із документацією
Безстрокова ліцензія19 USD 16,15 USD -15%Купити зараз
Main menu: play, local ranking, records and language.Gameplay: the moving slab lands and the overhang is cut away.Settings: music, sound effects, vibration, motion, effects quality and language.Result screen with score and a new best saved on this device.

Tap. Trim. Tower. A 3D stacking game with source code

Trimora is an HTML5 3D stacking arcade game template with TypeScript source code, ready to upload to any static web host. Players drop a sliding slab with one tap, the overhang is trimmed away and perfect streaks win back width. It includes one endless mode, local personal records and a 14-language interface, with no server, database or account to set up.

Trimora HTML5 3D stacking game: Tap. Trim. Tower, with perfect streaks and local records.

One-touch 3D stacking with overhang trimming

Click, tap or press Space or Enter to drop the slab. Whatever hangs over the edge is cut away, so the next placement has less room. The slab alternates between two axes, which keeps every run sharp.

  • One-touch 3D stacking with overhang cutting
  • Alternating movement axes
  • Perfect streaks recover tower width
  • A widening terrace every eight slabs, never beyond the base size
  • Endless play and local personal records
  • Interface in 14 languages, with sound, vibration, motion and effects settings
Trimora gameplay: the moving slab lands and the overhang is cut away.

Perfect streaks and widening terraces

Accurate placements recover width and reward rhythm, and every eight slabs a terrace gives back room, up to the base size. The best runs are saved in the player's browser, with no backend to set up.

Trimora perfect streaks and widening terraces for the next personal best.

What you get: game, source code and manual

You get the ready-to-upload game with readable JavaScript, CSS and data, the editable TypeScript source with the game assets, and an illustrated English and Portuguese manual covering installation, controls, customisation, troubleshooting and FAQ. Optional automated tests cover the stacking rules and the standalone setup, and dependency and font licence notices are included.

Hosting and local data

Upload the contents of game/ to any static HTTP or HTTPS host. Progress and records are saved in the player's browser, and no PHP, database or account is needed. The edition is solo play with local data: there is no campaign, shop, missions or currencies, and online ranking, multiplayer and advertising services are not part of the package.

Who this template is for

Site and portal owners who want a finished one-tap game to publish, freelancers and studios preparing a branded casual game for one client, and developers who want to read how a small Three.js game keeps its stacking rules in one separate file.

Customise it

In the TypeScript source, brand.ts holds the product name, palette and storage key, and tuning.ts the timing, perfect tolerance, width recovery and terraces. stack.ts contains the stacking rules and scoring, i18n.ts the interface text in 14 languages, and Sound.ts with the bundled music the audio. Run npm ci, npm test and npm run build, then copy all of dist/ into game/.

Technical details at a glance

  • Stack: TypeScript, Three.js, WebGL2 and Vite; the game/ folder has readable HTML, CSS, JavaScript and JSON.
  • Needs a modern browser with JavaScript and WebGL2, and a static HTTP or HTTPS host (file:// is not supported).
  • Node.js 22.12+ and npm are needed only to edit and rebuild the source; the hosted game needs no Node.js server.
  • Not included: online ranking, multiplayer, cloud saves, advertising SDKs or ad-based undo and revive offers, native apps and hosting.

Licence and support in short

You get a perpetual, non-exclusive licence for one end product, yours or one client's. Players may access it free of charge or through advertising monetisation. You can change the code, art and audio inside your product, but not resell the template itself. Six months of support are included, or 12 with the extension chosen at checkout.

Екрани з цього видання

Знято з видання, що продається тут.

Входить

  • Ready-to-host HTML5 game (game/ folder) with readable JavaScript, CSS and data
  • Editable developer source (TypeScript, Three.js, Vite) with the game assets
  • Illustrated English and Portuguese manual with real screenshots, file map and FAQ
  • Optional automated tests for the stacking rules and the standalone setup
  • Bundled dependency and font licence notices

Не входить до цього видання

  • Online ranking, multiplayer or cloud saves
  • Advertising SDKs, accounts or ad-based undo and revive offers
  • Campaign, shop, missions or currencies
  • Native apps, hosting or hosted services

Що є в ZIP-архіві

Реальна структура папок пакета, який ви завантажуєте, з назвами та розмірами, зчитаними з нього.

trimora-1.1.0-complete.zip72 файлів · 8,5 MB
  • trimora-static-1.1.0/71 файлів · 8,5 MB
    • documentation/HTML-посібник, відкрийте його перед покупкою5 файлів · 285 KB
      • images/Ілюстрації посібникаJPG · 3 файлів · 242 KB
      • index.html32 KB
      • publisher.jpg11 KB
    • game/Готово до хостингу: завантажте цю папку14 файлів · 4,7 MB
      • assets/Арт, аудіо та шрифтиCSS · JS · MP3 · WOFF2 · 5 файлів · 4,6 MB
      • apple-touch-icon.png4 KB
      • icon-192.png4 KB
      • icon-512.png10 KB
      • icon-maskable-512.png9 KB
      • icon.svg1 KB
      • index.html14 KB
      • manifest.webmanifest1 KB
      • og.jpg34 KB
      • trimora.config.js1 KB
    • source/Читабельний вихідний код46 файлів · 3,5 MB
      • public/Статичні файли, які використовує збіркаJPG · JS · PNG · SVG · WEBMANIFEST · 8 файлів · 64 KB
      • src/Модулі кодуCSS · MP3 · TS · TXT · 25 файлів · 3,4 MB
      • tests/Автоматичні тестиJS · TS · 5 файлів · 26 KB
      • tools/Скрипти збірки та перевіркиCJS · 1 файл · 2 KB
      • DO-NOT-UPLOAD.txt1 KB
      • index.html14 KB
      • package-lock.json34 KB
      • package.json1 KB
      • README.md1 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/Повідомлення про ліцензії, які слід зберігати разом із грою3 файлів · 6 KB
      • @fontsource-variable-outfit-LICENSE4 KB
      • README.txt1 KB
      • three-LICENSE1 KB
    • ASSET-INVENTORY.txtКожен ресурс і його походження2 KB
    • PACKAGE-MANIFEST.jsonСписок файлів пакета12 KB
    • START-HERE.txtШвидкий старт1 KB
  • POLAR-MARKETPLACE-START-HERE.txtПочніть тут: ліцензія, підтримка та перші кроки1 KB

Деталі позиції

Видання
Local Browser Edition
Версія
1.1.0
Випущено
15 жовт. 2026 р.
Оновлено
22 жовт. 2026 р.
Категорія
Аркада
Мови
Англійська, Португальська, Іспанська, Французька, Німецька, Італійська, Нідерландська, Польська, Турецька, Російська, Індонезійська, Японська, Корейська, Китайська (спрощене письмо)
Файли в комплекті
HTML, CSS, JavaScript, TypeScript, JSON
Створено з
TypeScript, Three.js, WebGL2, Vite
Браузери
Сучасні браузери з підтримкою WebGL2
Документація
Документація

Автор

Polar Games

Бразильська студія браузерних ігор. Кожен шаблон тут — це гра, яку ми створили та опублікували.

Переглянути наші ігри

Вимоги

  • A modern browser with JavaScript and WebGL2
  • Any HTTP(S) web host that serves static files (file:// is not supported)
  • No PHP, database, account or Node.js server to play
  • Editing the source: Node.js 22.12+ and npm (npm ci, npm test, npm run build)

Підтримка охоплює технічні питання та відтворювані дефекти в наданій грі. Встановлення та налаштування — окремі послуги.

Журнал змін

  1. 1.1.022 жовт. 2026 р.
  2. 1.0.015 жовт. 2026 р.

Питання

Do I need a server or database?

No. Upload the contents of the game/ folder to any static HTTP(S) host and open index.html. Records and progress are saved in the player's browser.

Can I change the colours, timing and rules?

Yes. The manual maps each file: brand.ts for name and palette, tuning.ts for timing, perfect tolerance and terraces, and stack.ts for the rules. Source changes need a new build with Node.js and npm.

Are the records shared between devices?

No. Records belong to the browser and site where the game is played. There is no account, online ranking or cloud save in this edition.

Does Trimora have a campaign, shop or ads?

No. It is one endless stacking mode with local records. The edition has no campaign, shop, missions or currencies and no advertising SDKs, and the ad-based undo and revive offers are disabled. Online ranking, multiplayer and cloud saves are not included either.

Which languages and controls does Trimora support?

The interface has 14 languages: English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Simplified Chinese. Players click or tap, or press Space or Enter. A modern browser with JavaScript and WebGL2 is needed.

How do I rebrand Trimora with my own name and logo?

In the source, set the product name, palette and storage key in brand.ts, then update the HTML title and replace the real logo and image files together. Run npm test and npm run build (Node.js 22.12+) and copy all of dist/ into game/.

Прочитайте повні умови ліцензії, підтримки, повернення коштів і конфіденційності

Ще від Polar Games

Trimora19 USD 16,15 USD -15%
Купити зараз