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Puzzle · HTML5

Capyroll

HTML5 Marble Shooter Puzzle Game With 50 Levels

af Polar GamesVersion 1.0.0Opdateret 13. nov. 2026

  • Kildekode
  • Live-demo
  • Dokumenteret
Tidsubegrænset licens49 US$ 41,65 US$ -15%Køb nu
A level in Yuzu Springs: the chain rolls along the water channel toward the whirlpool, the capybara aims from its tub and the four power-ups wait on the right.Title screen: the logo, the capybara in its tub and Tap to start, which also turns on the sound.Menu: the current world with its progress, Play opens the next level and Levels opens the level list.Levels: five world badges and ten levels per world on a little river, with the stars of each level.Maple Woods: a figure-eight track where the chain crosses over itself on a bridge.Moonlit Garden, the fifth world, with its own background, track and capybara outfit.Guided first level: the capybara explains each step while a hand shows where to tap.Level complete: three stars, the score and the best chain reaction.When the chain reaches the whirlpool the level is lost, with Try again one tap away.Journey Complete after level 50: every world badge, the total stars and the total score.Settings: music and effects volume, vibration, less motion, language, full screen and the tutorial.

Aim, shoot, pop three of a color.

Capyroll is a cozy marble shooter. A capybara relaxes in a wooden tub and shoots marbles from a bamboo launcher at a chain that rolls along a water channel toward a whirlpool. Three or more of the same color pop; clear the chain to win, and if it reaches the whirlpool the level is lost. You get a finished game with menus, progress, music and sound effects, plus the complete source code to reskin, translate and publish as your own.

Capyroll: a capybara in a wooden tub shoots marbles at a chain rolling along a water channel.

Chain reactions and three stars

Touch or click to aim and release to shoot; one tap on the capybara swaps the marble with the one in the basket (right-click or Space on a computer). When a gap closes and the colors at both ends match, they pop too. Gap shots, streaks and the free track left at the end add points, and each level gives up to three stars.

Aim and shoot: a marble flies from the bamboo launcher into the chain.
Real gameplay in Yuzu Springs: the chain, the whirlpool, the capybara and the four power-ups.

5 worlds, 50 levels

Yuzu Springs, Sunny Shore, Maple Woods, Frost Lake and Moonlit Garden, ten levels each, every world with its own background, track, water and capybara outfit. Tracks go from ovals and spirals to a figure eight with a bridge and levels with two tracks; tunnels hide the marbles and frozen marbles break free only when their neighbours pop.

5 worlds: Yuzu Springs, Sunny Shore, Maple Woods, Frost Lake and Moonlit Garden.

Four power-ups and four special marbles

Freeze stops the chain for a few seconds, rockets pop five marbles at once, the hammer smashes where you tap and the rainbow marble matches any color. In the chain, a bomb blasts its neighbours, lightning clears its whole color, the snail slows everything down and rewind rolls the chain back.

Power-ups and special marbles: freeze, rockets, hammer, rainbow, bomb, lightning, snail and rewind.

A guided start and 14 languages

Level 1 is a guided tutorial: the capybara explains each step while a hand shows where to tap, and a short tip introduces each new piece. The interface comes in English, Portuguese, Spanish, French, German, Italian, Dutch, Polish, Turkish, Russian, Indonesian, Japanese, Korean and Chinese. The settings have music and effects volume, vibration, less motion and full screen.

The capybara in its tub in front of a globe, surrounded by speech bubbles.

Yours to customise

Plain HTML, CSS and JavaScript with no build step and no dependencies: upload the game folder to any static host and it runs in portrait and landscape on phones, tablets, desktops and ultrawide screens. The full editable source comes with tests for the rules, every level, the 14 languages and the save key, an illustrated guide in 14 languages and a customisation guide with numbered screenshots. No ads, no store, no ranking and no server.

Capyroll running on a desktop monitor and a phone.

To the end of the journey

Levels unlock one after another, locked worlds can be previewed, the first 3-star win of a level rewards an extra power-up, and after level 50 a Journey Complete screen adds up the stars and scores.

The capybara celebrating the end of the journey with the five world badges.

Billeder fra denne udgave

Taget fra den udgave, der sælges her.

Inkluderet

  • Ready-to-upload HTML5 game (game/ folder) with 50 levels in 5 worlds and a Journey Complete screen
  • Full editable source in plain HTML, CSS and JavaScript, with no build step and no dependencies
  • Tests for the chain rules, every level on several screen sizes, the 14 languages and the save key, plus build and local server scripts
  • Four power-ups, four special marbles, frozen marbles, tunnels, a bridge and two-track levels, and a guided tutorial
  • 14 interface languages, music and sound effects
  • Offline illustrated guide in 14 languages with installation, customisation, cache and FAQ
  • Separate step-by-step customisation guide for people who do not program, with numbered screenshots of the game (in English)
  • Third-party licence notices

Ikke inkluderet i denne udgave

  • Online multiplayer or rankings
  • Advertising SDKs, store, payments, analytics or accounts
  • Native apps, hosting or hosted services

Hvad der er i ZIP-filen

Den rigtige mappestruktur i den pakke, du downloader, med navne og størrelser læst direkte fra den.

capyroll-1.0.0-complete.zip565 filer · 25,8 MB
  • capyroll-static-1.0.0/564 filer · 25,8 MB
    • documentation/HTML-guide, åbn den, før du køber22 filer · 3,9 MB
      • img/JPG · PNG · 20 filer · 3,4 MB
      • customization.html64 KB
      • index.html482 KB
    • game/Klar til hosting: upload denne mappe264 filer · 11 MB
      • assets/Grafik, lyd og skrifttyperMP3 · TXT · WEBP · WOFF2 · 243 filer · 10,6 MB
      • src/KildemodulerJS · 18 filer · 236 KB
      • DOCUMENTATION.txt1 KB
      • index.html8 KB
      • style.css63 KB
    • source/Læsbar kildekode272 filer · 11 MB
      • assets/Grafik, lyd og skrifttyperMP3 · TXT · WEBP · WOFF2 · 243 filer · 10,6 MB
      • src/KildemodulerJS · 18 filer · 236 KB
      • test/Automatiske testsMJS · 4 filer · 11 KB
      • tools/Scripts til build og kontrolMJS · 2 filer · 4 KB
      • index.html8 KB
      • package-lock.json1 KB
      • package.json1 KB
      • README.md4 KB
      • style.css63 KB
    • THIRD-PARTY-LICENSES/Licensoplysninger, der skal følge med dit spil2 filer · 5 KB
      • fredoka-OFL.txt4 KB
      • README.txt1 KB
    • CHANGELOG.txtVersionshistorik1 KB
    • CUSTOMIZATION.html1 KB
    • DOCUMENTATION.htmlÅbner guiden1 KB
    • START-HERE.txtHurtig start1 KB
  • POLAR-MARKETPLACE-START-HERE.txtStart her: licens, support og første skridt1 KB

Produktdetaljer

Udgave
Complete Browser Edition
Version
1.0.0
Udgivet
13. nov. 2026
Opdateret
13. nov. 2026
Kategori
Puzzle
Sprog
Engelsk, Brasiliansk portugisisk, Spansk, Fransk, Tysk, Italiensk, Nederlandsk, Polsk, Tyrkisk, Russisk, Indonesisk, Japansk, Koreansk, Forenklet kinesisk
Medfølgende filer
HTML, CSS, JavaScript
Bygget med
Canvas 2D, Web Audio, ES modules
Browsere
Moderne browsere med WebGL2
Dokumentation
Dokumentation

Udvikler

Polar Games

Brasiliansk studie, der laver browserspil. Hver skabelon her er et spil, vi selv har bygget og udgivet.

Se vores spil

Krav

  • A modern browser with JavaScript and ES modules
  • Any HTTP(S) web host that serves static files
  • No PHP, database, account or Node.js server to play
  • Node.js 26.13 or newer only for the optional tools: tests, build and local server

Supporten dækker tekniske spørgsmål og reproducerbare fejl i det leverede spil. Installation og tilpasning er separate ydelser.

Ændringslog

  1. 1.0.013. nov. 2026

Spørgsmål

Do I need a server or database?

No. Upload the contents of the game/ folder to any static HTTP(S) host. Progress is saved in the player's browser.

Can I replace the art and the sounds?

Yes. Replace the files in assets/ keeping the same names. The music and the recorded pop sounds can also be removed: the game stays silent or uses its synthesized pop. The guides explain it step by step.

Can I change the levels?

Yes. Each level is one line of a table: the track shape, the special marbles, the tunnels and the frozen marbles. The tests build every level on several screen sizes after a change.

Can I edit the texts and translations?

Yes. The texts of the 14 languages live in two files, and the tests check that every language has the same keys.

Does it work on phones?

Yes. It runs in portrait and landscape on phones, tablets and computers, with touch, mouse and keyboard. A tap-to-start screen turns on the sound, as mobile browsers require.

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Before you buy: guides and reviews

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Capyroll49 US$ 41,65 US$ -15%
Køb nu