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Toiminta · HTML5

Little Ninja Dash

Slingshot ninja action platformer

tekijä: Polar GamesVersio 1.0.0Päivitetty 4.11.2026

  • Lähdekoodi
  • Live-demo
  • Dokumentoitu
Pysyvä lisenssi69 $ 58,65 $ -15%Osta nyt
Title screen: play, stages, outfits and weapons, sound, full screen and options, with a 14-language selector.Hold to slow time and pull back: the guide shows the whole jump before you release.Stage map of World 3, Lava, with stars per stage and the boss at the gate.Ten outfits unlocked with stars; weapons are bought with points.Options: music and sound volume, blood or ink, graphics quality, assist, less motion and language.Stage clear: three stars, grade, points and the three medals.

Little Ninja Dash: hold, aim, dash.

Little Ninja Dash is an HTML5 action platformer template with full source code. The player holds anywhere on the screen to slow time, pulls back like a slingshot and releases to dash through the stage. The edition has 51 stages in 5 worlds, a boss at the end of each world, 14 interface languages, a recorded narrator and a game folder ready to host, with readable TypeScript source and tests.

Little Ninja Dash: 51 stages in 5 worlds, garden, ice, lava, clouds and fortress, each with a boss.

51 stages, 5 worlds, 5 bosses

Cross a cherry garden, a frozen pass, a lava forge, the clouds and the red fortress. Stages grow from short lessons to long runs with checkpoints, and each world ends with a boss that takes several hits. There are 13 enemy types, from spear guards and archers to shield bearers, bomb throwers, kites and drummers, plus chests, breakable crates, ice blocks and rocks that knock over whoever stands behind them.

Little Ninja Dash controls: hold to slow time, pull back to aim and release to dash.

One gesture, lots of depth

Hold, pull back, release: the same gesture works with mouse and touch. Time slows while you aim and a guide shows where you will land. Hold again in mid-air to change direction, chain hits for combos and speed, and throw shurikens with the keyboard or the on-screen button. A short tutorial teaches it in the first stage, and an assist option makes launches easier.

Ten outfits and six weapons to unlock in Little Ninja Dash.

Stars, medals, outfits and weapons

Every stage has 3 stars and 3 medals: all stars, no deaths and a time under par. Stars unlock 10 outfits; points buy 6 weapons, five of them with a special power. An opening story and an ending frame the campaign, and a result screen with grades rewards clean runs.

Little Ninja Dash in 14 interface languages with a recorded narrator.

14 languages and a recorded narrator

The interface is translated into 14 languages and follows the browser language on first start. An English arena narrator calls combos and big moments in every language, over 7 music tracks. Music, sounds and narrator have their own volume, and Options include graphics quality, less motion and a choice of blood or ink.

Complete Little Ninja Dash HTML5 template: editable TypeScript source and a game folder ready to host.

Your game, your hosting

Upload the contents of the game folder to static HTTP(S) hosting and open it. It needs no database, PHP, account or server, and normal play makes no requests outside your folder. Change the save key and the optional ad settings in ninja.config.js without rebuilding. The package includes the editable TypeScript source with tests and an illustrated offline guide in 14 languages.

Optional ads, your provider

Ads are off and no ad network is bundled. A documented hook lets you plug in your own provider for interstitials between stages and two optional rewarded placements (double the points, revive at the last safe spot). The game pauses and mutes during an ad and never grants a reward unless the ad really finished.

What this edition does not include

Native apps, hosting and custom development are not included, nor online ranking, cloud saves, real-money purchases or a bundled ad network.

Who this template is for

Game portals and website owners who want a polished action game, studios and freelancers who need a base for a branded game, and developers who want to study a readable Canvas 2D game with physics, effects and a level builder.

Customize

Stages live in src/data, the game feel, outfits and weapons in src/config/tuning.ts, and texts in src/i18n. Rebuild with Node.js 26.13 or newer using npm ci, npm test and npm run build, then upload the readable output like the game folder.

Technical details

  • Base: HTML5, TypeScript, Canvas 2D and Web Audio, built with Vite, no game engine.
  • Files: HTML, CSS, JavaScript, TypeScript, JSON, WebP, PNG, SVG, MP3, WOFF2 and WOFF.
  • Languages: 14 in the interface and in the guide; recorded English narrator.
  • Requirements: a current browser with JavaScript, Canvas 2D, Web Audio and local storage, and static HTTP(S) hosting.
  • Progress: the browser's local storage, no account or cloud sync.
  • Node.js is only needed to edit the source, not to play or host.

Licence and support at a glance

One purchase gives a perpetual, non-exclusive licence to use this edition in one end product, yours or a client's. Players can access it for free or with ad monetization. You may change code, art and audio inside your product, but you may not resell or redistribute the template on its own. Six months of support are included (12 with the extension at checkout) and cover installing and using the files and fixing reproducible defects.

Kuvia tästä painoksesta

Otettu täällä myytävästä painoksesta.

Sisältyy

  • 51 stages in 5 worlds with 5 bosses, 13 enemy types, checkpoints, chests, breakable scenery, opening and ending story, 10 outfits and 6 weapons. 14 interface languages; recorded English narrator; 7 music tracks.
  • Ready-to-host game/ with local artwork, audio and fonts
  • Readable editable TypeScript source with tests, and third-party licence notices
  • Illustrated offline buyer guide in 14 languages

Ei sisälly tähän painokseen

  • Native apps, hosting and custom development
  • Online ranking, cloud saves, real-money purchases and a bundled ad network

Mitä ZIP-tiedostossa on

Lataamasi paketin todellinen kansiorakenne, nimet ja koot luettuna suoraan siitä.

ninjablock-1.0.0-complete.zip571 tiedostoa · 56,7 MB
  • little-ninja-dash-static-1.0.0/570 tiedostoa · 56,7 MB
    • documentation/HTML-opas, avaa se ennen ostamista1 tiedosto · 793 KB
      • index.html793 KB
    • game/Valmis julkaistavaksi: lataa tämä kansio palvelimelle304 tiedostoa · 27,8 MB
      • assets/Grafiikka, äänet ja fontitCSS · MP3 · PNG · SVG · WEBP · WOFF · WOFF2 · 138 tiedostoa · 26,4 MB
      • licenses/Lisenssihuomautukset, jotka kannattaa säilyttää pelin mukanaTXT · 6 tiedostoa · 123 KB
      • modules/JS · 158 tiedostoa · 1,3 MB
      • index.html15 KB
      • ninja.config.js1 KB
    • source/Luettava lähdekoodi256 tiedostoa · 27,9 MB
      • public/Buildissa käytettävät staattiset tiedostotJS · TXT · 7 tiedostoa · 124 KB
      • src/Lähdekoodin moduulitCSS · MD · MP3 · PNG · SVG · TS · TXT · WEBP · 220 tiedostoa · 27,7 MB
      • tests/Automaattiset testitTS · 21 tiedostoa · 99 KB
      • tools/Build- ja tarkistusskriptitMJS · 2 tiedostoa · 2 KB
      • index.html1 KB
      • package-lock.json29 KB
      • package.json1 KB
      • README.md2 KB
      • tsconfig.json1 KB
      • vite.config.ts1 KB
    • THIRD-PARTY-LICENSES/Lisenssihuomautukset, jotka kannattaa säilyttää pelin mukana6 tiedostoa · 123 KB
      • bootstrap-icons-MIT.txt1 KB
      • dela-gothic-one-OFL.txt4 KB
      • fredoka-OFL.txt4 KB
      • lilita-one-OFL.txt4 KB
      • README.txt1 KB
      • VITE-MIT.txt109 KB
    • CHANGELOG.txtVersiohistoria1 KB
    • DOCUMENTATION.htmlAvaa oppaan1 KB
    • START-HERE.txtPikaopas1 KB
  • POLAR-MARKETPLACE-START-HERE.txtAloita tästä: lisenssi, tuki ja ensiaskeleet1 KB

Tuotteen tiedot

Painos
Standalone Browser Edition
Versio
1.0.0
Julkaistu
4.11.2026
Päivitetty
4.11.2026
Kategoria
Toiminta
Kielet
Englanti, Portugali, Espanja, Ranska, Saksa, Italia, Hollanti, Puola, Turkki, Venäjä, Indonesia, Japani, Korea, Kiina (yksinkertaistettu)
Sisältyvät tiedostot
HTML, CSS, JavaScript, TypeScript, JSON, WebP, PNG, SVG, MP3, WOFF2, WOFF
Tehty teknologioilla
HTML5, TypeScript, Vite, Canvas 2D, Web Audio
Selaimet
Nykyaikaiset selaimet WebGL2-tuella
Dokumentaatio
Dokumentaatio

Tekijä

Polar Games

Brasilialainen studio, joka tekee selainpelejä. Jokainen täällä oleva pohja on peli, jonka olemme itse tehneet ja julkaisseet.

Katso pelimme

Vaatimukset

  • A current browser with JavaScript, Canvas 2D and audio support
  • Static HTTP(S) hosting; no database or author account required

Tuki kattaa tekniset kysymykset ja toistettavat viat toimitetussa pelissä. Asennus ja mukautus ovat erillisiä palveluita.

Muutosloki

  1. 1.0.04.11.2026

Kysymykset

Do I need to build the game?

No. Upload the contents of game/ to HTTP(S) hosting. Rebuilding is only needed if you edit the TypeScript source.

Where is progress saved?

Locally in the current browser, under a storage key you can change in ninja.config.js.

What licence applies?

The Polar Games Marketplace terms shown at checkout apply.

Can I add ads?

Yes. Ads are off and no ad network is bundled. Plug your own provider into the documented hook and turn it on in ninja.config.js: interstitials between stages and two optional rewarded placements (double points, revive). Showing ads and any consent your region requires are your responsibility.

Which languages does it include?

All 14 interface languages are translated, and the offline buyer guide comes in the same 14 languages. The arena narrator is recorded in English and plays with every language.

How do I edit stages, text or the game feel?

In the source folder: stages in src/data, feel numbers, outfits and weapons in src/config/tuning.ts, text in src/i18n. Rebuild with Node.js 26.13+ using npm ci, npm test and npm run build.

Is there blood?

Players choose the slash style in Options: blood or ink.

Lue täydelliset lisenssi-, tuki-, palautus- ja tietosuojaehdot

Before you buy: guides and reviews

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Little Ninja Dash69 $ 58,65 $ -15%
Osta nyt